I'm a returning player after some time. Power creep is a bit rampant it seems. The mage card Wildfire is a two cost add 1 damage to hero power which is equal to the upgraded hero power. Justicar is 6 mana and Baku requires an only odd card deck. Am I missing something here, or is this just a 2 mana upgrade hero power? Why even play wild when the old cards just get replaced? Not intending to rant, I'm just quite confused in all honesty. I'm not sure if I'm missing something.
That's a fair point. I didn't think of that. Still, comparing it to justicar or baku, it seems a bit off. Maybe that isn't a fair comparison if those never worked well with mage to begin with.
That's a fair point. I didn't think of that. Still, comparing it to justicar or baku, it seems a bit off. Maybe that isn't a fair comparison if those never worked well with mage to begin with.
With baku, you didn’t have to draw it, or “waste” card slots in your deck for it. You just started with it. Many hero power mage decks run 28 minions (so the deathrattle 2 drop guarantee draws it).
As far as justicar goes, mage was one of if not the worst class in the game to upgrade its hero power with it, and was hardly ever run in mage outside of homebrews.
All of this being said, neither versions of those mage decks were ever played.
I'm a returning player after some time. Power creep is a bit rampant it seems. The mage card Wildfire is a two cost add 1 damage to hero power which is equal to the upgraded hero power. Justicar is 6 mana and Baku requires an only odd card deck. Am I missing something here, or is this just a 2 mana upgrade hero power? Why even play wild when the old cards just get replaced? Not intending to rant, I'm just quite confused in all honesty. I'm not sure if I'm missing something.
If Justicar would be released today she would probably get much higher stats so you would get decent body on the board and an upgrade hero power as well. Baku don't need to be nor played nor drawn. And for wild fire you need to draw it first than you need to play it, you get some value only after 3 or 4 use I think (2 damage of one upgraded HP is 4 mana - wildfire itself plus ping, you could ping to times with basic power and get the same damage) and right now decks like hunter and paladin probably won't give you the luxury of setting up your hero power and getting value from it. And if you forced to play other cards to keep up instead of using your hero power... Well, you've just wasted 2 mana a card slot and a possible card draw for this. I don't think it's all doom and gloom for HP mage but the cost of commitment to this gameplan could be steep. I'm not expert neither in HP mage nor in wild so take this with a grain of salt.
I'm a returning player after some time. Power creep is a bit rampant it seems. The mage card Wildfire is a two cost add 1 damage to hero power which is equal to the upgraded hero power. Justicar is 6 mana and Baku requires an only odd card deck. Am I missing something here, or is this just a 2 mana upgrade hero power? Why even play wild when the old cards just get replaced? Not intending to rant, I'm just quite confused in all honesty. I'm not sure if I'm missing something.
Yes, power creep is rampant, but Baku the Mooneater and Justicar Trueheart in mage are not really a good examples for reasons already mentioned.
The curious thing is that Wildfire is a VERY good card in Genn Greymane mage, but even that deck is on the very edge of being viable.
I also expected Wild decks to stay viable longer than they are. Right now, the best decks are big priest, secret mage and swarmy agressive decks, but there is a fairly large pool of oddballs thrown at you, which makes the exerience reasonable.
Why even play wild when the old cards just get replaced?
It's true that some cards gets replaced due to powercreep, but most importantly many cards get their potential released in Wild.
Wildfire for example gave a new life to cards like Spirit of the Dragonhawk and Coldarra Drake, which in turn gave an new life to Ice Walker and Frost Giant, which in turn made the whole even mage archetype a real thing, they all used to be trash cards in their respective standard environement, and now they are playable.
I'm a returning player after some time. Power creep is a bit rampant it seems. The mage card Wildfire is a two cost add 1 damage to hero power which is equal to the upgraded hero power. Justicar is 6 mana and Baku requires an only odd card deck. Am I missing something here, or is this just a 2 mana upgrade hero power? Why even play wild when the old cards just get replaced? Not intending to rant, I'm just quite confused in all honesty. I'm not sure if I'm missing something.
I don't think Justicar or Odd mage are really a thing in wild, even before wildfire was a thing. I may be wrong though.
That's a fair point. I didn't think of that. Still, comparing it to justicar or baku, it seems a bit off. Maybe that isn't a fair comparison if those never worked well with mage to begin with.
With baku, you didn’t have to draw it, or “waste” card slots in your deck for it. You just started with it. Many hero power mage decks run 28 minions (so the deathrattle 2 drop guarantee draws it).
As far as justicar goes, mage was one of if not the worst class in the game to upgrade its hero power with it, and was hardly ever run in mage outside of homebrews.
All of this being said, neither versions of those mage decks were ever played.
If Justicar would be released today she would probably get much higher stats so you would get decent body on the board and an upgrade hero power as well. Baku don't need to be nor played nor drawn. And for wild fire you need to draw it first than you need to play it, you get some value only after 3 or 4 use I think (2 damage of one upgraded HP is 4 mana - wildfire itself plus ping, you could ping to times with basic power and get the same damage) and right now decks like hunter and paladin probably won't give you the luxury of setting up your hero power and getting value from it. And if you forced to play other cards to keep up instead of using your hero power... Well, you've just wasted 2 mana a card slot and a possible card draw for this. I don't think it's all doom and gloom for HP mage but the cost of commitment to this gameplan could be steep. I'm not expert neither in HP mage nor in wild so take this with a grain of salt.
Yes, power creep is rampant, but Baku the Mooneater and Justicar Trueheart in mage are not really a good examples for reasons already mentioned.
The curious thing is that Wildfire is a VERY good card in Genn Greymane mage, but even that deck is on the very edge of being viable.
I also expected Wild decks to stay viable longer than they are. Right now, the best decks are big priest, secret mage and swarmy agressive decks, but there is a fairly large pool of oddballs thrown at you, which makes the exerience reasonable.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
It's true that some cards gets replaced due to powercreep, but most importantly many cards get their potential released in Wild.
Wildfire for example gave a new life to cards like Spirit of the Dragonhawk and Coldarra Drake, which in turn gave an new life to Ice Walker and Frost Giant, which in turn made the whole even mage archetype a real thing, they all used to be trash cards in their respective standard environement, and now they are playable.
Thank you all for your replies. I understand it a lot better now!