I've always played both formats (Standard and Wild), but right now I'm enjoying Wild much more (and playing more, as well). As I'm searching for fun decks to play, I've noticed that a great fraction of them play Loatheb. I do not own that much Dust (~1000 atm), but since I'm playing this game for a long time (since LoE), I have so many cards that I don't mind dusting. Do you think it is worth crafting Loatheb?
It's a card that can go into any deck, but also a card that is not needed in any deck.
I honestly wouldn't craft it. It's way less impactful than it used to be years ago, there are too many good cards now, there's no point playing tech cards instead.
In wild you should care more about fleshing out your own game plan than countering the opponent's one, in my opinion.
I would not say it's a safe craft, unless you really want/need a decent neutral legendary that can go almost everywhere. If you have a big enough collection it is easily replaced, because it's often the worst card in the deck, despite being a good card. Or if your deck is weak to spell based deck, then fine, it's a safe craft, but it won't make your deck a lot better, just slightly.
Loatheb is one of the best legendaries ever printed and still extremely popular and key in some decks to this day. With Raza Priest and Big Priest always being popular, Loatheb is great on curve for many aggro decks to make sure they can't clear your board on turn 5 and proceed to kill them on turn 6. For aggro/combo decks that try to cheat out huge stats (like Darkglare Warlock and their giants) Loatheb is once again the way to beat Priest. Get the cost of your giants down to 0, wait till turn 5, drop 2-3 giants + Loatheb to protect yourself against Hysteria and Mass Hysteria, win the game. Then decks like Reno Mage can abuse Loatheb with a combo like Loatheb into Brann, into Zola, into Barrista, into more Loathebs, to lock the opponent out for consecutive turns. Finally, with the currently high popularity of APM Mage (mostly the Flamewaker version, but also Mozaki), Loatheb was one more matchups where he gets to shine.
I would always run Loatheb in most Odd decks (Paladin and Rogue, but not Odd DH because there you want a much lower curve), in Darkglare Warlock, in Handbuff Paladin as well as in Reno Mage and sometimes also Renolock. Can't think of another card that can slot in so many decks
Thank you all so much for the replies! Especially you, SirJohn, for the detailed and exemplified answer! I ended up crafting it and really helped me beating almost all mages. My win rate, in general, also improved!
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Hey, everyone!
I've always played both formats (Standard and Wild), but right now I'm enjoying Wild much more (and playing more, as well). As I'm searching for fun decks to play, I've noticed that a great fraction of them play Loatheb. I do not own that much Dust (~1000 atm), but since I'm playing this game for a long time (since LoE), I have so many cards that I don't mind dusting. Do you think it is worth crafting Loatheb?
Thank you so much!
Loatheb has always been in the meta since Naxx , I think it is a safe craft. Goes into both aggro, control and combo decks.
Safe craft for sure if you have dust to spare. I encounter him very often in all kinds of decks.
If you can still buy Naxx wings with gold that would be the better option in my opinion.
Otherwise, craft him, probably top 5 legendaries ever printed
Fuhgeddaboudit
It's a card that can go into any deck, but also a card that is not needed in any deck.
I honestly wouldn't craft it. It's way less impactful than it used to be years ago, there are too many good cards now, there's no point playing tech cards instead.
In wild you should care more about fleshing out your own game plan than countering the opponent's one, in my opinion.
I would not say it's a safe craft, unless you really want/need a decent neutral legendary that can go almost everywhere. If you have a big enough collection it is easily replaced, because it's often the worst card in the deck, despite being a good card. Or if your deck is weak to spell based deck, then fine, it's a safe craft, but it won't make your deck a lot better, just slightly.
Loatheb is one of the best legendaries ever printed and still extremely popular and key in some decks to this day. With Raza Priest and Big Priest always being popular, Loatheb is great on curve for many aggro decks to make sure they can't clear your board on turn 5 and proceed to kill them on turn 6. For aggro/combo decks that try to cheat out huge stats (like Darkglare Warlock and their giants) Loatheb is once again the way to beat Priest. Get the cost of your giants down to 0, wait till turn 5, drop 2-3 giants + Loatheb to protect yourself against Hysteria and Mass Hysteria, win the game.
Then decks like Reno Mage can abuse Loatheb with a combo like Loatheb into Brann, into Zola, into Barrista, into more Loathebs, to lock the opponent out for consecutive turns.
Finally, with the currently high popularity of APM Mage (mostly the Flamewaker version, but also Mozaki), Loatheb was one more matchups where he gets to shine.
I would always run Loatheb in most Odd decks (Paladin and Rogue, but not Odd DH because there you want a much lower curve), in Darkglare Warlock, in Handbuff Paladin as well as in Reno Mage and sometimes also Renolock. Can't think of another card that can slot in so many decks
Thank you all so much for the replies! Especially you, SirJohn, for the detailed and exemplified answer! I ended up crafting it and really helped me beating almost all mages. My win rate, in general, also improved!