The problem I keep running into is my Wildfires being buried at the bottom of the deck. I have a ton of Discover-a-spell generation and card draw, and my last four games I haven't seen a single Wildfire until turn 8. Very frustrating.
He is a core of a certain archetype, so if you feel like HP Mage is your thing, go for it. From my experiance with it it is a very good deck, especially against aggro, though you may struggle a lot with Warriors and Priests. Overall I feel like this may be the best Mage deck and I specifically recommend the one Dekkster came up with.
huh kind of opposite of what PetiteMouche said... but I guess there are card differences that are enough to shift the deck's winrate against other decks?
Honestly it depends on your draw. If you get wildfire on turn 2 it's basically a free win against most aggro decks. Additionally most of your cards are quite cheap and you can easily clear wide boards on turn 4-5 (if you don't get unlucky with your mulligan/draw which sometimes happens). Control doesn't punish you as much, if you have bad draw, but then again, Priests and Warriors have an unlimited source of healing/armor and you will most likely get outvalued in the end. At least that was my experience with the deck so far.
I just wanted to point out warrior has extremely limited armor generation in standard, go check it out it's very unintuitive but it's true, it's actually hilarious compared to what druid can do, it's quite simple in my experience to outdamage warriors and by the time they get to their huge value turns, you get to Mordresh. Also in my version of the deck I play c'thun so it's generally easy to finish off slow classes like warrior and priest that don't threaten my health total and don't have an actual win condition, even if I get unlucky with my Wildfire draws.
I'm genuinely curious how do you free win against aggro because personally against decks like beast hunter, weapon rogue, face DH, it doesn't matter if I get lucky draws, they will constantly hit my face and I have 0 card in my deck that can heal, freeze or taunt, and they get the edge by playing powerful tempo cards while i'm just reacting and trying to spend 8 mana doing nothing for my Wildfires and Incanter's Flows.
I've also been on the other end with my weapon rogue deck and spell/HP mages (both versions with and without minions) are my easiest matchups, they just can't react to the huge weapon hits.
I don't know maybe my deck is just widely different or my sample size way too small, but I'm not finding warrior and priest matchups difficult.
In fact I've destroyed several unfortunate warriors that didn't have Outrider's Axe by turn 3 when I played Venomous Scorpid, it just completely shut down their deck and forced them to react with Stonemaul Anchorman and things like that.
I don't know why we have such different experience. I am playing a slightly tweaked version of Dekkster's HP Mage, which includes a lot of cheap control spells. Weapon Rogue is problematic, but I teched oozes, so they sometimes help against that. With the 4/2 Pirate that restored weapons out of standard it is somewhat easier to get rid of their biggest threats like the Dagger from Scholomance. It is a difficult matchup though.
In case of Warriors I believe it depends on their deck. The rush oriented deck sure is not that dangerous, but the full-control is. I mean, it probably is a result of differences in our lists.
By the way, thanks for the recommendation, I will try out C'thun in my list. Maybe even Yogg could be nice, as there are a lot of spells in the deck.
Such a strong effect with a big body is likely going to see play in Standard for the next 2 hears. He is even pretty good in Wild, having fun with him in Even mage. He is a safe craft if you like mage, tier 1-2.
Opened a golden one, jammed a few games as HP Mage, and moved on pretty quickly. Found the gameplay a tad dull: run the HP package, hit the button, get a decent, but not necessarily game winning, payoff.
There are more interesting decks and cards out there.
He is a core of a certain archetype, so if you feel like HP Mage is your thing, go for it. From my experiance with it it is a very good deck, especially against aggro, though you may struggle a lot with Warriors and Priests. Overall I feel like this may be the best Mage deck and I specifically recommend the one Dekkster came up with.
huh kind of opposite of what PetiteMouche said... but I guess there are card differences that are enough to shift the deck's winrate against other decks?
Honestly it depends on your draw. If you get wildfire on turn 2 it's basically a free win against most aggro decks. Additionally most of your cards are quite cheap and you can easily clear wide boards on turn 4-5 (if you don't get unlucky with your mulligan/draw which sometimes happens). Control doesn't punish you as much, if you have bad draw, but then again, Priests and Warriors have an unlimited source of healing/armor and you will most likely get outvalued in the end. At least that was my experience with the deck so far.
I just wanted to point out warrior has extremely limited armor generation in standard, go check it out it's very unintuitive but it's true, it's actually hilarious compared to what druid can do, it's quite simple in my experience to outdamage warriors and by the time they get to their huge value turns, you get to Mordresh. Also in my version of the deck I play c'thun so it's generally easy to finish off slow classes like warrior and priest that don't threaten my health total and don't have an actual win condition, even if I get unlucky with my Wildfire draws.
I'm genuinely curious how do you free win against aggro because personally against decks like beast hunter, weapon rogue, face DH, it doesn't matter if I get lucky draws, they will constantly hit my face and I have 0 card in my deck that can heal, freeze or taunt, and they get the edge by playing powerful tempo cards while i'm just reacting and trying to spend 8 mana doing nothing for my Wildfires and Incanter's Flows.
I've also been on the other end with my weapon rogue deck and spell/HP mages (both versions with and without minions) are my easiest matchups, they just can't react to the huge weapon hits.
I don't know maybe my deck is just widely different or my sample size way too small, but I'm not finding warrior and priest matchups difficult.
In fact I've destroyed several unfortunate warriors that didn't have Outrider's Axe by turn 3 when I played Venomous Scorpid, it just completely shut down their deck and forced them to react with Stonemaul Anchorman and things like that.
I don't know why we have such different experience. I am playing a slightly tweaked version of Dekkster's HP Mage, which includes a lot of cheap control spells. Weapon Rogue is problematic, but I teched oozes, so they sometimes help against that. With the 4/2 Pirate that restored weapons out of standard it is somewhat easier to get rid of their biggest threats like the Dagger from Scholomance. It is a difficult matchup though.
In case of Warriors I believe it depends on their deck. The rush oriented deck sure is not that dangerous, but the full-control is. I mean, it probably is a result of differences in our lists.
By the way, thanks for the recommendation, I will try out C'thun in my list. Maybe even Yogg could be nice, as there are a lot of spells in the deck.
If it didn't make Incanter's Flow and Refreshing Spring Water worse i would absolutely play Yogg, but the deck really benefits from playing as few minions as possible and I already have 9 in the deck which is a bit too much for my taste, I even cut some of the spell damage package to keep only Astromancer Solarian and Aegwynn, the Guardian as minions. I also play Varden Dawngrasp (forgot about it when I said I have no freeze in my deck) and Malygos the Spellweaver so these might explain why I have an easier time against slow decks.
Yogg is much faster than C'thun though, so maybe there is something to explore, experiment with one or the other, but I wouldn't suggest to play both, that's really overkill and makes you way to slow to handle aggro decks especially in my deck list.
Such a strong effect with a big body is likely going to see play in Standard for the next 2 hears. He is even pretty good in Wild, having fun with him in Even mage. He is a safe craft if you like mage, tier 1-2.
He is probably much better in wild than in standard as wild has more support for hero power mage with Genn, Spirit of the Dragonhawk, the Frost Giants and Garrison Commander
f it didn't make Incanter's Flow and Refreshing Spring Water worse i would absolutely play Yogg, but the deck really benefits from playing as few minions as possible and I already have 9 in the deck which is a bit too much for my taste, I even cut some of the spell damage package to keep only Astromancer Solarian and Aegwynn, the Guardian as minions. I also play Varden Dawngrasp (forgot about it when I said I have no freeze in my deck) and Malygos the Spellweaver so these might explain why I have an easier time against slow decks.
Yogg is much faster than C'thun though, so maybe there is something to explore, experiment with one or the other, but I wouldn't suggest to play both, that's really overkill and makes you way to slow to handle aggro decks especially in my deck list.
I have been exploring C'thun and Yogg quite a bit, so I cut some cards that benefit from having lots of spells, mainly Incanter's Flow. However, I have not been having much success, so it's still in the process of experimentation.
Anyway, here's my original list: AAECAbTqAwrCuAONuwPr3gOR4QOL5wPU6gPY7AOd7gOwigTonwQKwbgDlNED0OwD0ewD0+wD1uwD/J4E/Z4E/p4E5p8EAA==
And here's the new one (though like I said it is pretty bad :P): AAECAbTqAw6NuwOd2APr3gO/4AOR4QOG5AOL5wPU6gPQ7APY7AOd7gOoigSwigTonwQIlNED0ewD0+wD1uwD/J4E/Z4E/p4E5p8EAA==
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The problem I keep running into is my Wildfires being buried at the bottom of the deck. I have a ton of Discover-a-spell generation and card draw, and my last four games I haven't seen a single Wildfire until turn 8. Very frustrating.
I don't know why we have such different experience. I am playing a slightly tweaked version of Dekkster's HP Mage, which includes a lot of cheap control spells. Weapon Rogue is problematic, but I teched oozes, so they sometimes help against that. With the 4/2 Pirate that restored weapons out of standard it is somewhat easier to get rid of their biggest threats like the Dagger from Scholomance. It is a difficult matchup though.
In case of Warriors I believe it depends on their deck. The rush oriented deck sure is not that dangerous, but the full-control is. I mean, it probably is a result of differences in our lists.
By the way, thanks for the recommendation, I will try out C'thun in my list. Maybe even Yogg could be nice, as there are a lot of spells in the deck.
Such a strong effect with a big body is likely going to see play in Standard for the next 2 hears. He is even pretty good in Wild, having fun with him in Even mage. He is a safe craft if you like mage, tier 1-2.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I'd wait unless you main Mage.
Opened a golden one, jammed a few games as HP Mage, and moved on pretty quickly. Found the gameplay a tad dull: run the HP package, hit the button, get a decent, but not necessarily game winning, payoff.
There are more interesting decks and cards out there.
If it didn't make Incanter's Flow and Refreshing Spring Water worse i would absolutely play Yogg, but the deck really benefits from playing as few minions as possible and I already have 9 in the deck which is a bit too much for my taste, I even cut some of the spell damage package to keep only Astromancer Solarian and Aegwynn, the Guardian as minions. I also play Varden Dawngrasp (forgot about it when I said I have no freeze in my deck) and Malygos the Spellweaver so these might explain why I have an easier time against slow decks.
Yogg is much faster than C'thun though, so maybe there is something to explore, experiment with one or the other, but I wouldn't suggest to play both, that's really overkill and makes you way to slow to handle aggro decks especially in my deck list.
Here is my decklist, I'd like to see yours !
AAECAbTqAwaNuwO/4AOL5wPY7AOd7gO1igQMwbgD4MwDx84Dzc4D99EDlugD0OwD0ewD0+wD1uwD/J4EwqAEAA==
He is probably much better in wild than in standard as wild has more support for hero power mage with Genn, Spirit of the Dragonhawk, the Frost Giants and Garrison Commander
If you want it for fun: definetly
if you want for climbing ladder: wait
I have been exploring C'thun and Yogg quite a bit, so I cut some cards that benefit from having lots of spells, mainly Incanter's Flow. However, I have not been having much success, so it's still in the process of experimentation.
Anyway, here's my original list: AAECAbTqAwrCuAONuwPr3gOR4QOL5wPU6gPY7AOd7gOwigTonwQKwbgDlNED0OwD0ewD0+wD1uwD/J4E/Z4E/p4E5p8EAA==
And here's the new one (though like I said it is pretty bad :P):
AAECAbTqAw6NuwOd2APr3gO/4AOR4QOG5AOL5wPU6gPQ7APY7AOd7gOoigSwigTonwQIlNED0ewD0+wD1uwD/J4E/Z4E/p4E5p8EAA==