Free win against Warrior/Priest/Warlock or anything that doesn't constantly hit your face.
Very difficult against hyper aggro, moderately difficult against tempo.
Draw order dependant, if Incanter's Flow and Wildfire are at the bottom of your deck, you're gonna need your "discover a spell" cards to save your ass.
Quite a hard deck to refine without looking at netdecks, it took me a while to figure out how many minions I wanted in the deck.
I suggest playing C'Thun, the Shattered as an alteranate win condition, Mordresh won't always make the cut against control deck, but it can clear the path for C'thun. And Warlock trying to Tickatus your ass generally won't discard your 2 win conditions.
Button mage is going to be a meta deck, maybe not tier 1, but it will be viable. I would say go ahead and craft him if you have all the other pieces for button mage. It will be a good counter to warlock, which will be the only control deck. Priest can out heal mage, but priest will be dead as long as tickatus is around. You’re probably going to eat a ton of losses to pally and rogue though.
losing to paladin and rogue feels the worst right now, so oof. But yea, I opened 2 Wildfires, and Mordresh Fire Eye is the only card that I'm missing.
thanks again to all who spared their times to write about their opinions
I wouldn't say to craft anything at this stage if you're down to 1700 dust. Just hang fire, see how it performs over the next couple of weeks and go from there.
I haven't played a specific hero power mage deck but I've now played a fair amount of spell mage and have gotten Mordresh several times from font of power. Seems decent, won me one game but doesn't seem a card I'd build a deck around as the main win condition. Its a good win more/push those close games over the edge but I'd go with C'thun as already suggested or the general spell package, just something to give you an alternate win condition.
Maybe go with spell mage, as I said, I've had him active a decent amount of times because the deck runs wildfire so even without working towards doing 10 damage with the hero power, it happens kind of naturally, depending on the game. It should at least give you a chance to try the card out or see the general mage package and make a slightly more informed decision now.
Personally, if I had 1700 dust, I'd only use it for a craft like Zephrys, something very flexible, useable in more than one deck and especially more than one class. I don't see HP mage being a dominant deck and I can't see how it's more fun than spell mage, which throws up a lot more variety but I suppose it depends on what your idea of fun is, could easily be totally different to mine.
Only Mordresh himself is never enough. I also have 1600 dust, but since I don't have Reckless Apprentice, I still do not think of crafting gim. BTW, have you tried spell mage deck? It has a serious WR.
Probably a safe craft. It’s strong, the card is going to be in standard for two whole years, and there will likely be further support for it in the future. Look at all the hero power cards that already exist, there most certainly will be more.
Do it, he is an absolute mad lad and really fun to play. If you run 2 copies of Conjure Mana Biscuit and Potion of Illusion you can reliably get him out twice in a game.
I'm having a lot of fun with Even Mage in wild, where you can get your 1-cost hero power up to 3x damage with Wildfire. Then get a 1-cost Coldarra Drake with Potion of Illusion and go to town. Mordresh fits very nicely into that deck xD
He is a core of a certain archetype, so if you feel like HP Mage is your thing, go for it. From my experiance with it it is a very good deck, especially against aggro, though you may struggle a lot with Warriors and Priests. Overall I feel like this may be the best Mage deck and I specifically recommend the one Dekkster came up with.
He is a core of a certain archetype, so if you feel like HP Mage is your thing, go for it. From my experiance with it it is a very good deck, especially against aggro, though you may struggle a lot with Warriors and Priests. Overall I feel like this may be the best Mage deck and I specifically recommend the one Dekkster came up with.
huh kind of opposite of what PetiteMouche said... but I guess there are card differences that are enough to shift the deck's winrate against other decks?
I wouldn't say to craft anything at this stage if you're down to 1700 dust. Just hang fire, see how it performs over the next couple of weeks and go from there.
I haven't played a specific hero power mage deck but I've now played a fair amount of spell mage and have gotten Mordresh several times from font of power. Seems decent, won me one game but doesn't seem a card I'd build a deck around as the main win condition. Its a good win more/push those close games over the edge but I'd go with C'thun as already suggested or the general spell package, just something to give you an alternate win condition.
Maybe go with spell mage, as I said, I've had him active a decent amount of times because the deck runs wildfire so even without working towards doing 10 damage with the hero power, it happens kind of naturally, depending on the game. It should at least give you a chance to try the card out or see the general mage package and make a slightly more informed decision now.
Personally, if I had 1700 dust, I'd only use it for a craft like Zephrys, something very flexible, useable in more than one deck and especially more than one class. I don't see HP mage being a dominant deck and I can't see how it's more fun than spell mage, which throws up a lot more variety but I suppose it depends on what your idea of fun is, could easily be totally different to mine.
Zephrys isn't in Standard.
Also, half the point of Mordresh is to double Mana Biscuit into Potion of Illusion and deal 20 damage in 1 turn.
Wait a week or two, meta should stabilize by then.
This is such a horrible argument. Just wait until everyone else has had the fun with experimenting!
I'm having lots of fun with an unrefined hero power mage deck :)
Horrible argument? Not everyone pre-ordered two bundles and bought even more packs. People have limited resources, and don't wanna waste crafting legendaries that never see any play for 2 years.
Wait a week or two, meta should stabilize by then.
This is such a horrible argument. Just wait until everyone else has had the fun with experimenting!
I'm having lots of fun with an unrefined hero power mage deck :)
OP has 1700 dust and is asking if the card is any good. What should I say - sure craft it - and potentially struggle on ladder for the next month or two. I'm quite sure that if OP was only interested in having fun he would simply craft it without even posting here. Experimenting is a privilege of wealthy.
well I agree with both :) experimenting is sure fun, and playing a good deck before meta stabilizes is the best. but also, since I'm down to my last resort, I dont want to waste it (ahh I miss the mass dust gain after HoF'd cards). I was just wondering if everyone would say something like "yeah go for it it is a really good card dont worry" or "well, I am playing the deck, even though it is fun, the winrate isnt that good"
I mean I wonder whether people think after meta stabilizes the card will be viable or not.
but thank you all for your thoughts and answers. I guess I will wait a bit since not everyone thinks that the deck will be tier 1 or 2.
I play Fire Eye Mage and it is a lot of fun. It’s a combo deck for sure but fun when you pull it off. I make sure I use plenty of Freezing and draw power, and the 2 Turn finisher is keeping the Mana biscuits in your hand to refresh to 4 Mana to add a copy of Fire Eye back to your hand to do another 10 damage. It’s definitely achievable but very niche.
He is a core of a certain archetype, so if you feel like HP Mage is your thing, go for it. From my experiance with it it is a very good deck, especially against aggro, though you may struggle a lot with Warriors and Priests. Overall I feel like this may be the best Mage deck and I specifically recommend the one Dekkster came up with.
huh kind of opposite of what PetiteMouche said... but I guess there are card differences that are enough to shift the deck's winrate against other decks?
Honestly it depends on your draw. If you get wildfire on turn 2 it's basically a free win against most aggro decks. Additionally most of your cards are quite cheap and you can easily clear wide boards on turn 4-5 (if you don't get unlucky with your mulligan/draw which sometimes happens). Control doesn't punish you as much, if you have bad draw, but then again, Priests and Warriors have an unlimited source of healing/armor and you will most likely get outvalued in the end. At least that was my experience with the deck so far.
Do not craft it. Its not worth a dust. Its a win more card and u really dont want to play a 10 mana card if its not wining u a duel. Use new alextraza instead.
He is a core of a certain archetype, so if you feel like HP Mage is your thing, go for it. From my experiance with it it is a very good deck, especially against aggro, though you may struggle a lot with Warriors and Priests. Overall I feel like this may be the best Mage deck and I specifically recommend the one Dekkster came up with.
huh kind of opposite of what PetiteMouche said... but I guess there are card differences that are enough to shift the deck's winrate against other decks?
Honestly it depends on your draw. If you get wildfire on turn 2 it's basically a free win against most aggro decks. Additionally most of your cards are quite cheap and you can easily clear wide boards on turn 4-5 (if you don't get unlucky with your mulligan/draw which sometimes happens). Control doesn't punish you as much, if you have bad draw, but then again, Priests and Warriors have an unlimited source of healing/armor and you will most likely get outvalued in the end. At least that was my experience with the deck so far.
This is accurate. Priest and warrior can usually out heal you and don’t mind having minions killed. The damn elemental that heals for 8 really takes mordresh down a peg. If you have a more aggressive draw and burn approach, this might be the answer to control warlock, which is only gaining in popularity because it destroys pally/rogue aggro decks and priest/warlock decks. I wouldn’t run cthun combo and go more for straight face burn and spell generation to try and get as many wildfires out as possible. This deck will likely find it’s place in the meta as anti-warlock.
He is a core of a certain archetype, so if you feel like HP Mage is your thing, go for it. From my experiance with it it is a very good deck, especially against aggro, though you may struggle a lot with Warriors and Priests. Overall I feel like this may be the best Mage deck and I specifically recommend the one Dekkster came up with.
huh kind of opposite of what PetiteMouche said... but I guess there are card differences that are enough to shift the deck's winrate against other decks?
Honestly it depends on your draw. If you get wildfire on turn 2 it's basically a free win against most aggro decks. Additionally most of your cards are quite cheap and you can easily clear wide boards on turn 4-5 (if you don't get unlucky with your mulligan/draw which sometimes happens). Control doesn't punish you as much, if you have bad draw, but then again, Priests and Warriors have an unlimited source of healing/armor and you will most likely get outvalued in the end. At least that was my experience with the deck so far.
I just wanted to point out warrior has extremely limited armor generation in standard, go check it out it's very unintuitive but it's true, it's actually hilarious compared to what druid can do, it's quite simple in my experience to outdamage warriors and by the time they get to their huge value turns, you get to Mordresh. Also in my version of the deck I play c'thun so it's generally easy to finish off slow classes like warrior and priest that don't threaten my health total and don't have an actual win condition, even if I get unlucky with my Wildfire draws.
I'm genuinely curious how do you free win against aggro because personally against decks like beast hunter, weapon rogue, face DH, it doesn't matter if I get lucky draws, they will constantly hit my face and I have 0 card in my deck that can heal, freeze or taunt, and they get the edge by playing powerful tempo cards while i'm just reacting and trying to spend 8 mana doing nothing for my Wildfires and Incanter's Flows.
I've also been on the other end with my weapon rogue deck and spell/HP mages (both versions with and without minions) are my easiest matchups, they just can't react to the huge weapon hits.
I don't know maybe my deck is just widely different or my sample size way too small, but I'm not finding warrior and priest matchups difficult.
In fact I've destroyed several unfortunate warriors that didn't have Outrider's Axe by turn 3 when I played Venomous Scorpid, it just completely shut down their deck and forced them to react with Stonemaul Anchorman and things like that.
very good analysis, thank you
losing to paladin and rogue feels the worst right now, so oof. But yea, I opened 2 Wildfires, and Mordresh Fire Eye is the only card that I'm missing.
thanks again to all who spared their times to write about their opinions
do it, if it is a mistake then atleast you know you are not some bich ass who are scared to take a chance... like... some other people
I wouldn't say to craft anything at this stage if you're down to 1700 dust. Just hang fire, see how it performs over the next couple of weeks and go from there.
I haven't played a specific hero power mage deck but I've now played a fair amount of spell mage and have gotten Mordresh several times from font of power. Seems decent, won me one game but doesn't seem a card I'd build a deck around as the main win condition. Its a good win more/push those close games over the edge but I'd go with C'thun as already suggested or the general spell package, just something to give you an alternate win condition.
Maybe go with spell mage, as I said, I've had him active a decent amount of times because the deck runs wildfire so even without working towards doing 10 damage with the hero power, it happens kind of naturally, depending on the game. It should at least give you a chance to try the card out or see the general mage package and make a slightly more informed decision now.
Personally, if I had 1700 dust, I'd only use it for a craft like Zephrys, something very flexible, useable in more than one deck and especially more than one class. I don't see HP mage being a dominant deck and I can't see how it's more fun than spell mage, which throws up a lot more variety but I suppose it depends on what your idea of fun is, could easily be totally different to mine.
Only Mordresh himself is never enough. I also have 1600 dust, but since I don't have Reckless Apprentice, I still do not think of crafting gim. BTW, have you tried spell mage deck? It has a serious WR.
Check it out:
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I crafted all the card that i dis not get better you Will need them some day
Probably a safe craft. It’s strong, the card is going to be in standard for two whole years, and there will likely be further support for it in the future. Look at all the hero power cards that already exist, there most certainly will be more.
Do it, he is an absolute mad lad and really fun to play. If you run 2 copies of Conjure Mana Biscuit and Potion of Illusion you can reliably get him out twice in a game.
I'm having a lot of fun with Even Mage in wild, where you can get your 1-cost hero power up to 3x damage with Wildfire. Then get a 1-cost Coldarra Drake with Potion of Illusion and go to town. Mordresh fits very nicely into that deck xD
yes if you want a good mage deck but no if you get bored on gameplay like this. https://www.youtube.com/watch?v=pd8xsvxKtgA
He is a core of a certain archetype, so if you feel like HP Mage is your thing, go for it. From my experiance with it it is a very good deck, especially against aggro, though you may struggle a lot with Warriors and Priests. Overall I feel like this may be the best Mage deck and I specifically recommend the one Dekkster came up with.
huh kind of opposite of what PetiteMouche said... but I guess there are card differences that are enough to shift the deck's winrate against other decks?
I got him golden from a pack. Thinking about disenchanting him to craft the Watchpost legendary mmmmmmm
Sounds like trash player. The deck has a 58% winrate.
Zephrys isn't in Standard.
Also, half the point of Mordresh is to double Mana Biscuit into Potion of Illusion and deal 20 damage in 1 turn.
Horrible argument? Not everyone pre-ordered two bundles and bought even more packs.
People have limited resources, and don't wanna waste crafting legendaries that never see any play for 2 years.
I play Fire Eye Mage and it is a lot of fun. It’s a combo deck for sure but fun when you pull it off. I make sure I use plenty of Freezing and draw power, and the 2 Turn finisher is keeping the Mana biscuits in your hand to refresh to 4 Mana to add a copy of Fire Eye back to your hand to do another 10 damage. It’s definitely achievable but very niche.
Honestly it depends on your draw. If you get wildfire on turn 2 it's basically a free win against most aggro decks. Additionally most of your cards are quite cheap and you can easily clear wide boards on turn 4-5 (if you don't get unlucky with your mulligan/draw which sometimes happens). Control doesn't punish you as much, if you have bad draw, but then again, Priests and Warriors have an unlimited source of healing/armor and you will most likely get outvalued in the end. At least that was my experience with the deck so far.
I mean just a basic wildfire/apprentice/mordresh package can fit into any mage deck that isn't no minion mage so it likely will see play
Do not craft it. Its not worth a dust. Its a win more card and u really dont want to play a 10 mana card if its not wining u a duel. Use new alextraza instead.
This is accurate. Priest and warrior can usually out heal you and don’t mind having minions killed. The damn elemental that heals for 8 really takes mordresh down a peg. If you have a more aggressive draw and burn approach, this might be the answer to control warlock, which is only gaining in popularity because it destroys pally/rogue aggro decks and priest/warlock decks. I wouldn’t run cthun combo and go more for straight face burn and spell generation to try and get as many wildfires out as possible. This deck will likely find it’s place in the meta as anti-warlock.
I just wanted to point out warrior has extremely limited armor generation in standard, go check it out it's very unintuitive but it's true, it's actually hilarious compared to what druid can do, it's quite simple in my experience to outdamage warriors and by the time they get to their huge value turns, you get to Mordresh. Also in my version of the deck I play c'thun so it's generally easy to finish off slow classes like warrior and priest that don't threaten my health total and don't have an actual win condition, even if I get unlucky with my Wildfire draws.
I'm genuinely curious how do you free win against aggro because personally against decks like beast hunter, weapon rogue, face DH, it doesn't matter if I get lucky draws, they will constantly hit my face and I have 0 card in my deck that can heal, freeze or taunt, and they get the edge by playing powerful tempo cards while i'm just reacting and trying to spend 8 mana doing nothing for my Wildfires and Incanter's Flows.
I've also been on the other end with my weapon rogue deck and spell/HP mages (both versions with and without minions) are my easiest matchups, they just can't react to the huge weapon hits.
I don't know maybe my deck is just widely different or my sample size way too small, but I'm not finding warrior and priest matchups difficult.
In fact I've destroyed several unfortunate warriors that didn't have Outrider's Axe by turn 3 when I played Venomous Scorpid, it just completely shut down their deck and forced them to react with Stonemaul Anchorman and things like that.