If you play WoW, specifically a Balance Druid, this makes 100% sense.
I dont play wow, but I had my doubts about that :) since it is a very specific type, prolly something about like moon being about arcane powers or smth. moonfire is also arcane. but uhh, for a player like me, eclipse is eclipse tho :D
If you play WoW, specifically a Balance Druid, this makes 100% sense.
I dont play wow, but I had my doubts about that :) since it is a very specific type, prolly something about like moon being about arcane powers or smth. moonfire is also arcane. but uhh, for a player like me, eclipse is eclipse tho :D
WoW is also made by Blizzard, so it also has inconsistencies between spell schools.
I don't see why they can't be consistent. I mean, unless there is some bonkers combo you can do with it as a holy spell and the devs thought of it and nipped it before it could run rampant and make everyone annoyed.
Don't forget that they design things 12 months in advance. They are dealing with hundreds and hundreds of cards, combinations as well as anticipating meta months in advance. There may well be very good reasons they have left the tag off certain cards, as someone else has already pointed out. There could be a card due to be released in the last expansion of this year which would interact really unfairly with this and rather than let one card dictate what they can do with it, they just leave that out.
The world would be a far better place if instead of being snarky and having digs about people for oversights or errors, people understood that everybody is fallible, they will miss the odd interaction but given the scale of balance they have to think about, can you lot just not be a little more humble?
Didn't mean to come off as rude here, was just poking fun at it. Actually, I usually tend to be on the side of understanding for these types of things.
In fact, oversights that create odd or broken interactions are quite amusing. They usually fix the ones that need attention as quickly as needed and we're all back to playing as normal.
As of yet, there is no known major bug or exploit with this card and it's tag or lack thereof. It's just fun to point out what is or is not consistent so far.
Yeah in all fairness it was aimed more at the general forum. I'd hate to be a dev on hearthstone to be honest, those guys clearly care about the game and love what they do but they get basically zero slack and some of the comments are just nasty. Guarantee though that there's negativity, insults and general moaning on 80% of any content such as card releases, expansion trailers etc.
I'd really like it if this was a community that spotted a missed interaction, fed it back and shared a bit of a laugh about it. But instead people act like team 5 have killed their grandma or something.
I've seen some great community/dev relationships in other games, where the dev team are able to really include the wider community in brainstorming and feedback sessions etc and it's frustrating that I think there's more the team could and would like to do but they can't because Jimmy is so mad that he didn't draw the right card, that he feels he has to tell the world how pathetic and useless these devs are. I've played games where the forum has an active community of oeole who help find bugs and come up with ways to fix them and it makes for a community that helps the game develop. Pretty sure one of the HS devs got so badly hounded about hearthstone in response to a wedding picture or something that they had to take it down (or something along those lines)
It's not cool man and I can be pretty sure that's not how they act at work, school etc which makes it even worse, just drop the online alter ego that has to be nasty, pessimistic and miserable.
And why are so many spells not labeled at all? I thought all spells had to fit a certain school.
Spells that are not technically magic does not have a spell school. For example, Eviscerate, Kill Command and Execute are physical actions rather than magic, which is why they don't have a spell school.
And why are so many spells not labeled at all? I thought all spells had to fit a certain school.
You thought wrong they never said that and there are clearly some spells that don't fit into certain magic schools, I mean not every spell is magic to begin with in Hearthstone, like The Boomship.
I guess some spells could also have some minion tag, boomship being a mech spell could be fun !
Notice how most of the spells with a weird or absent tag are face damage spells ? That is not a coincidence.
And like you say the card clearly has the word "holy" in it so do you really need a tag ? it's a holy wrath, it's holy, always been holy, doesn't matter if it doesn't have the holy tag, balance matters more than flavor for Wild cards.
But you can't just make a holy spell non-holy for the sake of balance. You'd need to balance it another way.
What's next, Fireball is no longer a Fire spell? If they're going to introduce such a mechanic they need to be consistent with it.
I think that they want to limit the combo potential of tutoring Holy Wrath with this new 1/1 dude.
I was going to say that since most of Paladin spells are Holy anyway, it wouldn't be viable to run this little 'draw combo', but then I remembered Tip the Scales + High Abbess Alura.....
Rollback Post to RevisionRollBack
I love you Dreadsteed, I will never disenchant you!
For some of the other examples in the thread, it seems like they went with the color matching rather than consistency.
Sorry, I don't buy that they play 4-d chess and mark spells schools with cards of future expansions in mind. They have failed to look ahead in their design SOOO many times (Deck of Lunacy post rotation, Genn/Baku etc. etc.)
If you play WoW, specifically a Balance Druid, this makes 100% sense.
I dont play wow, but I had my doubts about that :) since it is a very specific type, prolly something about like moon being about arcane powers or smth. moonfire is also arcane. but uhh, for a player like me, eclipse is eclipse tho :D
WoW is also made by Blizzard, so it also has inconsistencies between spell schools.
Yeah in all fairness it was aimed more at the general forum. I'd hate to be a dev on hearthstone to be honest, those guys clearly care about the game and love what they do but they get basically zero slack and some of the comments are just nasty. Guarantee though that there's negativity, insults and general moaning on 80% of any content such as card releases, expansion trailers etc.
I'd really like it if this was a community that spotted a missed interaction, fed it back and shared a bit of a laugh about it. But instead people act like team 5 have killed their grandma or something.
I've seen some great community/dev relationships in other games, where the dev team are able to really include the wider community in brainstorming and feedback sessions etc and it's frustrating that I think there's more the team could and would like to do but they can't because Jimmy is so mad that he didn't draw the right card, that he feels he has to tell the world how pathetic and useless these devs are. I've played games where the forum has an active community of oeole who help find bugs and come up with ways to fix them and it makes for a community that helps the game develop. Pretty sure one of the HS devs got so badly hounded about hearthstone in response to a wedding picture or something that they had to take it down (or something along those lines)
It's not cool man and I can be pretty sure that's not how they act at work, school etc which makes it even worse, just drop the online alter ego that has to be nasty, pessimistic and miserable.
And why are so many spells not labeled at all? I thought all spells had to fit a certain school.
Spells that are not technically magic does not have a spell school. For example, Eviscerate, Kill Command and Execute are physical actions rather than magic, which is why they don't have a spell school.
You thought wrong they never said that and there are clearly some spells that don't fit into certain magic schools, I mean not every spell is magic to begin with in Hearthstone, like The Boomship.
I guess some spells could also have some minion tag, boomship being a mech spell could be fun !
But you can't just make a holy spell non-holy for the sake of balance. You'd need to balance it another way.
What's next, Fireball is no longer a Fire spell? If they're going to introduce such a mechanic they need to be consistent with it.
I was going to say that since most of Paladin spells are Holy anyway, it wouldn't be viable to run this little 'draw combo', but then I remembered Tip the Scales + High Abbess Alura.....
I love you Dreadsteed, I will never disenchant you!
Blizzard devs: That must be a typo.
Blizzrd devs brain: Note to self, the players know too much.
Click to see my Hearthstone projects:
It is nothing new, Team 5 missed certain elementals when they introduced elementals in Un'goro
Hallazeal the Ascended and Djinni of Zephyrs had no elemental tag even if they are clearly elementals.
Mana Geode and Jade Spirit had no elemental tags, too
GOOD NEWS
Holy Wrath not being tagged as a Holy spell was a bug, and has now been fixed.
Holy Fire got the holy tag, too.
Nice!
For some of the other examples in the thread, it seems like they went with the color matching rather than consistency.
Sorry, I don't buy that they play 4-d chess and mark spells schools with cards of future expansions in mind. They have failed to look ahead in their design SOOO many times (Deck of Lunacy post rotation, Genn/Baku etc. etc.)
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Dunno, but there are a lot of inconsistencies throughout the game like that.. I'm still mad War Golem isn't a mech, lol.
Ah, that's because it's a golem made of stone and not metal. Only 1/3 of the "golem" cards in the game are mechs