Hey I'm back again with another card! I pulled this from a pack tonight and when I was about to disenchant it for dust I saw that it could really help in aggressive Rush&Buff decks because it's a 1/4 (1 attack is good to get extra damage while not buffed) (4 attack is great for high health for cost because it can eliminate enemy minions and stay alive) and the 2 Damage is so good if you would take the Gamble to leave a minion in play on the other side of the board but this is like a Leper Gnome dying every turn.
If you are wounding what I am talking about when I say (Rush&Buff) check out my feature deck here!
At the start of your turn, deal 2 damage to a random enemy.
I lost a game due to this card alone last night. Playing as shaman it killed a minion every turn for 3 turns before I killed it. It works wonders if you can drop it while the board is clear, your opponent pretty much cant drop a x/2 creature on their next turn
This falls into the category of win more cards. Card is great if you are already winning and have board control. Not so great if the situation is reversed.
With the randomness of Arena, you can't always be counted on having the typical 3-Bombs like Harvest Golem, Questing Adventurer, Shattered Sun Cleric, or Raging Worgen. Though 2 damage of it is random, it can occasionally find value in blowing off Divine Shields before you have to go 2-for-1 to deal with them. Focusing on whatever it hits, it's a free effective Lightning Bolt you might get a use or two from without the Overload or the mana expenditure.
Not a key pick, but there are certainly worse cards out there.
Dat mini rag. Once again, cool in arena but I wouldn't use it in constructed.
lol I really never thought about it as a mini Rag XD
It's slightly better than Rag in that it's a random Opener and not a random Closer. Knowing what's getting shot before you use any mana gives you a better idea on how to play the turn.
It's slightly better than Rag in that it's a random Opener and not a random Closer. Knowing what's getting shot before you use any mana gives you a better idea on how to play the turn.
What is there to compare? One does 2 damage if you also play another card, but a consistent 3 damage every turn it's alive. Demolisher does a random 2 every start of your turn and can keep doing 2 so long as it's alive plus an additional 1 if you're able to snake it in without it taking too much damage.
What is there to compare? One does 2 damage if you also play another card, but a consistent 3 damage every turn it's alive. Demolisher does a random 2 every start of your turn and can keep doing 2 so long as it's alive plus an additional 1 if you're able to snake it in without it taking too much damage.
You also are forced into Rogue with the Agent.
well I have this deck I am working on can be found here it is a rogue so it doesn't matter
This falls into the category of win more cards. Card is great if you are already winning and have board control. Not so great if the situation is reversed.
well the Rogue deck I am working on is all about board control
What is there to compare? One does 2 damage if you also play another card, but a consistent 3 damage every turn it's alive. Demolisher does a random 2 every start of your turn and can keep doing 2 so long as it's alive plus an additional 1 if you're able to snake it in without it taking too much damage.
You also are forced into Rogue with the Agent.
well I have this deck I am working on can be found here it is a rogue so it doesn't matter
Since the deck is clearly Aggro-Tempo, the Agent is better.
What is there to compare? One does 2 damage if you also play another card, but a consistent 3 damage every turn it's alive. Demolisher does a random 2 every start of your turn and can keep doing 2 so long as it's alive plus an additional 1 if you're able to snake it in without it taking too much damage.
You also are forced into Rogue with the Agent.
well I have this deck I am working on can be found here it is a rogue so it doesn't matter
Since the deck is clearly Aggro-Tempo, the Agent is better.
Thank you :)
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Demolisher
Hey I'm back again with another card! I pulled this from a pack tonight and when I was about to disenchant it for dust I saw that it could really help in aggressive Rush&Buff decks because it's a 1/4 (1 attack is good to get extra damage while not buffed) (4 attack is great for high health for cost because it can eliminate enemy minions and stay alive) and the 2 Damage is so good if you would take the Gamble to leave a minion in play on the other side of the board but this is like a Leper Gnome dying every turn.
If you are wounding what I am talking about when I say (Rush&Buff) check out my feature deck here!
At the start of your turn, deal 2 damage to a random enemy.
Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Thanks For Reading :D
Dat mini rag. Once again, cool in arena but I wouldn't use it in constructed.
Arena Tips
lol I really never thought about it as a mini Rag XD
I lost a game due to this card alone last night. Playing as shaman it killed a minion every turn for 3 turns before I killed it. It works wonders if you can drop it while the board is clear, your opponent pretty much cant drop a x/2 creature on their next turn
This falls into the category of win more cards. Card is great if you are already winning and have board control. Not so great if the situation is reversed.
GiA:BiC. (Good in Arena, Bad in Constructed)
With the randomness of Arena, you can't always be counted on having the typical 3-Bombs like Harvest Golem, Questing Adventurer, Shattered Sun Cleric, or Raging Worgen. Though 2 damage of it is random, it can occasionally find value in blowing off Divine Shields before you have to go 2-for-1 to deal with them. Focusing on whatever it hits, it's a free effective Lightning Bolt you might get a use or two from without the Overload or the mana expenditure.
Not a key pick, but there are certainly worse cards out there.
bubble it with Argent Protector :)
It's slightly better than Rag in that it's a random Opener and not a random Closer. Knowing what's getting shot before you use any mana gives you a better idea on how to play the turn.
Yes I believe that is the case also.
Now compare Demolisher andSI:7 Agent
I also agree with Flame6. If the Demolish is sticking, they're not winning.
What is there to compare? One does 2 damage if you also play another card, but a consistent 3 damage every turn it's alive. Demolisher does a random 2 every start of your turn and can keep doing 2 so long as it's alive plus an additional 1 if you're able to snake it in without it taking too much damage.
You also are forced into Rogue with the Agent.
well I have this deck I am working on can be found here it is a rogue so it doesn't matter
well the Rogue deck I am working on is all about board control
Since the deck is clearly Aggro-Tempo, the Agent is better.
Thank you :)