Nah, first remove the 68% winrate braindead aggro shaman, DH and hunters from the game, then complain about Tickatus decks that barely reach 55% winrate.
You mentioned that you think my statement being misleading, but consider this: Basically ALL stats are misleading in some way or another. For instance, you show stats from ONE deck, across ALL levels of play, which obviously is by its nature misleading. It doesn't account for the skill of the opponent, for one. Im sure the played WR is much lower at legend rank than it does at say, bronze 8, for instance. Also, this doesn't account for playing it from a win-more position, where the outcome of the game was not changed, or tilted dudes who auto-concede when they see it drop. Just a thought. And although I respect your opinon, in my personal experience, I haven't had much of an issue with Tickatus beating me
As a side note, not everyone who has a different opinion than yours is naïve or ignorant. We just see it differently is all and thats cool.
I think I've bought my last expansion. Blizzard does not seem to learn. I watched a Warlock remove every single threat, heal a million times, tap and draw then heal with almost no penalty, play Tickatus, bounce Tickatus with Youthful Brewmaster, then bounce more with Y'Shaarj. So Lifesteal is now thematically part of Warlock. They seem to have more healing than Priest or Paladin.
I don't even want to talk about the matches against Demon Hunter where they go face for 15 damage and heal all game or the shenigans against Evolve Totem Shaman.
Im just gonna give up to try and play any type of control decks. Its insane how tickatus just forces the meta in to aggro hell. But hey lets do it.....
Learn to play that card them instead of moaning about it. It won't be removed from the game nor will it go to the hall of fame. It's harder to get out than you think and aggro will ALWAYS be a thing. If you don't like it, then use this time as a way to get out of hearthstone. This game is gunted, it won't be fixed so find all the stuff you don't like and let it fuel your exit. OR stop complaining and learn to play around it.
Tickatus makes the grind to legend even more frustrating despite not being dominant. I would much rather die to an aggro druid on turn 5 than instantly lose a game after 5 minutes of back and forth with a Tickatus player. Mill lock should be a scarcely seen meme like Treachery already is. It singlehandedly lowers my and other control main player's enjoyment this expansion.
There are a million ways to counter slow decks that don't ruin the game. Just make another Loatheb that increases the cost of lategame cards.
Yeah, he's a real pain to play against.. Not really anything you can do to stop it from happening, even if it is predictable as ever. I crafted this guy because he is just that essential in Warlock decks right now, but it's a bittersweet feeling when you play him.. Feels like too easy of a win condition to pull off.
Didn't play this game for two years. I just can not believe that they have managed to make the game so much less enjoyable. GG Blizzard, in two years time when I think of checking out your game, I will surely remember Tickatus. And thanks to that I will never ever touch this piece of garbage.
It's good against warrior combo which is one of the top decks, though it doesn't always win against warrior. Other then that, I've had no issue playing against it. Considering how good warrior is can't say that it's an issue that Warlock can bit it some of the time.
Aw you don't like Tickatus? Well I don't like players generating cards out of nowhere or copying my deck either. Nothing better than watching scum Mages and Rogues concede when I waste half of their fucking deck.
Whoever designed this card should be fucking shot. I am literally leaving this season for real for this card alone. What a retard-cesspool fiesta this game has turned into.
I'm at that point when I can't take people who complain about this card seriously anymore. So you are crying over a card that doesn't find a place in any deck with a winrate higher than 50%, a card that needs a set up, a card that is dead against aggro, a card that doesn't win fatigue but balances it because warlocks draw a lot. Jesus Christ. Every single day, someone complains about this card and when I ask them "how do you play around it?" guess what? They don't even respond because they prefer to cry on forums instead of playing around tick.
Those who say this meta is aggro because of tickatus don't even play this game. Aggro got so much support in the past few expansions while control was forgotten. People play aggro because the archetype is too strong and also cheap, not because tickatus exists.
And let me tell you something, tickatus lock actually loses to aggro, control and combo. I know, right? How is this even possible when you guys, who complain about it, have 0% wr against that card? Back in boomsday, control warlock had over 75% winrate against togwaggle druid, now that was an insta win. That's what we call polarized match ups and those are not healthy for the game, but tickatus? If you lose to it with your homebrew control mega greedy no win condition full of draw deck then it's your fault. But as long as tickatus decks don't have a polarized match up against control and combo, don't dream about that card being nerfed or removed. Better start thinking for yourself and play around it.
Not to mention all the removal warlock already has. So my aggro dies and my control dies. I see no way to counter this deck except pure luck of draw.
Its not just about fatigue. They burn cards required for combo pieces. I bet its the most concedes after a card is played without having lethal than any other card in hearthstone history. Oh its an 8/8 too, not a 6/6.
They need to at least reduce the amount of cards, like 3 cards instead of 5. So 6 total instead of 10. Would be fair considering the gnome was 2 mana and burned 1 card.
Also I've never seen a tik played for curve before corrupt so not sure why its even a thing. Except that when I tried deck i messed up and burned my own cards by mistake.
Not to mention all the removal warlock already has. So my aggro dies and my control dies. I see no way to counter this deck except pure luck of draw.
Its not just about fatigue. They burn cards required for combo pieces. I bet its the most concedes after a card is played without having lethal than any other card in hearthstone history. Oh its an 8/8 too, not a 6/6.
They need to at least reduce the amount of cards, like 3 cards instead of 5. So 6 total instead of 10. Would be fair considering the gnome was 2 mana and burned 1 card.
Also I've never seen a tik played for curve before corrupt so not sure why its even a thing. Except that when I tried deck i messed up and burned my own cards by mistake.
Literally every single aggro deck in game destroys ticketus
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Nah, first remove the 68% winrate braindead aggro shaman, DH and hunters from the game, then complain about Tickatus decks that barely reach 55% winrate.
You mentioned that you think my statement being misleading, but consider this: Basically ALL stats are misleading in some way or another. For instance, you show stats from ONE deck, across ALL levels of play, which obviously is by its nature misleading. It doesn't account for the skill of the opponent, for one. Im sure the played WR is much lower at legend rank than it does at say, bronze 8, for instance. Also, this doesn't account for playing it from a win-more position, where the outcome of the game was not changed, or tilted dudes who auto-concede when they see it drop. Just a thought. And although I respect your opinon, in my personal experience, I haven't had much of an issue with Tickatus beating me
As a side note, not everyone who has a different opinion than yours is naïve or ignorant. We just see it differently is all and thats cool.
I think I've bought my last expansion. Blizzard does not seem to learn. I watched a Warlock remove every single threat, heal a million times, tap and draw then heal with almost no penalty, play Tickatus, bounce Tickatus with Youthful Brewmaster, then bounce more with Y'Shaarj. So Lifesteal is now thematically part of Warlock. They seem to have more healing than Priest or Paladin.
I don't even want to talk about the matches against Demon Hunter where they go face for 15 damage and heal all game or the shenigans against Evolve Totem Shaman.
This game is dumb
"But he is hot unplayable garbage" End Quote I was shocked at how few people saw how good he was heck I had him as my honorable mention in my top 10
Im just gonna give up to try and play any type of control decks. Its insane how tickatus just forces the meta in to aggro hell. But hey lets do it.....
Learn to play that card them instead of moaning about it. It won't be removed from the game nor will it go to the hall of fame. It's harder to get out than you think and aggro will ALWAYS be a thing. If you don't like it, then use this time as a way to get out of hearthstone. This game is gunted, it won't be fixed so find all the stuff you don't like and let it fuel your exit. OR stop complaining and learn to play around it.
Tickatus makes the grind to legend even more frustrating despite not being dominant. I would much rather die to an aggro druid on turn 5 than instantly lose a game after 5 minutes of back and forth with a Tickatus player. Mill lock should be a scarcely seen meme like Treachery already is. It singlehandedly lowers my and other control main player's enjoyment this expansion.
There are a million ways to counter slow decks that don't ruin the game. Just make another Loatheb that increases the cost of lategame cards.
Tickatus isn't fun or interactive
Yeah, he's a real pain to play against.. Not really anything you can do to stop it from happening, even if it is predictable as ever. I crafted this guy because he is just that essential in Warlock decks right now, but it's a bittersweet feeling when you play him.. Feels like too easy of a win condition to pull off.
Unless it's against revive priest, fuck them.
Wait Tickatus decks can actually win games?
I've only been playing control in standard so far. Must admit that tick is surprisingly bad. I even killed two tick-locks with fatigue damage XD
Increase the Mana cost to 8 and stats to 12/12.
Didn't play this game for two years. I just can not believe that they have managed to make the game so much less enjoyable. GG Blizzard, in two years time when I think of checking out your game, I will surely remember Tickatus. And thanks to that I will never ever touch this piece of garbage.
RIP hearthstone.
The mechanic of messing of with opponents deck is not fun. I honestly thought that, that was the reason they nerfed Coldlight. Now this...
I must say the deck is not even that strong. But i sure does make the meta faster.
It's good against warrior combo which is one of the top decks, though it doesn't always win against warrior. Other then that, I've had no issue playing against it. Considering how good warrior is can't say that it's an issue that Warlock can bit it some of the time.
Aw you don't like Tickatus? Well I don't like players generating cards out of nowhere or copying my deck either. Nothing better than watching scum Mages and Rogues concede when I waste half of their fucking deck.
Whoever designed this card should be fucking shot. I am literally leaving this season for real for this card alone. What a retard-cesspool fiesta this game has turned into.
Adios.
Dickatus is here to stay.
I'm at that point when I can't take people who complain about this card seriously anymore. So you are crying over a card that doesn't find a place in any deck with a winrate higher than 50%, a card that needs a set up, a card that is dead against aggro, a card that doesn't win fatigue but balances it because warlocks draw a lot. Jesus Christ. Every single day, someone complains about this card and when I ask them "how do you play around it?" guess what? They don't even respond because they prefer to cry on forums instead of playing around tick.
Those who say this meta is aggro because of tickatus don't even play this game. Aggro got so much support in the past few expansions while control was forgotten. People play aggro because the archetype is too strong and also cheap, not because tickatus exists.
And let me tell you something, tickatus lock actually loses to aggro, control and combo. I know, right? How is this even possible when you guys, who complain about it, have 0% wr against that card? Back in boomsday, control warlock had over 75% winrate against togwaggle druid, now that was an insta win. That's what we call polarized match ups and those are not healthy for the game, but tickatus? If you lose to it with your homebrew control mega greedy no win condition full of draw deck then it's your fault. But as long as tickatus decks don't have a polarized match up against control and combo, don't dream about that card being nerfed or removed. Better start thinking for yourself and play around it.
Not to mention all the removal warlock already has. So my aggro dies and my control dies. I see no way to counter this deck except pure luck of draw.
Its not just about fatigue. They burn cards required for combo pieces. I bet its the most concedes after a card is played without having lethal than any other card in hearthstone history. Oh its an 8/8 too, not a 6/6.
They need to at least reduce the amount of cards, like 3 cards instead of 5. So 6 total instead of 10. Would be fair considering the gnome was 2 mana and burned 1 card.
Also I've never seen a tik played for curve before corrupt so not sure why its even a thing. Except that when I tried deck i messed up and burned my own cards by mistake.
Literally every single aggro deck in game destroys ticketus