One of the highlights of the Madness at the Darkmoon Faire are definitely the new Old God cards. Not only are they the big powerful legendaries with insane effects but they are also reprints on some of the most beloved and iconic cards on Hearthstone history. I have no doubts when I say that they were the cards that a large portion of the playerbase was hyped about the most on this new expansion.
For that reason, naturally the new Old Gods were the first cards I wanted to build decks around. Luckily I got C'thun for the battlepass legendary and then I opened all 3 other Old Gods in my packs today. Having said that, I've been playing exclusively Old Gods decks the entire day today so I've been pretty much trying to make them work on different classes and here's the info I've gathered so far.
First here's a ranking on the raw power level of the Old Gods. Keep in mind that obviously not all of them work on all builds and all classes but some are definitely better than the others:
1. Yogg: The most vanilla Old God. He has insane effects and can be slapped in a multitude of decks across many classes.
2. Y'Sharjj: Strong battlecry and some specific corrupted cards are decently strong. Sadly it's probably the Old God that will scale the poorest cause Blizzard doesn't print cards with specific expansion keywords further down the line.
3. N'Zoth: Probably the most similar to the old counterpart. A big play on turn 10 that fills the board. The old N'Zoth is probably still better cause Deathrattle minions are stickier.
4. C'thun: Extremely slow. Honestly just way too slow to realistically work in the meta. You can more than likely have another more consistent win-condition in pretty much every deck.
Now I'll give a more in-depth explanation about every single Old God:
1. Yogg: All the effects are very strong. Obviously they all can either not do anything for you or even f*ck you up but I would say the only 2 you realistically never want to see are Curse of Flesh (Your opponent can get better rush minions and it can also not be impactful at all) and Rod of Roasting (as hilarious as it is it can be, let's be honest, you'll die a lot of the times). Playing the 10 spells is laughable for a lot of classes. New Yogg feels exactly like old Yogg but better in most situations. You're gonna see this card in a lot of matches.
2. Y'Sharjj: Feels pretty strong. There are 2 main decks where this card works. The first one is in Strongman + Clown builds. And then I've seen that the Quest Shaman burn build is also decent enough. As I said on the first part this looks like the Old God that will scale the poorest in further expansions as corrupt is an expansion keyword so the option to get a lot more corrupt cards seem unlikely. Haven't tested the Control Warlock build with Tickatus + Disaster but seems like it should work if the meta allows for a slow greedy Warlock build.
3. N'Zoth: As I said, the most similiar to its old Old God counterpart. A strong board refill on turn 10 that's supposed to win you the game. New N'Zoth is worse tho as the cards you need to play are a lot more specific and a lot less sticky than deathrattle minions. The card is obviously very succeptible to strong AoE removal. As far as I've tested I think only Paladin and Warrior have the cards to support N'Zoth. Paladin has a strong package in Librams, which has proven to be very useful and even splashable and it obviously was one of the class aimed for N'Zoth with all the tribes support it got this expansion. Warrior also got a lot of menagerie support and probably the best card of the set in that taunt pirate. In all the other classes, it's possible to build N'Zoth decks, specially cause Circus Amalgam is very flexible and has taunt but it definifetely feels a lot more forced and not like a good deck you actually care about building.
4. C'thun: Way too slow to see play outside of heavy control Warrior sadly. You have to draw all 5 spells, spend 20 mana, then get C'thun and sometime he might not even close the game. If you face another Warrior then C'thun will more than likely not close the game and even against non armor classes, they might have a big enough board to the point where C'thun isn't lethal and after that you simply just don't have enough gas. The 4 C'thun spells are actually very decent but the issue itself is both drawing them and then having the right one to answer specific situations. The problem with this card is that you obviosly want to play the spells as fast as possible but because of that, they might suck hard. The only other class I think maybe can support C'thun is Paladin by adding him into the already good Libroom build. That deck lacks a win condition, that's the reason it runs Pen Flingers... Well C'thun is a 30 damage Pen Flinger lol. The deck is still the same but now you don't care about maximizing the libram book value to chip the opponent down with flingers and instead you play C'thun spells. Also keep in mind Alura can cast the C'thun spells so while it might not be optimal every time, it definitely speeds up the process. I think Libroom Paladin as a shell is strong enough to be able to run the slowness that C'thun is and it gives it a way to close some problematic games it may encounter.
As some closing thoughts. I think Yogg will eventually get nerfed. The 10 spell requirements is too easy for a lot of classes, namely Mage, Druid and Priest. Y'Sharjj will continue to see play cause it's a tool to outgreed greedy decks and that's always important to have in the meta. N'Zoth will probably start to fade away in Paladin, people will realize that playing Pure or Libroom (with either wincon) is just more stable; it could linger in Warrior as a fringe tier 3 deck tho. C'thun will only be as succesful as slow sleep Warrior is; the problem with this is that bombs is probably still better suited against most of the meta and ironically Silas OTK is probably more reliable, as it can do more damage and has the exact same game plan. Maybe C'thun could see play in the absolute greediest slow Warrior that also plays something like Y'Sharjj or N'Zoth as an alternate wincon for that deck.
Havent seen a single Yogg get played all day on ladder.
Haven't seen a single C'thun come together all day on ladder.
I think i've seen a total of 2 N'zoth's make some nice boards in Paladin and Warrior.
I've seen a handful of Y'Shaarj, but only seeing it in Warlock so far. Warlock has been by far the class I've gone up against the most on day 1.
Yogg and C'thun both might be too slow. Tickatus is pushing C'thun out of the meta. C'thun is already slow as it is, but the prevalence of Tickatus/Warlock variants is killing C'thun.
Havent seen a single Yogg get played all day on ladder.
Haven't seen a single C'thun come together all day on ladder.
I think i've seen a total of 2 N'zoth's make some nice boards in Paladin and Warrior.
I've seen a handful of Y'Shaarj, but only seeing it in Warlock so far. Warlock has been by far the class I've gone up against the most on day 1.
Yogg and C'thun both might be too slow. Tickatus is pushing C'thun out of the meta. C'thun is already slow as it is, but the prevalence of Tickatus/Warlock variants is killing C'thun.
It depends on your rank I guess. I hadn't played ranked this month before the expansion (to enjoy 1st day of Darkmoon more) so yesterday I was experimenting a lot. I'm a f2p as well, so I couldn't really try out too many decks yet, so I mostly played with Deathrattle Hunter and Aggro Paladin. What I noticed was that the higher I went in ranks the less I encountered people enjoying their day 1 theorycrafting. I finished somewhere around gold 6 (I think) and at that point I was just fighting unchanged decks from Scholomance (notably Face Hunter and Soul Demon Hunter). So I guess if you ranked up before yesterday, there's no surprise you didn't see much of the new cards.
Y'Sharjj is ok, haven't played much but this morning dropped him with double battlecry (shaman), generated two of those deal damage guys for 16 damage and a win out of nowhere. C'thun hasn't worked for me or my opponents, I think it's got to be in a class with tons of draw like control demon hunter or something idiotic like that.
Y'Sharjj is ok, haven't played much but this morning dropped him with double battlecry (shaman), generated two of those deal damage guys for 16 damage and a win out of nowhere. C'thun hasn't worked for me or my opponents, I think it's got to be in a class with tons of draw like control demon hunter or something idiotic like that.
Totally agree. I tried making it work in variety of decks but it’s too slow. Card draw is essential. Ironically, it will probably work in warlock, the class that destroys the archetype in other decks. May as well have made it warlock specific. Sigh
I play 3-gods (no N'zoth) dark portal soul quest warlock and it's a lot of fun (even winning with these op Demon Hunters sometimes). C'thun is so hard to pull off (did it only once against Priest), but his parts are quite useful. Yogg is not really that strong, won't be nerfed for sure, Y'Sharjj is the most useful one - possibly more useful than the old N'zoth.
Y'Sharj is crazy strong in warlock, him + Tickatus are really control killers. But the deck (I tried highlander and soul control) is a bit boring to play and also weak to aggro. Maybe I'm just unsuccesful, but I was never drawing AOE when I really needed it against hunters.
Dunno about Nzoth, I seen him 2 times when was on warlock, and both times easily cleared its board.
Now I'm playing on legend my homebrew miracle-outcast DH, with Yogg, Nomi, Zephrys and Zai to clone them in control matches. And deck seems very fun and strong, gives me better results for now compared to warlock. Yogg acts like good game changer in case I am behind on board. The only bad option from him is flood the boards with minions, it actually loose me a game where I could win, lol :)
C'thun is going to require a very specific deck I think. If you wanna dedicate a deck where it's the sole win condition.
Otherwise I think the pieces are okay and are actually more the focus. Some classes just like having hard removal and a burn spell or AoE removal (like druid likes the hard removal, priest likes having some burn). And C'thun is more like a backup win condition.
Y'Shaarj I think is great in priest, and really good in shaman as well. I think it has potential in a few other classes too.
Yogg is weird. But I think he's pretty good.
N'zoth I haven't seen or tested at all. He's sort of a weird one, and I think a deck is going to have to be designed around him. So might take a while to see him pop up. But I think he has potential.
Most of my time last night was spent playing Control Warlock with Y'Shaarj, Cascading Disaster and Tickatus. I have mixed feelings about it but I doubt I was playing anything close to an optimal build. The good part was that I absolutely stomped every single Paladin I faced so that's something at least.
First, Corrupt is SLOW, maybe even slower than I initially thought. It's sometimes tricky to Corrupt Cascading Disaster especially while trying not to fall too far behind in the early / mid game. Same thing with Strongman, I often just played him at 7 mana just to get something on the board and Corrupt some other cards in my hand.
My night started with two Clowns in the deck but I cut it down to one because it's basically impossible to Corrupt. And if you don't Corrupt it you don't get it back with Y'Shaarj. I tried Yogg for a few games and actually won a game with Rod of Roasting but my deck only had 10 spells in total so it wasn't the right choice. Then I tried Scrapyard Colossus which was meh. Played around with N'Zoth as well but it was tricky to get more than 3 minion types in the deck (Dragon, Demon, Amalgam).
Maybe C'Thun could work but I don't think so. Y'Shaarj seemed to be a win more card a lot of the time. I'm sure there's a more optimal build out there with a better focus on getting the most from Tickatus.
It's good that none of the Old Gods seem too OP on the first day. I'm sure there are ways to make them work but I think overall C'Thun is probably the weakest.
Havent seen a single Yogg get played all day on ladder.
Haven't seen a single C'thun come together all day on ladder.
I think i've seen a total of 2 N'zoth's make some nice boards in Paladin and Warrior.
I've seen a handful of Y'Shaarj, but only seeing it in Warlock so far. Warlock has been by far the class I've gone up against the most on day 1.
Yogg and C'thun both might be too slow. Tickatus is pushing C'thun out of the meta. C'thun is already slow as it is, but the prevalence of Tickatus/Warlock variants is killing C'thun.
I played C'Thun three times in one game at D5 yesterday - rogue against priest. The third 30-damage hit finally finished him and his resurrection shenanigans off.
Played a few N'Zoths and Y'Shaarjs today with two different Paladin decks while while hovering around D4.
I play both C'Thun and Yogg in my Priest deck ... works quite well but needs a bit more fine-tuning ... honestly, I can pull off C'Thun each game ... but I wasn't able to win each game in which I did because there was more than 30 health on my opponent's side.
The biggest losses have come when I've played Yogg actually ... but he's also helped me win a couple of games. I hate kind hate the randomness with fill the board with minions the absolute worst outcome, lost two times because of that, where I made my opponent's strong board even stronger ... On the flip side, I've also had Yogg steal my opponent's three minions or "eat up" 6 4/4 Clowns and a massive 7th minion for a sweet 40+ face damage to win the game next turn (just Mass Dispelled the next Clown fiesta turn as my opponent was BMing ... sheesh).
The first two games I actually died to fatigue because I wasn't at 10 mana yet and didn't have Yogg in the decklist. Added in Yogg as a second win condition and beat a Ticketus Warlock after he burned three of my C'Thun spells with a lucky Yogg roll.
Tip: I play C'Thun in a really fast deck ... you only need 4 minions in the deck ... Yogg, C'Thun and 2 Auctioneers ... the rest are low-cost spells to blaze through the deck and Galakrond for extra removal and health. You can time it to pull C'Thun or Yogg so they cost 2 mana less ... great to combo with your removal spells that you've made cheaper (new Priest spell). Anyway, usually by the time turn 10 rolls around it is either of the Old Gods for the win ... have lost each time to Demon Hunter decks that just go face though ... seriously, is this the best they can do on day 1 of a new expansion?
Also added Yogg to my Spell Hunter, but haven't had time to try that deck yet.
Haven't tried out the other Old Gods yet and even though I did get them, not really excited to give those two a go cuz their effect is pretty boring.
I see this card not as something that can win games on it's own. Instead, it can serve as support and secondary win condition for control decks (wild reno decks in particular).
It's slow, but it gives additional Assassinate, Excavated Evil, pseudo-Avenging Wrath and 5 mana 6/6 taunt, and c'thun itself is the final punch in the face of fatigued opponent. It has incredible value for it's 1 card slot.
I feel it should be a nice addition in many wild control decks, as you have basically no reason not to run it.
Stealth Rogue with Stowaway and lots of draw. She can kill you quick like she always has, but the longer games you have a finisher. I have played C'thun 2x in the last 4 games.
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One of the highlights of the Madness at the Darkmoon Faire are definitely the new Old God cards. Not only are they the big powerful legendaries with insane effects but they are also reprints on some of the most beloved and iconic cards on Hearthstone history. I have no doubts when I say that they were the cards that a large portion of the playerbase was hyped about the most on this new expansion.
For that reason, naturally the new Old Gods were the first cards I wanted to build decks around. Luckily I got C'thun for the battlepass legendary and then I opened all 3 other Old Gods in my packs today. Having said that, I've been playing exclusively Old Gods decks the entire day today so I've been pretty much trying to make them work on different classes and here's the info I've gathered so far.
First here's a ranking on the raw power level of the Old Gods. Keep in mind that obviously not all of them work on all builds and all classes but some are definitely better than the others:
1. Yogg: The most vanilla Old God. He has insane effects and can be slapped in a multitude of decks across many classes.
2. Y'Sharjj: Strong battlecry and some specific corrupted cards are decently strong. Sadly it's probably the Old God that will scale the poorest cause Blizzard doesn't print cards with specific expansion keywords further down the line.
3. N'Zoth: Probably the most similar to the old counterpart. A big play on turn 10 that fills the board. The old N'Zoth is probably still better cause Deathrattle minions are stickier.
4. C'thun: Extremely slow. Honestly just way too slow to realistically work in the meta. You can more than likely have another more consistent win-condition in pretty much every deck.
Now I'll give a more in-depth explanation about every single Old God:
1. Yogg: All the effects are very strong. Obviously they all can either not do anything for you or even f*ck you up but I would say the only 2 you realistically never want to see are Curse of Flesh (Your opponent can get better rush minions and it can also not be impactful at all) and Rod of Roasting (as hilarious as it is it can be, let's be honest, you'll die a lot of the times). Playing the 10 spells is laughable for a lot of classes. New Yogg feels exactly like old Yogg but better in most situations. You're gonna see this card in a lot of matches.
2. Y'Sharjj: Feels pretty strong. There are 2 main decks where this card works. The first one is in Strongman + Clown builds. And then I've seen that the Quest Shaman burn build is also decent enough. As I said on the first part this looks like the Old God that will scale the poorest in further expansions as corrupt is an expansion keyword so the option to get a lot more corrupt cards seem unlikely. Haven't tested the Control Warlock build with Tickatus + Disaster but seems like it should work if the meta allows for a slow greedy Warlock build.
3. N'Zoth: As I said, the most similiar to its old Old God counterpart. A strong board refill on turn 10 that's supposed to win you the game. New N'Zoth is worse tho as the cards you need to play are a lot more specific and a lot less sticky than deathrattle minions. The card is obviously very succeptible to strong AoE removal. As far as I've tested I think only Paladin and Warrior have the cards to support N'Zoth. Paladin has a strong package in Librams, which has proven to be very useful and even splashable and it obviously was one of the class aimed for N'Zoth with all the tribes support it got this expansion. Warrior also got a lot of menagerie support and probably the best card of the set in that taunt pirate. In all the other classes, it's possible to build N'Zoth decks, specially cause Circus Amalgam is very flexible and has taunt but it definifetely feels a lot more forced and not like a good deck you actually care about building.
4. C'thun: Way too slow to see play outside of heavy control Warrior sadly. You have to draw all 5 spells, spend 20 mana, then get C'thun and sometime he might not even close the game. If you face another Warrior then C'thun will more than likely not close the game and even against non armor classes, they might have a big enough board to the point where C'thun isn't lethal and after that you simply just don't have enough gas. The 4 C'thun spells are actually very decent but the issue itself is both drawing them and then having the right one to answer specific situations. The problem with this card is that you obviosly want to play the spells as fast as possible but because of that, they might suck hard. The only other class I think maybe can support C'thun is Paladin by adding him into the already good Libroom build. That deck lacks a win condition, that's the reason it runs Pen Flingers... Well C'thun is a 30 damage Pen Flinger lol. The deck is still the same but now you don't care about maximizing the libram book value to chip the opponent down with flingers and instead you play C'thun spells. Also keep in mind Alura can cast the C'thun spells so while it might not be optimal every time, it definitely speeds up the process. I think Libroom Paladin as a shell is strong enough to be able to run the slowness that C'thun is and it gives it a way to close some problematic games it may encounter.
As some closing thoughts. I think Yogg will eventually get nerfed. The 10 spell requirements is too easy for a lot of classes, namely Mage, Druid and Priest. Y'Sharjj will continue to see play cause it's a tool to outgreed greedy decks and that's always important to have in the meta. N'Zoth will probably start to fade away in Paladin, people will realize that playing Pure or Libroom (with either wincon) is just more stable; it could linger in Warrior as a fringe tier 3 deck tho. C'thun will only be as succesful as slow sleep Warrior is; the problem with this is that bombs is probably still better suited against most of the meta and ironically Silas OTK is probably more reliable, as it can do more damage and has the exact same game plan. Maybe C'thun could see play in the absolute greediest slow Warrior that also plays something like Y'Sharjj or N'Zoth as an alternate wincon for that deck.
Havent seen a single Yogg get played all day on ladder.
Haven't seen a single C'thun come together all day on ladder.
I think i've seen a total of 2 N'zoth's make some nice boards in Paladin and Warrior.
I've seen a handful of Y'Shaarj, but only seeing it in Warlock so far. Warlock has been by far the class I've gone up against the most on day 1.
Yogg and C'thun both might be too slow. Tickatus is pushing C'thun out of the meta. C'thun is already slow as it is, but the prevalence of Tickatus/Warlock variants is killing C'thun.
It depends on your rank I guess. I hadn't played ranked this month before the expansion (to enjoy 1st day of Darkmoon more) so yesterday I was experimenting a lot. I'm a f2p as well, so I couldn't really try out too many decks yet, so I mostly played with Deathrattle Hunter and Aggro Paladin. What I noticed was that the higher I went in ranks the less I encountered people enjoying their day 1 theorycrafting. I finished somewhere around gold 6 (I think) and at that point I was just fighting unchanged decks from Scholomance (notably Face Hunter and Soul Demon Hunter). So I guess if you ranked up before yesterday, there's no surprise you didn't see much of the new cards.
Y'Sharjj is ok, haven't played much but this morning dropped him with double battlecry (shaman), generated two of those deal damage guys for 16 damage and a win out of nowhere. C'thun hasn't worked for me or my opponents, I think it's got to be in a class with tons of draw like control demon hunter or something idiotic like that.
Totally agree. I tried making it work in variety of decks but it’s too slow. Card draw is essential. Ironically, it will probably work in warlock, the class that destroys the archetype in other decks. May as well have made it warlock specific. Sigh
Is that a murloc? Yawn....conceede!
I play 3-gods (no N'zoth) dark portal soul quest warlock and it's a lot of fun (even winning with these op Demon Hunters sometimes). C'thun is so hard to pull off (did it only once against Priest), but his parts are quite useful. Yogg is not really that strong, won't be nerfed for sure, Y'Sharjj is the most useful one - possibly more useful than the old N'zoth.
C'thun seems very slow, never seen him working.
Y'Sharj is crazy strong in warlock, him + Tickatus are really control killers. But the deck (I tried highlander and soul control) is a bit boring to play and also weak to aggro. Maybe I'm just unsuccesful, but I was never drawing AOE when I really needed it against hunters.
Dunno about Nzoth, I seen him 2 times when was on warlock, and both times easily cleared its board.
Now I'm playing on legend my homebrew miracle-outcast DH, with Yogg, Nomi, Zephrys and Zai to clone them in control matches. And deck seems very fun and strong, gives me better results for now compared to warlock. Yogg acts like good game changer in case I am behind on board. The only bad option from him is flood the boards with minions, it actually loose me a game where I could win, lol :)
C'thun is going to require a very specific deck I think. If you wanna dedicate a deck where it's the sole win condition.
Otherwise I think the pieces are okay and are actually more the focus. Some classes just like having hard removal and a burn spell or AoE removal (like druid likes the hard removal, priest likes having some burn). And C'thun is more like a backup win condition.
Y'Shaarj I think is great in priest, and really good in shaman as well. I think it has potential in a few other classes too.
Yogg is weird. But I think he's pretty good.
N'zoth I haven't seen or tested at all. He's sort of a weird one, and I think a deck is going to have to be designed around him. So might take a while to see him pop up. But I think he has potential.
Why cannot i craft the old yogg ??
Most of my time last night was spent playing Control Warlock with Y'Shaarj, Cascading Disaster and Tickatus. I have mixed feelings about it but I doubt I was playing anything close to an optimal build. The good part was that I absolutely stomped every single Paladin I faced so that's something at least.
First, Corrupt is SLOW, maybe even slower than I initially thought. It's sometimes tricky to Corrupt Cascading Disaster especially while trying not to fall too far behind in the early / mid game. Same thing with Strongman, I often just played him at 7 mana just to get something on the board and Corrupt some other cards in my hand.
My night started with two Clowns in the deck but I cut it down to one because it's basically impossible to Corrupt. And if you don't Corrupt it you don't get it back with Y'Shaarj. I tried Yogg for a few games and actually won a game with Rod of Roasting but my deck only had 10 spells in total so it wasn't the right choice. Then I tried Scrapyard Colossus which was meh. Played around with N'Zoth as well but it was tricky to get more than 3 minion types in the deck (Dragon, Demon, Amalgam).
Maybe C'Thun could work but I don't think so. Y'Shaarj seemed to be a win more card a lot of the time. I'm sure there's a more optimal build out there with a better focus on getting the most from Tickatus.
It's good that none of the Old Gods seem too OP on the first day. I'm sure there are ways to make them work but I think overall C'Thun is probably the weakest.
Missing lethal since June 2015.
Does the previous buff Cthun cards also buff the new Cthun ?
I played C'Thun three times in one game at D5 yesterday - rogue against priest. The third 30-damage hit finally finished him and his resurrection shenanigans off.
Played a few N'Zoths and Y'Shaarjs today with two different Paladin decks while while hovering around D4.
All of them seem to be mediocre to bad so far.
Fast metagames are just not good for slow 10-cost minions.
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I play both C'Thun and Yogg in my Priest deck ... works quite well but needs a bit more fine-tuning ... honestly, I can pull off C'Thun each game ... but I wasn't able to win each game in which I did because there was more than 30 health on my opponent's side.
The biggest losses have come when I've played Yogg actually ... but he's also helped me win a couple of games. I hate kind hate the randomness with fill the board with minions the absolute worst outcome, lost two times because of that, where I made my opponent's strong board even stronger ...
On the flip side, I've also had Yogg steal my opponent's three minions or "eat up" 6 4/4 Clowns and a massive 7th minion for a sweet 40+ face damage to win the game next turn (just Mass Dispelled the next Clown fiesta turn as my opponent was BMing ... sheesh).
The first two games I actually died to fatigue because I wasn't at 10 mana yet and didn't have Yogg in the decklist. Added in Yogg as a second win condition and beat a Ticketus Warlock after he burned three of my C'Thun spells with a lucky Yogg roll.
Tip: I play C'Thun in a really fast deck ... you only need 4 minions in the deck ... Yogg, C'Thun and 2 Auctioneers ... the rest are low-cost spells to blaze through the deck and Galakrond for extra removal and health. You can time it to pull C'Thun or Yogg so they cost 2 mana less ... great to combo with your removal spells that you've made cheaper (new Priest spell).
Anyway, usually by the time turn 10 rolls around it is either of the Old Gods for the win ... have lost each time to Demon Hunter decks that just go face though ... seriously, is this the best they can do on day 1 of a new expansion?
Also added Yogg to my Spell Hunter, but haven't had time to try that deck yet.
Haven't tried out the other Old Gods yet and even though I did get them, not really excited to give those two a go cuz their effect is pretty boring.
Well, I suppose I have something to say about my vision of C'Thun, the Shattered.
I see this card not as something that can win games on it's own. Instead, it can serve as support and secondary win condition for control decks (wild reno decks in particular).
It's slow, but it gives additional Assassinate, Excavated Evil, pseudo-Avenging Wrath and 5 mana 6/6 taunt, and c'thun itself is the final punch in the face of fatigued opponent. It has incredible value for it's 1 card slot.
I feel it should be a nice addition in many wild control decks, as you have basically no reason not to run it.
Stealth Rogue with Stowaway and lots of draw. She can kill you quick like she always has, but the longer games you have a finisher. I have played C'thun 2x in the last 4 games.