Hello everyone, wanted to share some of my ideas about revitalizing cards of the past and bringing them to 2020.
Bloodmage Thalnos- It needs a stat buff imo, nothing big maybe a 1/2 would suffice. This is because we have very strong spell damage minions coming out with this set and the trade off in board presence for drawing a card isn’t as strong as it used to be.
Cairne Bloodhoof- Literally power creeped by a neutral dragon that’s a COMMON....
King Krush- I know you guys see this everyday, but for a 2 mana discount and a free 2/4 body attached in Dinotamer Brann... make this card an 8 mana 7/7 with charge please. Krush himself is unplayable at 9.
Siphon Soul: Is fine as it is. You compare it to a legendary wtf. Brittlebone is better most of the time yes. But it doesnt gain you 3 health. So it doesnt completely power creep Siphon Soul
Lord Jaraxus: Reduce it to 8 mana is enough. If the maximum health is 20 you can spam him in most matchup, thats not what team5 want
The problem with Jaraxxus is not the mana cost but the ability to survive the follow turn as you just lost one entire turn casting him.
Suggest to increase mana cost to 10 but give him a battlecry similar to death knight guldan. I suggest a wipe like plague of undeath. Let’s call it Rain of chaos
Thalnos has definitely gotten weaker, but its hard to change his stats without changing the stats of other card draw minions like loot hoarder and be balanced.
Cairne should be at least 4/6 summon a 4/6
Black Knight at 5 would be good. Right now its just a terrible version of Flik Skyshiv, 1 health and now it can only kill 1 taunt.
King Krush at 7/7 just sounds like Charged Devilsaur that actually has charge. As much as I don't like crush in brann decks, I think it should be like an 8 mana 8/5 maybe, so it's at least easiy to kill but can still come out sooner for the same amount of damage.
Siphon Soul being powercrept is inevitable, but I think it could at least be changed to restore 5 health.
Jaraxxus being at 20 would give it too much health restore potential. I think 8 mana would be suitable.
Nat Pagle drawing automatically would be a massive power creep on manatide totem and other card draw minions. Maybe change it to 75% chance. Or you could make it dake 1 damage after each card draw or something so it caps at 4.
Millhouse would be too strong as just a vanilla 4/4, so maybe change it to "enemy spells cost 2 this turn" or something. Still might cost the game, but at least they'll only be able to cast one spell and not go infinite.
fan of knives at 2 damage would be insane. It would be an asymmetric Volcanic Potion that also draws you a card. That would be INSANE. If it was going to do 2 damage and draw a card, it would need to be 4 mana.
Nevermind the Legendaries, cards that see play sporadically sometimes, or cards that were just nerfed into unplayability because they saw too much play.
Stuff where you have to ask, why does this even exist? It will never be played in anything, and it will never be rotated out because i sees no play, so it's forever stuck rotting away in the core set. Some of these are used in Arena, if you have nothing better offered, others not even there, trash that's so bad you wouldn't even want to generate it for free.
What about buffing juraxxus so that his health is set to whatever the hp of the minion is set to. You could buff your demons while in hand then slam him down and have 20hp+. More than enough to survive and get going.
But Equality used to be 2 mana not 3 if we revert it (which i think is fair since Lord Barov is a slap in the face for Paladins that used to run 2 Mana Equality now you pay 3 Mana for a 3/2 body that also has a good deathrattle synergy).
Starving Buzzard and Warsong Commander definitely need a buff more than anything else they are complete trash that even Raid Leader is better than Warsong and is a Neutral card.
Multi-Shot could be buffed to 3 Mana since Cleave is only 2 Mana granted as Warrior card and deals one less damage.
I agree with Cairne Bloodhoof to be buffed to be a 5/6 up from 4/5.
Savagery needs a complete rework its never seeing play in Druid,it would have been better in other classes because of Weapons but as it is right now this card is just -1 Druid classic set cards.
Dust Devil needs to be buffed to a 3/2 badly is not even fair if we compare it with Whirling Zap-o-matic the Overload 2 is too much.
Tinkmaster Overspark personally i like to have it be reverted to targetable effect as a 2/2 it would be a Neutral transform effect that every class could use it and then we wont have the Ress Priest problem anymore!
Pit Lord sadly never will be good as a 4-drop (unless from an evolve) because we will have better things to do with 4 Mana see the 4 Mana 5/5 Rush Discard a card and basically draw 3 cards nowadays.
Icicle was never meant to be good in the first place thats why they added it in classic Kappa
Blade Flurry is another one of those cards that got butchered when nerfed soo hard that it never will see play as there are better things to do with your weapon and wasting 4 Mana is a lot if we compare it with Blade Dance is 2 more mana affects all but destroys weapon which is a big nope not to mention DH has better synergy with Hero Power and that card.
A small change to Lightwell that i think is thematic and makes more sense is if they make it not heal itself but instead other damaged friendly characters.
I don't agree with buffing ALL the classic cards. Some maybe like they did with priest. but not all. The point is to give starter cards to new players and to keep from printing the same core cards all over again every standard rotation. I dont want to play the same cards forever therefore we shouldnt buff all classic.
I disagree with a lot of these buffs, on the ground that you fundamentally NEED some crappy cards, if only to keep "generate a random XXX card" or (in particular) Discover from becoming too powerful. No neutral pally SHOULD occasionally get screwed because one of the random cards Lightforged Crusader gave him was Eye for an Eye. If he only got "good" cards, it would be unbalanced. Crappy minions at various levels also weaken Evolve effects, which is a good thing.
Not every card should be playable. (See: ragers, all)
I would love for the entire concept of overload to be revisited and possibly revised. The point of overload was supposed to give the player access to a spell which produced in excess of its mana cost with the drawback of less playable mana the following turn. Over time these cards have been power crept by offerings in almost every other class but without the penalty of lost mana.
At the very least, can we make Lightning Storm deal a straight up 3 damage across the board instead of this '2 - 3' nonsense?
I would love for the entire concept of overload to be revisited and possibly revised. The point of overload was supposed to give the player access to a spell which produced in excess of its mana cost with the drawback of less playable mana the following turn. Over time these cards have been power crept by offerings in almost every other class but without the penalty of lost mana.
At the very least, can we make Lightning Storm deal a straight up 3 damage across the board instead of this '2 - 3' nonsense?
Lightning storm change never gonna happen. Current devs love RNGstone.
Stuff where you have to ask, why does this even exist? It will never be played in anything, and it will never be rotated out because i sees no play, so it's forever stuck rotting away in the core set.
It's obvious why those cards exist. Firstly they contribute to the class identity and add some flavour to the classes. Furthermore they are or at least were played in the beginnigns of Hearthstone and by newbies with a very limited card pool.
But foremost they do exist to dilute the card pool like all the other bad or subpar cards you can open in other packs besides the classic set.
Hello everyone, wanted to share some of my ideas about revitalizing cards of the past and bringing them to 2020.
Bloodmage Thalnos- It needs a stat buff imo, nothing big maybe a 1/2 would suffice. This is because we have very strong spell damage minions coming out with this set and the trade off in board presence for drawing a card isn’t as strong as it used to be.
Cairne Bloodhoof- Literally power creeped by a neutral dragon that’s a COMMON....
The Black Knight- This card should be reduced to 5 mana so it is in line with cards like Harrison Jones and can answer mid game taunts on curve like Shield of Galakrond, and in wild Zilliax. Right now it only sees play due to Zephrys the Great generation...
King Krush- I know you guys see this everyday, but for a 2 mana discount and a free 2/4 body attached in Dinotamer Brann... make this card an 8 mana 7/7 with charge please. Krush himself is unplayable at 9.
Siphon Soul- See Brittlebone Destroyer and Keli'dan the Breaker...
Lord Jaraxxus- Let the Eradar lord of the Burning Legion rise up again by giving the guy a battle cry for 5 armour OR setting the health to 20.
Just shared a few that I had in mind, please do let me know what you think of these proposed ideas!!:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
Bloodmage : Fine as it is
Cairne: Buff to a 5/6
The Black Knight: 5 mana buff is perfect
Siphon Soul: Is fine as it is. You compare it to a legendary wtf. Brittlebone is better most of the time yes. But it doesnt gain you 3 health. So it doesnt completely power creep Siphon Soul
Lord Jaraxus: Reduce it to 8 mana is enough. If the maximum health is 20 you can spam him in most matchup, thats not what team5 want
King crush saw play in big hunter and he might see play again if that style gets more support
bloodmage sees play periodically
siphon soul also sees play periodically
screw king crush card is bare OP
The problem with Jaraxxus is not the mana cost but the ability to survive the follow turn as you just lost one entire turn casting him.
Suggest to increase mana cost to 10 but give him a battlecry similar to death knight guldan. I suggest a wipe like plague of undeath. Let’s call it Rain of chaos
I really think that most of the common and rare cards need buffs before we even look at the legendaries
Buff Nat Pagle revert it to its old self where you draw at the end of the turn.
Buff Millhouse Manastorm and take away the 0 cost spells effect.
Buff fan of knives to dealing 2 damage to all enemies
Revert equality back to 3 mana
Keymaster Alabaster come faster
Thalnos has definitely gotten weaker, but its hard to change his stats without changing the stats of other card draw minions like loot hoarder and be balanced.
Cairne should be at least 4/6 summon a 4/6
Black Knight at 5 would be good. Right now its just a terrible version of Flik Skyshiv, 1 health and now it can only kill 1 taunt.
King Krush at 7/7 just sounds like Charged Devilsaur that actually has charge. As much as I don't like crush in brann decks, I think it should be like an 8 mana 8/5 maybe, so it's at least easiy to kill but can still come out sooner for the same amount of damage.
Siphon Soul being powercrept is inevitable, but I think it could at least be changed to restore 5 health.
Jaraxxus being at 20 would give it too much health restore potential. I think 8 mana would be suitable.
Nat Pagle drawing automatically would be a massive power creep on manatide totem and other card draw minions. Maybe change it to 75% chance. Or you could make it dake 1 damage after each card draw or something so it caps at 4.
Millhouse would be too strong as just a vanilla 4/4, so maybe change it to "enemy spells cost 2 this turn" or something. Still might cost the game, but at least they'll only be able to cast one spell and not go infinite.
fan of knives at 2 damage would be insane. It would be an asymmetric Volcanic Potion that also draws you a card. That would be INSANE. If it was going to do 2 damage and draw a card, it would need to be 4 mana.
3 mana equality would be fine.
Nevermind the Legendaries, cards that see play sporadically sometimes, or cards that were just nerfed into unplayability because they saw too much play.
How about we focus on cards that are stuck in the classic/basic set and not once, ever, saw play anywhere? Stuff like Multi-Shot Guardian of Kings Holy Light Frost Shock Windspeaker Drain Life Corruption Savagery Bestial Wrath Icicle Blessed Champion Lightwell Headcrack Kidnapper Dust Devil Felguard Pit Lord etc.
Stuff where you have to ask, why does this even exist? It will never be played in anything, and it will never be rotated out because i sees no play, so it's forever stuck rotting away in the core set. Some of these are used in Arena, if you have nothing better offered, others not even there, trash that's so bad you wouldn't even want to generate it for free.
What about buffing juraxxus so that his health is set to whatever the hp of the minion is set to. You could buff your demons while in hand then slam him down and have 20hp+. More than enough to survive and get going.
But Equality used to be 2 mana not 3 if we revert it (which i think is fair since Lord Barov is a slap in the face for Paladins that used to run 2 Mana Equality now you pay 3 Mana for a 3/2 body that also has a good deathrattle synergy).
Starving Buzzard and Warsong Commander definitely need a buff more than anything else they are complete trash that even Raid Leader is better than Warsong and is a Neutral card.
Multi-Shot could be buffed to 3 Mana since Cleave is only 2 Mana granted as Warrior card and deals one less damage.
I agree with Cairne Bloodhoof to be buffed to be a 5/6 up from 4/5.
Savagery needs a complete rework its never seeing play in Druid,it would have been better in other classes because of Weapons but as it is right now this card is just -1 Druid classic set cards.
Dust Devil needs to be buffed to a 3/2 badly is not even fair if we compare it with Whirling Zap-o-matic the Overload 2 is too much.
Tinkmaster Overspark personally i like to have it be reverted to targetable effect as a 2/2 it would be a Neutral transform effect that every class could use it and then we wont have the Ress Priest problem anymore!
Pit Lord sadly never will be good as a 4-drop (unless from an evolve) because we will have better things to do with 4 Mana see the 4 Mana 5/5 Rush Discard a card and basically draw 3 cards nowadays.
Icicle was never meant to be good in the first place thats why they added it in classic Kappa
Blade Flurry is another one of those cards that got butchered when nerfed soo hard that it never will see play as there are better things to do with your weapon and wasting 4 Mana is a lot if we compare it with Blade Dance is 2 more mana affects all but destroys weapon which is a big nope not to mention DH has better synergy with Hero Power and that card.
A small change to Lightwell that i think is thematic and makes more sense is if they make it not heal itself but instead other damaged friendly characters.
I don't agree with buffing ALL the classic cards. Some maybe like they did with priest. but not all. The point is to give starter cards to new players and to keep from printing the same core cards all over again every standard rotation. I dont want to play the same cards forever therefore we shouldnt buff all classic.
These are some good ideas.
I always thought that they should rework some of the Classic legendary cards that... just don't feel legendary.
Gruul, Hogger, and The Beast just to name a few.
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Cairne and Black Knight really need some buff, the rest are ok as they are.
I disagree with a lot of these buffs, on the ground that you fundamentally NEED some crappy cards, if only to keep "generate a random XXX card" or (in particular) Discover from becoming too powerful. No neutral pally SHOULD occasionally get screwed because one of the random cards Lightforged Crusader gave him was Eye for an Eye. If he only got "good" cards, it would be unbalanced. Crappy minions at various levels also weaken Evolve effects, which is a good thing.
Not every card should be playable. (See: ragers, all)
I would love for the entire concept of overload to be revisited and possibly revised. The point of overload was supposed to give the player access to a spell which produced in excess of its mana cost with the drawback of less playable mana the following turn. Over time these cards have been power crept by offerings in almost every other class but without the penalty of lost mana.
At the very least, can we make Lightning Storm deal a straight up 3 damage across the board instead of this '2 - 3' nonsense?
I’d like to see Hammer of Wrath reduced to 3 Mana, then it would actually be more playable.
Classic set definitely needs a rework to match last expansions power creep. By this way, variety of the decks will increase without question.
Lightning storm change never gonna happen. Current devs love RNGstone.
It's obvious why those cards exist. Firstly they contribute to the class identity and add some flavour to the classes. Furthermore they are or at least were played in the beginnigns of Hearthstone and by newbies with a very limited card pool.
But foremost they do exist to dilute the card pool like all the other bad or subpar cards you can open in other packs besides the classic set.