Honestly I feel like this should be kind of obvious but just to be sure:
If I play Brann, followed by Illucia,does it swap decks forever on the following turn or does it do absolutely nothing?
The way I understand it,the second option is the one that actually makes sense since the "until next turn" part (as it is written) IS included in her battlecry so IN THEORY it should double swap when you play her and the double swap again on the next turn
Honestly I am writing this only because i have seen both these "possibilities" pop up in the comments under the card so I was....asking to be reassured since, if I happen to be wrong,I'm going to quit wild since I have NO intention to deal with such BS and (given I quit standard the frame Frost Lich Jaina rotated out) quit the game as a result
we need to bundle te questions like this in 1 post, and when the expansion gets released people should friendly and try these interactions out... and then the outcomes should be listed too so the entire community knows! :D
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Yes obviously it swaps your deck and hand twice, resulting in nothing changing. And the turn after it swaps back twice, again resulting in nothing changing.
The only thing I'm not sure of here is whether you will be able to see your opponents hand (and they your hand) for a brief moment until the second swap takes place.
If the combo works that way (and I don't think it does), it only makes sense if you intentionally play a crappy deck that you want to switch, and then you need to draw the two cards right away. Alternatively, you would use it as a cheaper/easier Togwaggle, in which case the entire deck won't be that different from current Togwaggle Priests, only that you need to draw your combo pieces before you play Hemet.
Togwaggle decks exist for over 3 years now. If they haven't scared you off yet, I don't understand why they would now. You are still much more likely to lose agaist other things.
If there's a two card combo for five Mana to permanently switch decks, wild is dead.
It can't possibly work like that, and if it does, they'll change the interaction when they see that BS-priest is the only deck in the format.
If Priest is the only deck in the format, they'll only steal from each other and the whole thing becomes somewhat pointless. But if a single deck, or even a single class, has an extremely high playrate, things get nerfed eventually.
Mindrender has the same wording as Grizzled Wizard, and that guy just swaps hero powers bazillion times with brann and things go back to the same result. So no, you can't achieve a permanent switch with Mindrender.
If the combo works that way (and I don't think it does), it only makes sense if you intentionally play a crappy deck that you want to switch, and then you need to draw the two cards right away. Alternatively, you would use it as a cheaper/easier Togwaggle, in which case the entire deck won't be that different from current Togwaggle Priests, only that you need to draw your combo pieces before you play Hemet.
Togwaggle decks exist for over 3 years now. If they haven't scared you off yet, I don't understand why they would now. You are still much more likely to lose agaist other things
It's not like togwaggle decks, and every single other OTK/mill/infinite deck for that matter,don't "scare me off" I still despise them from the bottom of my heart.
The thing is that all these other decks (while unfun,uninteractive,poorly designed, "cheap" and uninteresting to both play and play against....at least to me but I see I'm not alone in this) do in fact have,mainly in wild, cards that have a chance to disrupt them, and...well...MOST of them....are built in such a way that you have time to figure out what they are and to try to maximize the chance of your disruption
I could also go on in more detail about the fact that said disrupion cards are also very toxic given the amount of RNG put into a "win/lose the game" card and the fact that they exist ONLY to combat the aforementioned decks indirectly renders those archetypes even more toxic for the game
Sorry I digressed...way to much the point was that a 2 card combo that basically wins the game (besides wierd shenanigans) and that requires NO setup AND can freely be played as early as turn 5 Is WAY worse than any other of the archetypes I mentioned
Luckly tho it seems like It will not be a problem
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Honestly I feel like this should be kind of obvious but just to be sure:
If I play Brann, followed by Illucia,does it swap decks forever on the following turn or does it do absolutely nothing?
The way I understand it,the second option is the one that actually makes sense since the "until next turn" part (as it is written) IS included in her battlecry so IN THEORY it should double swap when you play her and the double swap again on the next turn
Honestly I am writing this only because i have seen both these "possibilities" pop up in the comments under the card so I was....asking to be reassured since, if I happen to be wrong,I'm going to quit wild since I have NO intention to deal with such BS and (given I quit standard the frame Frost Lich Jaina rotated out) quit the game as a result
So...does anyone have confirmed info on this?
The way I read it, it swaps your deck and then swaps your deck again, thus nothing actually happened.
we need to bundle te questions like this in 1 post, and when the expansion gets released people should friendly and try these interactions out... and then the outcomes should be listed too so the entire community knows! :D
To live is to suffer, to survive is to find meaning in the suffer!
If there's a two card combo for five Mana to permanently switch decks, wild is dead.
It can't possibly work like that, and if it does, they'll change the interaction when they see that BS-priest is the only deck in the format.
It shouldn't work, you don't get your opponent's hero power with Brann + Grizzled Wizard.
Yes obviously it swaps your deck and hand twice, resulting in nothing changing. And the turn after it swaps back twice, again resulting in nothing changing.
The only thing I'm not sure of here is whether you will be able to see your opponents hand (and they your hand) for a brief moment until the second swap takes place.
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If the combo works that way (and I don't think it does), it only makes sense if you intentionally play a crappy deck that you want to switch, and then you need to draw the two cards right away. Alternatively, you would use it as a cheaper/easier Togwaggle, in which case the entire deck won't be that different from current Togwaggle Priests, only that you need to draw your combo pieces before you play Hemet.
Togwaggle decks exist for over 3 years now. If they haven't scared you off yet, I don't understand why they would now. You are still much more likely to lose agaist other things.
If Priest is the only deck in the format, they'll only steal from each other and the whole thing becomes somewhat pointless. But if a single deck, or even a single class, has an extremely high playrate, things get nerfed eventually.
Mindrender has the same wording as Grizzled Wizard, and that guy just swaps hero powers bazillion times with brann and things go back to the same result. So no, you can't achieve a permanent switch with Mindrender.
It's not like togwaggle decks, and every single other OTK/mill/infinite deck for that matter,don't "scare me off" I still despise them from the bottom of my heart.
The thing is that all these other decks (while unfun,uninteractive,poorly designed, "cheap" and uninteresting to both play and play against....at least to me but I see I'm not alone in this) do in fact have,mainly in wild, cards that have a chance to disrupt them, and...well...MOST of them....are built in such a way that you have time to figure out what they are and to try to maximize the chance of your disruption
I could also go on in more detail about the fact that said disrupion cards are also very toxic given the amount of RNG put into a "win/lose the game" card and the fact that they exist ONLY to combat the aforementioned decks indirectly renders those archetypes even more toxic for the game
Sorry I digressed...way to much the point was that a 2 card combo that basically wins the game (besides wierd shenanigans) and that requires NO setup AND can freely be played as early as turn 5 Is WAY worse than any other of the archetypes I mentioned
Luckly tho it seems like It will not be a problem