I can see it not be an auto include in every DH deck since it is kind of situational but there is no way it sees no play. It's too strong of a tech card against control/combo decks. That's like saying Skulking Geist won't see play in a meta where Jade Druid exists just because it's useless against decks that don't rely on 1 mana spells.
It's gonna feel awful to play against as a control/combo deck so I hope you are right..but seems very unlikely.
If Glide is your left-most card, you will have an enormous amount of trouble triggering the outcast effects from any of your other cards. You basically have to play it if it is blocking your other outcast cards.
This is a really good point! While I think that Glide on paper is incredibly strong, it's far too inconsistent with the playstyle of Demon Hunter. On the off-chance you find an opportune moment to cast Glide, you're probably going to swing the game pretty hard in your favor. However, people don't run cards in their deck because they work on off-chances.
I think people here are not fully aware of the newest enrage aggro DH builds. They rely on strong early game, have minimal curve and cut everything expensive except Skull and Adept (and sometimes Spellkin for extra reach). One often finds himself with 0 zero cards in hand already on turns 4-6. Just imagine having an extra card similar to Skull after vomiting initial cards. You don't get discounts, but it's 2 mana cheaper, totally disrupts opponent, gives more draw consistency than just Skull alone. Against aggro, your early game is unparalleled or equal at worst. You will not give them much cards anyway. And again, wasting 4 mana on -do nothing- will probably not be a problem, because of experience with Skull and vomiting. Altruis still works, because everything is cheap. I still secretly hope (firstly, that aggro DH will not be a thing at all, lul) and that wasting 4 mana -do nothing- will stop this card from inclusion in aggro builds, but I'm afraid that will not be the case. There is a feeling they didn't test it in aggro (again) and that at least they are not aware of currently emerging builds. And people will find a way to exploit it, I'm pretty sure (like 5 times before). There are smart people out there that will make something out either of old, undetected or new cards. Glide is simply a dangerous card to print, even if it doesn't do what are people afraid of. What's the point of this card? Why print it for any reason?
You don't need the outcast for it to be good. The effect is solid on its own and sometimes you get to outcast and make things really annoying for your opponent. You're right in general that its probably overhyped. I don't think anything but the most aggressive DH decks would want it.
The thing about the Gustkraken is as a one off effect, it was okay, but not great. The problem was the loops and constancy of summoning it enough times to remove your opponents hand before starting the game. The DH cards cannot be looped, so they will never be as good as Gishki.
You don't need the outcast for it to be good. The effect is solid on its own and sometimes you get to outcast and make things really annoying for your opponent. You're right in general that its probably overhyped. I don't think anything but the most aggressive DH decks would want it.
Yes you do, it’s garbage without outcast.
If Glide is not in an outcast position, that means you have 3+ cards in your hand, and then it is (best case) draw 1 for 4 mana. If you are forced to play this without outcast, you are in a terrible spot.
he clearly means if it didn't have the outcast bonus printed on the card, not if the criteria wasn't met.
it's viability is hinged on how many anti aggro tools are being run in meta decks (which depends on how many other aggro decks are being played).
the easy prediction is it sees play in a couple of variants of highly aggressive dh decks, none of them are at the top of the meta, but they continually bob in and out when heavy control decks are common. probably also sees some play in tournament decks against players that are known to strongly prefer heavy control.
he clearly means if it didn't have the outcast bonus printed on the card, not if the criteria wasn't met.
it's viability is hinged on how many anti aggro tools are being run in meta decks (which depends on how many other aggro decks are being played).
the easy prediction is it sees play in a couple of variants of highly aggressive dh decks, none of them are at the top of the meta, but they continually bob in and out when heavy control decks are common. probably also sees some play in tournament decks against players that are known to strongly prefer heavy control.
What makes you think that’s what he meant? He specifically mentions scenarios where it also is in outcast position:
“You don't need the outcast for it to be good. The effect is solid on its own and sometimes you get to outcast and make things really annoying for your opponent”.
But regarding it being used in the meta I agree, it will see some use for someone trying to make a hyper aggressive DH, but it has no place in today’s tempo DH. Will hyper Aggro DH be viable? Let’s see, but it won’t make or break on Glide.
The best thing to compare this card to is Divine Favour. It draws lots of cards, but only in certain situations. The outcast ability is harder to rate, as it's a double-edged sword. Do keep in mind that since you're usually going to be playing Glide when you have few/no cards in hand that the outcast is going to trigger the vast majority of the time you play it. For outcast NOT to trigger, you have to have AT LEAST 3 cards in hand, AND Glide has to be in the middle somewhere, and in this situation, you're either not going to want to play it because you're getting few/no cards, or you're playing it with the primary goal of disrupting your opponent's hand for whatever reason. (combo, huge hand, etc)
New vivid nightmare - utterly a tempo priest card for turn 3, and priest refills hand via veilweaver. The new DH silencer can barely handle one of them. So, please, glide me, I'll refill the hand next turn, while your board... actually, no board for you.
New cub tokens - again, a tempo druid card belonging to token druid decks, which draw easily, curve ends at 5, so glide is redundant - for the DH player.
The expansion's going to make tempo and midrange much stronger, glide needs a hyper-aggro to work, tempo beats aggro, and glide will hurt DH more often than it would piss opponent. It's more a vulperea discover than anything, maybe a 1-of tech card like ooze to find answers in control (or HL), but it would most probably end there.
Yesterday we got that Fragments archetype, which seems much more broken and anti-synergistic with Glide. So, that's another hope Glide will be cut from aggro / tempo. Still, people can take Fragments only partially :) in their aggro decks. We'll see. Additionally, we've seen a lot of efficient cheap dmg spells excellent vs. DH.
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“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
Glide is looking to be the most overrated card of the expansion. There are many better things to do in Demon Hunter than play a deck which plans to glide the opponent. It's honestly annoying how much people complain about the card, considering it's not relevant in any demon hunter deck besides hyper-aggro, which is currently not a good deck, and has not received support from this expansion
It will be bad but not for that reason. It'll be bad because it's an anti control tech in a much faster meta than that. What control decks will we even see, priest maybe? Most decks you play against use the cards in their hand and drawing your opponent cards is a massive liability, especially when they'll get to use them first.
I think people here are not fully aware of the newest enrage aggro DH builds. They rely on strong early game, have minimal curve and cut everything expensive except Skull and Adept (and sometimes Spellkin for extra reach). One often finds himself with 0 zero cards in hand already on turns 4-6. Just imagine having an extra card similar to Skull after vomiting initial cards. You don't get discounts, but it's 2 mana cheaper, totally disrupts opponent, gives more draw consistency than just Skull alone. Against aggro, your early game is unparalleled or equal at worst. You will not give them much cards anyway. And again, wasting 4 mana on -do nothing- will probably not be a problem, because of experience with Skull and vomiting. Altruis still works, because everything is cheap. I still secretly hope (firstly, that aggro DH will not be a thing at all, lul) and that wasting 4 mana -do nothing- will stop this card from inclusion in aggro builds, but I'm afraid that will not be the case. There is a feeling they didn't test it in aggro (again) and that at least they are not aware of currently emerging builds. And people will find a way to exploit it, I'm pretty sure (like 5 times before). There are smart people out there that will make something out either of old, undetected or new cards. Glide is simply a dangerous card to print, even if it doesn't do what are people afraid of. What's the point of this card? Why print it for any reason?
At most it will delay your opponent or provide new life if you run into a top deck situation. Saying that this card alone will win you games is nothing new in Hearthstone. Look at the draw you get from Galakrond Rogue or Overflow. It's not like cards get destroyed or disappear from your deck.
Even Highlander decks have more powerful cards than this.
Again, it's a tech card. You can't really evaluate tech cards like that.
I suspect it will be used quite often as a draw 2 or draw 3. That's alright.
A lot of autist HS players love to complain when something beats control specifically. It's ok to make combo discard randomly or for super cheap board wipes to exist, but heaven forfend if something shafts control, their special baby!
The thing about the Gustkraken is as a one off effect, it was okay, but not great. The problem was the loops and constancy of summoning it enough times to remove your opponents hand before starting the game. The DH cards cannot be looped, so they will never be as good as Gishki.
That isnt the reason why it wont see that much play. Card draw is the main one. But if they introduce a way to fuck with your draws like Droll or MC.
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I can see it not be an auto include in every DH deck since it is kind of situational but there is no way it sees no play. It's too strong of a tech card against control/combo decks. That's like saying Skulking Geist won't see play in a meta where Jade Druid exists just because it's useless against decks that don't rely on 1 mana spells.
It's gonna feel awful to play against as a control/combo deck so I hope you are right..but seems very unlikely.
This is a really good point! While I think that Glide on paper is incredibly strong, it's far too inconsistent with the playstyle of Demon Hunter. On the off-chance you find an opportune moment to cast Glide, you're probably going to swing the game pretty hard in your favor. However, people don't run cards in their deck because they work on off-chances.
I agree! I think this is going to be another Juicy Psychmelon.
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I think people here are not fully aware of the newest enrage aggro DH builds. They rely on strong early game, have minimal curve and cut everything expensive except Skull and Adept (and sometimes Spellkin for extra reach). One often finds himself with 0 zero cards in hand already on turns 4-6. Just imagine having an extra card similar to Skull after vomiting initial cards. You don't get discounts, but it's 2 mana cheaper, totally disrupts opponent, gives more draw consistency than just Skull alone. Against aggro, your early game is unparalleled or equal at worst. You will not give them much cards anyway. And again, wasting 4 mana on -do nothing- will probably not be a problem, because of experience with Skull and vomiting. Altruis still works, because everything is cheap. I still secretly hope (firstly, that aggro DH will not be a thing at all, lul) and that wasting 4 mana -do nothing- will stop this card from inclusion in aggro builds, but I'm afraid that will not be the case. There is a feeling they didn't test it in aggro (again) and that at least they are not aware of currently emerging builds. And people will find a way to exploit it, I'm pretty sure (like 5 times before). There are smart people out there that will make something out either of old, undetected or new cards. Glide is simply a dangerous card to print, even if it doesn't do what are people afraid of. What's the point of this card? Why print it for any reason?
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
You don't need the outcast for it to be good. The effect is solid on its own and sometimes you get to outcast and make things really annoying for your opponent. You're right in general that its probably overhyped. I don't think anything but the most aggressive DH decks would want it.
there is no possibility in hearthstone that a 4 mana draw 3 or 4 cards can be useless.
DH is mostly aggro so everything you said just validates how strong this card is.
The thing about the Gustkraken is as a one off effect, it was okay, but not great. The problem was the loops and constancy of summoning it enough times to remove your opponents hand before starting the game. The DH cards cannot be looped, so they will never be as good as Gishki.
Yes you do, it’s garbage without outcast.
If Glide is not in an outcast position, that means you have 3+ cards in your hand, and then it is (best case) draw 1 for 4 mana. If you are forced to play this without outcast, you are in a terrible spot.
he clearly means if it didn't have the outcast bonus printed on the card, not if the criteria wasn't met.
it's viability is hinged on how many anti aggro tools are being run in meta decks (which depends on how many other aggro decks are being played).
the easy prediction is it sees play in a couple of variants of highly aggressive dh decks, none of them are at the top of the meta, but they continually bob in and out when heavy control decks are common. probably also sees some play in tournament decks against players that are known to strongly prefer heavy control.
What makes you think that’s what he meant? He specifically mentions scenarios where it also is in outcast position:
“You don't need the outcast for it to be good. The effect is solid on its own and sometimes you get to outcast and make things really annoying for your opponent”.
But regarding it being used in the meta I agree, it will see some use for someone trying to make a hyper aggressive DH, but it has no place in today’s tempo DH. Will hyper Aggro DH be viable? Let’s see, but it won’t make or break on Glide.
The best thing to compare this card to is Divine Favour. It draws lots of cards, but only in certain situations. The outcast ability is harder to rate, as it's a double-edged sword. Do keep in mind that since you're usually going to be playing Glide when you have few/no cards in hand that the outcast is going to trigger the vast majority of the time you play it. For outcast NOT to trigger, you have to have AT LEAST 3 cards in hand, AND Glide has to be in the middle somewhere, and in this situation, you're either not going to want to play it because you're getting few/no cards, or you're playing it with the primary goal of disrupting your opponent's hand for whatever reason. (combo, huge hand, etc)
Looking at last two cards revealed -
New vivid nightmare - utterly a tempo priest card for turn 3, and priest refills hand via veilweaver. The new DH silencer can barely handle one of them. So, please, glide me, I'll refill the hand next turn, while your board... actually, no board for you.
New cub tokens - again, a tempo druid card belonging to token druid decks, which draw easily, curve ends at 5, so glide is redundant - for the DH player.
The expansion's going to make tempo and midrange much stronger, glide needs a hyper-aggro to work, tempo beats aggro, and glide will hurt DH more often than it would piss opponent. It's more a vulperea discover than anything, maybe a 1-of tech card like ooze to find answers in control (or HL), but it would most probably end there.
Yesterday we got that Fragments archetype, which seems much more broken and anti-synergistic with Glide. So, that's another hope Glide will be cut from aggro / tempo. Still, people can take Fragments only partially :) in their aggro decks. We'll see. Additionally, we've seen a lot of efficient cheap dmg spells excellent vs. DH.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
Glide is looking to be the most overrated card of the expansion. There are many better things to do in Demon Hunter than play a deck which plans to glide the opponent. It's honestly annoying how much people complain about the card, considering it's not relevant in any demon hunter deck besides hyper-aggro, which is currently not a good deck, and has not received support from this expansion
It will be bad but not for that reason. It'll be bad because it's an anti control tech in a much faster meta than that. What control decks will we even see, priest maybe? Most decks you play against use the cards in their hand and drawing your opponent cards is a massive liability, especially when they'll get to use them first.
At most it will delay your opponent or provide new life if you run into a top deck situation. Saying that this card alone will win you games is nothing new in Hearthstone. Look at the draw you get from Galakrond Rogue or Overflow. It's not like cards get destroyed or disappear from your deck.
Even Highlander decks have more powerful cards than this.
Again, it's a tech card. You can't really evaluate tech cards like that.
I suspect it will be used quite often as a draw 2 or draw 3. That's alright.
A lot of autist HS players love to complain when something beats control specifically. It's ok to make combo discard randomly or for super cheap board wipes to exist, but heaven forfend if something shafts control, their special baby!
Granted its weaker then this card and more similar to
Some people will say that Glide might not be that powerful now, but I'll bet you this time next year, you guys will be crying for a nerf.
That isnt the reason why it wont see that much play. Card draw is the main one. But if they introduce a way to fuck with your draws like Droll
or MC.