A 10-mana druid spell that gives all minions in your hand deck and battlefield +4/+4? It's going to be a tough choice on turn 5 between this or Ysera, Unleashed :P
This is exactly the kind of kard Ysiel Windsinger has been waiting for. It's not quite on the level of Ultimate Infestation, since it lacks that immediate impact and is an investment that has to pay off in the following turns, but it's a massive effect. Pretty exciting!
On the downside, guess how often it will get "randomly" cast by Puzzle Box and Amazing Reno.
The 1/1 looks like an auto-include in almost everything. Rush is so strong as a mechanic.
Needs to be in a deck where you build a board, but... kinda, yeah. Pretty good in a lot of decks.
+4/+4 CAN have a huge board impact, druid has a lot of rush minions at this point. And there's always Kael, Ysiel, and all the ramp.
The thing that bugs me, though, is Ysiel has SO much anti-synergy with Thunderbloom and Innervate. She's great with Nourish (and can justify running it somewhat) but otherwise she's really inconsistent.
Incidentally, the power level of the revealed cards so far this expansion has been insane. INSANE. Especially for a mid-season set.
Guys, for God's sake, if you're playing a 9-cost minion to 'cheat' a 10-cost spell, how is it even a thing? If it won't outright win you the game, then you should simply go on and play the damn spell if you have ways to ramp (which is the case for standard Druid).
It is no Aviana + Kun + whatever-win-condition kind of play.
You either play the spell on its own or, perhaps, you go with Kael since it has more snowball potential than any horrible interaction between the new spell and Ysiel.
I don't know a lot about Wild, but if people aren't playing Ysiel for Ultimate Infestation's sake, there's no reason for this new spell to make Ysiel playable - even turning Kael viable again in standard should be a big 'if'.
Guys, for God's sake, if you're playing a 9-cost minion to 'cheat' a 10-cost spell, how is it even a thing? If it won't outright win you the game, then you should simply go on and play the damn spell if you have ways to ramp (which is the case for standard Druid).
It is no Aviana + Kun + whatever-win-condition kind of play.
You either play the spell on its own or, perhaps, you go with Kael since it has more snowball potential than any horrible interaction between the new spell and Ysiel.
I don't know a lot about Wild, but if people aren't playing Ysiel for Ultimate Infestation's sake, there's no reason for this new spell to make Ysiel playable - even turning Kael viable again in standard should be a big 'if'.
Ysiel -> Nourish -> Forest's Aid -> 10 mana spell. You build a board, while buffing your Ysiel, while buffing your hand and deck.
You can even run Ysiel AND Kael to improve your decks' consistency.
Guys, for God's sake, if you're playing a 9-cost minion to 'cheat' a 10-cost spell, how is it even a thing? If it won't outright win you the game, then you should simply go on and play the damn spell if you have ways to ramp (which is the case for standard Druid).
It is no Aviana + Kun + whatever-win-condition kind of play.
You either play the spell on its own or, perhaps, you go with Kael since it has more snowball potential than any horrible interaction between the new spell and Ysiel.
I don't know a lot about Wild, but if people aren't playing Ysiel for Ultimate Infestation's sake, there's no reason for this new spell to make Ysiel playable - even turning Kael viable again in standard should be a big 'if'.
Ysiel -> Nourish -> Forest's Aid -> 10 mana spell. You build a board, while buffing your Ysiel, while buffing your hand and deck.
You can even run Ysiel AND Kael to improve your decks' consistency.
You need to keep in mind that it's a 4 card combo, which doesn't outright win you the game, and with the cheapest combo-piece being a 6-cost spell on it's own.
Also, since it isn't an OTK combo, it is less likely for you to dedicate your building to consistently pull this sort of thing like Aviana OTK which was worth to run a ton of cheap spells alongside Auctioneer cause once you assemble the combo pieces you win on the spot. Simply adding Kael to your deck won't solve this.
Ysiel has a cool design, and this new spell isn't complete garbage, but if this sort of play ever becomes popular then Druid will get trampled by faster aggro and, even when managing to pull out the 'combo', every control class has ways to deal with it spending only a single spell.
With the same amount of cards and mana, current Spell Druid can make a decent board and give it some protection with Mountseller and Soul of the Forest, without being crazy greedy like your scenario with Ysiel (even then, considerably slow for the meta).
Guys, for God's sake, if you're playing a 9-cost minion to 'cheat' a 10-cost spell, how is it even a thing? If it won't outright win you the game, then you should simply go on and play the damn spell if you have ways to ramp (which is the case for standard Druid).
It is no Aviana + Kun + whatever-win-condition kind of play.
You either play the spell on its own or, perhaps, you go with Kael since it has more snowball potential than any horrible interaction between the new spell and Ysiel.
I don't know a lot about Wild, but if people aren't playing Ysiel for Ultimate Infestation's sake, there's no reason for this new spell to make Ysiel playable - even turning Kael viable again in standard should be a big 'if'.
Ysiel -> Nourish -> Forest's Aid -> 10 mana spell. You build a board, while buffing your Ysiel, while buffing your hand and deck.
You can even run Ysiel AND Kael to improve your decks' consistency.
You need to keep in mind that it's a 4 card combo, which doesn't outright win you the game, and with the cheapest combo-piece being a 6-cost spell on it's own.
Also, since it isn't an OTK combo, it is less likely for you to dedicate your building to consistently pull this sort of thing like Aviana OTK which was worth to run a ton of cheap spells alongside Auctioneer cause once you assemble the combo pieces you win on the spot. Simply adding Kael to your deck won't solve this.
Ysiel has a cool design, and this new spell isn't complete garbage, but if this sort of play ever becomes popular then Druid will get trampled by faster aggro and, even when managing to pull out the 'combo', every control class has ways to deal with it spending only a single spell.
With the same amount of cards and mana, current Spell Druid can make a decent board and give it some protection with Mountseller and Soul of the Forest, without being crazy greedy like your scenario with Ysiel (even then, considerably slow for the meta).
It ISN'T that greedy, tho. Even if it doesn't win you the game it puts you in a super commanding position on the board. Druid has plenty of card draw and ramp. And it's not like the cards mentioned are ONLY good in this combo. (Allowing for some flexibility for your play)
But really. There's no reason to really be negging on people theorycrafting possibilities when 15 or so cards in a set have been revealed, tho.
But really. There's no reason to really be negging on people theorycrafting possibilities when 15 or so cards in a set have been revealed, tho.
Fair enough, my only issue is that this card alone won't be pushing Ysiel to playble level. If Ysiel plus Nourish plus heavy spells were a thing before, then it'd be safe to say this 10-cost spell would be a natural addition to the pool. However, we do have many heavy-costed spells in Standard (some which even are or weren't viable in the past, with Kael), and Ysiel is nowhere.
But sure, it is only start of spoilers season, things may (and definitely will) change. Being able to cheat stuff way earlier with the new 0-cost hybrid spell can help as well.
But really. There's no reason to really be negging on people theorycrafting possibilities when 15 or so cards in a set have been revealed, tho.
Fair enough, my only issue is that this card alone won't be pushing Ysiel to playble level. If Ysiel plus Nourish plus heavy spells were a thing before, then it'd be safe to say this 10-cost spell would be a natural addition to the pool. However, we do have many heavy-costed spells in Standard (some which even are or weren't viable in the past, with Kael), and Ysiel is nowhere.
But sure, it is only start of spoilers season, things may (and definitely will) change. Being able to cheat stuff way earlier with the new 0-cost hybrid spell can help as well.
Yeah I don't disagree necessarily. But the biggest issue with Ysiel-Nourish was always there just was never a great payoff. Overflow isn't good enough, Forest's Aid and Gift of the Wild aren't good enough. This is theoretically a much better payoff than all of those because it's just SO many stats.
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https://www.reddit.com/r/hearthstone/comments/hrf5go/two_new_cards_in_chinese_preview_video/
A 10-mana druid spell that gives all minions in your hand deck and battlefield +4/+4? It's going to be a tough choice on turn 5 between this or Ysera, Unleashed :P
Why "big" buff cards again? We already have Embiggen. Was not it enough? T_T
The 1/1 looks like an auto-include in almost everything. Rush is so strong as a mechanic.
brace yourselfs for the agro Pog
Dedicated to anybody who dusted Ysiel...
Got golden ysiel as my guaranteed, dunno how I managed to not DE it for a good legendary.
They'll make it 10 in September, along with the 7th dh nerf.
Broom is, ok, I guess.
This is exactly the kind of kard Ysiel Windsinger has been waiting for. It's not quite on the level of Ultimate Infestation, since it lacks that immediate impact and is an investment that has to pay off in the following turns, but it's a massive effect. Pretty exciting!
On the downside, guess how often it will get "randomly" cast by Puzzle Box and Amazing Reno.
When do the card reveals start? Have they posted a schedule yet?
technicaly posibble turn 3 -
2x new 0 mana innervates into Kael'thas Sunstrider into new 10 mana spell :D
leave you 8/11 kaelthas on board and buff deck ... even if you dont do anything next turn due do overload :D seems fair
I mean this card wont see that much play. Maybe in spitefull ? Druid has better tools to kill opponent.
Needs to be in a deck where you build a board, but... kinda, yeah. Pretty good in a lot of decks.
+4/+4 CAN have a huge board impact, druid has a lot of rush minions at this point. And there's always Kael, Ysiel, and all the ramp.
The thing that bugs me, though, is Ysiel has SO much anti-synergy with Thunderbloom and Innervate. She's great with Nourish (and can justify running it somewhat) but otherwise she's really inconsistent.
Incidentally, the power level of the revealed cards so far this expansion has been insane. INSANE. Especially for a mid-season set.
Guys, for God's sake, if you're playing a 9-cost minion to 'cheat' a 10-cost spell, how is it even a thing? If it won't outright win you the game, then you should simply go on and play the damn spell if you have ways to ramp (which is the case for standard Druid).
It is no Aviana + Kun + whatever-win-condition kind of play.
You either play the spell on its own or, perhaps, you go with Kael since it has more snowball potential than any horrible interaction between the new spell and Ysiel.
I don't know a lot about Wild, but if people aren't playing Ysiel for Ultimate Infestation's sake, there's no reason for this new spell to make Ysiel playable - even turning Kael viable again in standard should be a big 'if'.
Ysiel -> Nourish -> Forest's Aid -> 10 mana spell. You build a board, while buffing your Ysiel, while buffing your hand and deck.
You can even run Ysiel AND Kael to improve your decks' consistency.
You need to keep in mind that it's a 4 card combo, which doesn't outright win you the game, and with the cheapest combo-piece being a 6-cost spell on it's own.
Also, since it isn't an OTK combo, it is less likely for you to dedicate your building to consistently pull this sort of thing like Aviana OTK which was worth to run a ton of cheap spells alongside Auctioneer cause once you assemble the combo pieces you win on the spot. Simply adding Kael to your deck won't solve this.
Ysiel has a cool design, and this new spell isn't complete garbage, but if this sort of play ever becomes popular then Druid will get trampled by faster aggro and, even when managing to pull out the 'combo', every control class has ways to deal with it spending only a single spell.
With the same amount of cards and mana, current Spell Druid can make a decent board and give it some protection with Mountseller and Soul of the Forest, without being crazy greedy like your scenario with Ysiel (even then, considerably slow for the meta).
It ISN'T that greedy, tho. Even if it doesn't win you the game it puts you in a super commanding position on the board. Druid has plenty of card draw and ramp. And it's not like the cards mentioned are ONLY good in this combo. (Allowing for some flexibility for your play)
But really. There's no reason to really be negging on people theorycrafting possibilities when 15 or so cards in a set have been revealed, tho.
Fair enough, my only issue is that this card alone won't be pushing Ysiel to playble level. If Ysiel plus Nourish plus heavy spells were a thing before, then it'd be safe to say this 10-cost spell would be a natural addition to the pool. However, we do have many heavy-costed spells in Standard (some which even are or weren't viable in the past, with Kael), and Ysiel is nowhere.
But sure, it is only start of spoilers season, things may (and definitely will) change. Being able to cheat stuff way earlier with the new 0-cost hybrid spell can help as well.
Forest aid is somewhat a short term synergy as the new card doesn’t buff it if you draw forest aid late in the game.
Ysiel, nourish and TWO fluffy flight would be crazy!
instantly making your ysiel and other future cards 13/13 stat while saving you whole 2 turns
https://playhearthstone.com/en-us/cards?set=scholomance-academy
"There is no spoon"
Yeah I don't disagree necessarily. But the biggest issue with Ysiel-Nourish was always there just was never a great payoff. Overflow isn't good enough, Forest's Aid and Gift of the Wild aren't good enough. This is theoretically a much better payoff than all of those because it's just SO many stats.