When we use this card is supposed to launch 5 random spells with enemy's targets. Doesn't make sense in my opinion that this card gives buffs to enemy minions (like spells that give life steal, conjurer's calling, etc). In some cases is better box, that at least choosing random targets sometimes buffs our minions.
I haven't seen it have an overall negative impact on the player that plays it thus far, to be honest. There's a lot less buffs in the mage spell pool than spells that deal damage and similar, so I'd say it's fine as is.
Overall Solarians pros far out way the cons as it will often clear your opponents board and do some bff ace damage. Although it does seem to puzzlebox more often than it should...
Solarian is not often seen in standard, but in wild he is usually included in the popular Reno Mage. I have encountered the issue you're talking about quite a few times, but usually that's what randomness is about. Imagine what would happen if they excluded buff spells from the pool. Just damaging the enemy minions and their face would just result in leathal or a total destruction of the opponent. The second possibility is changing how the card works, but how would you word it on the card? "target enemies when possible, with the exception of buff spelss, which can target your minions as well".... I'm not saying the idea is stupid, but I like the card how it is now, with the perfect amount of randomness.
Solarian is not often seen in standard, but in wild he is usually included in the popular Reno Mage. I have encountered the issue you're talking about quite a few times, but usually that's what randomness is about. Imagine what would happen if they excluded buff spells from the pool. Just damaging the enemy minions and their face would just result in leathal or a total destruction of the opponent. The second possibility is changing how the card works, but how would you word it on the card? "target enemies when possible, with the exception of buff spelss, which can target your minions as well".... I'm not saying the idea is stupid, but I like the card how it is now, with the perfect amount of randomness.
Literally all standard Highlander Mage decks play the card...
Mage's class identity right now is RNG. The quest, Solarian, Reno, Puzzle box, the 8 cost spell, the 4 cost spell, the 1 cost legendary spell. RNG is everything for Mage. It's more than fair that some of the RNG favors the opponent every once in a while.
Solarian is not often seen in standard, but in wild he is usually included in the popular Reno Mage. I have encountered the issue you're talking about quite a few times, but usually that's what randomness is about. Imagine what would happen if they excluded buff spells from the pool. Just damaging the enemy minions and their face would just result in leathal or a total destruction of the opponent. The second possibility is changing how the card works, but how would you word it on the card? "target enemies when possible, with the exception of buff spelss, which can target your minions as well".... I'm not saying the idea is stupid, but I like the card how it is now, with the perfect amount of randomness.
Literally all standard Highlander Mage decks play the card...
You're right, but I have not said anything about Solarian not being played in Highlander Mage. I meant that Highlander Mage itself is not a very popular deck right now in standard. I love this archetype and that's mainly why I turned to wild, where you can easily rule with Reno Mage being the strongest deck in the meta.
Wait, what? Unless it rolls Puzzle Box, then the only "buff" it can cast is Conjurer's Calling, which you mentioned, but... mage has no buff or healing spells. Is there something I am missing?
There's only 1 mage spell that's not necessarily detrimental to the target; Conjurer's Calling. In wild, this is a 1/82 per spell, so should be seen once every 16 plays of Solarian Prime. And even then it does still destroy the targeted minion, likely with an effect that you don't want.
In Standard it's up to 1/36 per spell, or once every 7 solarian plays. That isn't so much
Hello guys, I think that this card must be fixed.
When we use this card is supposed to launch 5 random spells with enemy's targets. Doesn't make sense in my opinion that this card gives buffs to enemy minions (like spells that give life steal, conjurer's calling, etc). In some cases is better box, that at least choosing random targets sometimes buffs our minions.
What do you think?
I haven't seen it have an overall negative impact on the player that plays it thus far, to be honest. There's a lot less buffs in the mage spell pool than spells that deal damage and similar, so I'd say it's fine as is.
There is no Mage spell that gives a minion life steal? If you roll Puzzle Box out of Solarian, then all bets are off.
Overall Solarians pros far out way the cons as it will often clear your opponents board and do some bff ace damage. Although it does seem to puzzlebox more often than it should...
Solarian is not often seen in standard, but in wild he is usually included in the popular Reno Mage. I have encountered the issue you're talking about quite a few times, but usually that's what randomness is about. Imagine what would happen if they excluded buff spells from the pool. Just damaging the enemy minions and their face would just result in leathal or a total destruction of the opponent. The second possibility is changing how the card works, but how would you word it on the card? "target enemies when possible, with the exception of buff spelss, which can target your minions as well".... I'm not saying the idea is stupid, but I like the card how it is now, with the perfect amount of randomness.
Literally all standard Highlander Mage decks play the card...
Mage's class identity right now is RNG. The quest, Solarian, Reno, Puzzle box, the 8 cost spell, the 4 cost spell, the 1 cost legendary spell. RNG is everything for Mage. It's more than fair that some of the RNG favors the opponent every once in a while.
You're right, but I have not said anything about Solarian not being played in Highlander Mage. I meant that Highlander Mage itself is not a very popular deck right now in standard. I love this archetype and that's mainly why I turned to wild, where you can easily rule with Reno Mage being the strongest deck in the meta.
Sorry for the misunderstanding. I thought you meant it wasn’t played in Mage.
I see this card all the time in highlander mage in standard.
Wait, what? Unless it rolls Puzzle Box, then the only "buff" it can cast is Conjurer's Calling, which you mentioned, but... mage has no buff or healing spells. Is there something I am missing?
There's only 1 mage spell that's not necessarily detrimental to the target; Conjurer's Calling. In wild, this is a 1/82 per spell, so should be seen once every 16 plays of Solarian Prime. And even then it does still destroy the targeted minion, likely with an effect that you don't want.
In Standard it's up to 1/36 per spell, or once every 7 solarian plays. That isn't so much
I had an opponent play it when I had no board though, in that case it will very often work against you as Mage has so various damage minion spells....