As for the rest of your post, I understand where you're coming from - as stated in another post above, I do like the DH class in general, and I also like Altruis (wait is it a she?) - my point here was suggesting a change that isn't completely ridiculous, if they absolutely need to change it again. A lot of people are still complaining about Skull, in part even rightly so... but hey, leave it to Blizzard for another round of nerfs. They'll just slap another extra cost on the card, nerf it to oblivion and call it a day as they usually do :/ Or leave it to DH haters and they'll just go bonkers with things like the discount only applying in Outcast and only to drawn spell LMAO. Still think that going back to 5-mana and cutting the cost to half rounded up is a good middle ground.
I don't care what it is, it's still a bitch.
DH haters? I thought everyone shifted back to hate priest. And I guess we don't have to agree on everything, I'm still pro-cost-5, cut-2. Half is for people who want to divorce xD
I actually looked it up and it appears that you're right, in terms of winrate Skull is the worst card in the deck. HSreplay has the played winrate of Skull at 56.6% in comparison to the deck's 64% winrate.
Thanks for this! I didn't even look at those stats, but when aggro drops 5 or 6-costs, it's highly noticeable. At 6 it's a stupid "draw more", while they have (let's see...) just outcast draws is 3 cards (2/1, silencer, and the draw + 'another' spell), then there's a draw per dead minion, and the +2 attack on top, making it FIVE cards (each x2) and I haven't exceeded 2-cost and whoop - there's a 12 card draw potential.
The card is great at tempo/HL though, but even there I'm still pro dropping it back to 5 and cut-2 of the cost.
I don't care what it is, it's still a bitch.
DH haters? I thought everyone shifted back to hate priest. And I guess we don't have to agree on everything, I'm still pro-cost-5, cut-2. Half is for people who want to divorce xD
Thanks for this! I didn't even look at those stats, but when aggro drops 5 or 6-costs, it's highly noticeable. At 6 it's a stupid "draw more", while they have (let's see...) just outcast draws is 3 cards (2/1, silencer, and the draw + 'another' spell), then there's a draw per dead minion, and the +2 attack on top, making it FIVE cards (each x2) and I haven't exceeded 2-cost and whoop - there's a 12 card draw potential.
The card is great at tempo/HL though, but even there I'm still pro dropping it back to 5 and cut-2 of the cost.
DH can only be fixed with new cards.
The set Blizzard released looks flashy, but plays out dull, like a GvG curvestone deck.