This is like demanding a nerf on Tirion , because in the Ungooro meta you could face several of them from Stonehill defender...
Its on Blizzard if they think giving a class several resurect cardsis fun to play against. The cards being resurected are certainly not the problem itself.
I can’t be the only one who gets frustrated with this card... especially in priest deck with the card that makes 2 copies when a minion is destroyed. It takes op to levels far beyond launch DH. I think only a +1 mana is required or maybe to take the heal away from the rebirth minion so only one heal is activated when first destroyed. Other thoughts are welcome ofc.
Run Ironbeak Owl, problem solved!
Rollback Post to RevisionRollBack
" In the beginning, there was nothing, which exploded."
I get it... but why should the fact that I’m new to the forum change what I’m socially allowed to post? I wanted to vent a little of my frustration. People don’t have to agree nor do I expect them to. Was just curious about other thoughts.
Defender is okay only problem is the Grave Rune even if they don't use it on defender they use it on other minions such as albatros etc. seriously they are able to place like 20 albatros into the deck
It absolutely doesn't need to be nerfed. It's one of the few good neutral anti-aggro tools we have. As others have said, the only times it feels too good is playing against rez priest or if you're playing an aggro deck, which it's made to stop.
No way, in a meta where most decks have 1/1s to trade for days you could argue this is barely better than sludge belcher. We used to be able to run belcher and healbot in the same deck to stem the tide but now we just have this. Let it remain as it is.
Khartut Defenders def ruins playing standard. Getting legendary is a grind already and when you see preist you know its going to be a 4o minute game dealing with some no talent douche that is trying so hard they will ruin everyone elses fun. Its just dumb that you can res it over and over 20 plus turns.
Before all you new priest band wagon players start crying about something you dont know about ive been playing since launch and I am a control deck player or tempo sometimes to flow with meta but hf seriously 40 minutes is way to long for a game. DH aggro needs to be balanced also. A game should last between 5-15 minutes. 15 being the absolute longest. Khartut Defenders just is boring for the game and drags every game out and DH is just the opposite. THe game needs to be tightened up is all.
I feel like "You mad, bro?" is the only response needed for posting on a nearly year old thread. You sound tilted, go get something to eat, and unclench.
I can’t be the only one who gets frustrated with this card... especially in priest deck with the card that makes 2 copies when a minion is destroyed. It takes op to levels far beyond launch DH. I think only a +1 mana is required or maybe to take the heal away from the rebirth minion so only one heal is activated when first destroyed. Other thoughts are welcome ofc.
Run Ironbeak Owl, problem solved!
Better yet, run Showstopper against Res Priest. But who runs these kind of cards, and why should you in the current Aggro meta?
Besides... .Res Priest will be eliminated by next month during the rotation.
For every one game you lose with aggro DH you win 2-3...it was pretty easy to get 500 wins and the class to 60 while I played other games and burned the rope
I just laugh at the kids who try so hard and fail.
Maybe keep kayn in your starting hand and add some silences if you want to increase your win rate against those decks but being that i play standard or quest mode as I call it with decks I use to complete quests after I rank to d5 in wild I wouldn't know about having an issue with the home being a tomb because those decks are dead before turn 6 in wild.
For as long as I can remember there was always at least one neutral taunt card that satisfied either a need for stickiness or survivability, and at this point I would expect that to be the way it always will be. We had Sludge Belcher, Tar Creeper, Saronite Chain Gang to name a few. Without cards like these, control would have a hard time seeing the light of day. if I had to say anything here needs a nerf I would say they need to re-examine how res pool works. One dead minion shouldn’t be able to have copies of itself resurrected.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Priest need to be nerfed? It's not even top tier. WTF are you talking about.
This is like demanding a nerf on Tirion , because in the Ungooro meta you could face several of them from Stonehill defender...
Its on Blizzard if they think giving a class several resurect cardsis fun to play against. The cards being resurected are certainly not the problem itself.
if anything needs a nerf, then its the DH ... so many broken cards....and still complaining ^^
Chill dude, wtf.
Run Ironbeak Owl, problem solved!
" In the beginning, there was nothing, which exploded."
I get it... but why should the fact that I’m new to the forum change what I’m socially allowed to post? I wanted to vent a little of my frustration. People don’t have to agree nor do I expect them to. Was just curious about other thoughts.
Possibly yeah if I can think of a deck to include it well.
I don’t feel like I was ‘demanding’ anything.just curious if other have the same problem and speculating on a way it would be playable around easier.
Sure it wasnt demanding per se, but "Karthut Defender NEEDS a nerf" sounds pretty drastic imo.
Its certainly not a constructed suggestion, or polite question about a possible problem the devs may think of..
Defender is okay only problem is the Grave Rune even if they don't use it on defender they use it on other minions such as albatros etc. seriously they are able to place like 20 albatros into the deck
It absolutely doesn't need to be nerfed. It's one of the few good neutral anti-aggro tools we have. As others have said, the only times it feels too good is playing against rez priest or if you're playing an aggro deck, which it's made to stop.
No way, in a meta where most decks have 1/1s to trade for days you could argue this is barely better than sludge belcher. We used to be able to run belcher and healbot in the same deck to stem the tide but now we just have this. Let it remain as it is.
Capitalising the word needs is drastic, which it wasn’t if you look. Il give you that it wasn’t exactly constructive though.
Khartut Defenders def ruins playing standard. Getting legendary is a grind already and when you see preist you know its going to be a 4o minute game dealing with some no talent douche that is trying so hard they will ruin everyone elses fun. Its just dumb that you can res it over and over 20 plus turns.
Before all you new priest band wagon players start crying about something you dont know about ive been playing since launch and I am a control deck player or tempo sometimes to flow with meta but hf seriously 40 minutes is way to long for a game. DH aggro needs to be balanced also. A game should last between 5-15 minutes. 15 being the absolute longest. Khartut Defenders just is boring for the game and drags every game out and DH is just the opposite. THe game needs to be tightened up is all.
I feel like "You mad, bro?" is the only response needed for posting on a nearly year old thread. You sound tilted, go get something to eat, and unclench.
It has a nerf. It's called silence. DH has access to silence. Try it!
Galavant Animation
Better yet, run Showstopper against Res Priest. But who runs these kind of cards, and why should you in the current Aggro meta?
Besides... .Res Priest will be eliminated by next month during the rotation.
Karthut is fine, and far from being an problematic card
Also, salt thread welcomes you lol
For every one game you lose with aggro DH you win 2-3...it was pretty easy to get 500 wins and the class to 60 while I played other games and burned the rope
I just laugh at the kids who try so hard and fail.
Maybe keep kayn in your starting hand and add some silences if you want to increase your win rate against those decks but being that i play standard or quest mode as I call it with decks I use to complete quests after I rank to d5 in wild I wouldn't know about having an issue with the home being a tomb because those decks are dead before turn 6 in wild.
For as long as I can remember there was always at least one neutral taunt card that satisfied either a need for stickiness or survivability, and at this point I would expect that to be the way it always will be. We had Sludge Belcher, Tar Creeper, Saronite Chain Gang to name a few. Without cards like these, control would have a hard time seeing the light of day.
if I had to say anything here needs a nerf I would say they need to re-examine how res pool works. One dead minion shouldn’t be able to have copies of itself resurrected.