It seems like Priest and Paladin must have have their quests mixed up in the testing phase. Making Mummies would have been great for priest and Activate the Obelisk could have made Paladin healing more viable.
I keep seeing Activate The Obelisk on ladder, and dear god.. This card is so fucking abysmally designed.
When it pairs against most kinds of control decks, more often than not, the counter is to just refrain from damage till you either have a lethal combo, or the priest is fatigued.
It's not the strongest deck on the ladder, but dear god is it so fucking boring to play against. It's worse than mono blue MTG decks. Almost every Quest Priest game is just a drawn out mess until either the Priest burns out their removal, gets unlucky with revives, or gets fatigued.
The activation criteria just really sucks too.. It's so easy for a lot of decks to counter by quite literally just not taking damage, not dealing damage, and removing the priest minions as they appear. It forces the priest to play almost entirely reactively instead of proactively.
It could be easily fixed by changing the activation requirement to something on the lines of buffing the health of their minions by X. At least this way, the Priest quest isn't entirely reactive to the opponent being an idiot.
And before some dumb fucking degenerate replies with "QueST PRieST DoeSNT NeeD a NeRF!! HUUURRRRR". Read the fucking title and post. Rework =\= Nerf.
I just played one in wild. This game took 40 turns and about an hr. He was at 10 fatigue by the time it ended lol. Idk how any other control deck could have beaten this dude.
I'm glad you brought up boring as this is the number one reason to remove it. If it doubles to quintuples playtime, that's a bad design. Get rid of it.
All the auto-kill cards in the priest deck has to go. You could actually be running with like 16+ Autokill cards in the Priest Deck. It's an absurd amount for any class, but especially for a class where healing & enhancing should be their thing.
I think damaging priest is still viable as a tactic. You just have to consider. Priests often decide to heal up for 2 mana instead of playing cards.
definitely it depends on what deck you're running I think. I just went to against a priest that kept spamming thank you just to take him out by good old fashioned face damage
It seems like Priest and Paladin must have have their quests mixed up in the testing phase. Making Mummies would have been great for priest and Activate the Obelisk could have made Paladin healing more viable.
Yeah I thought that when they came out. made me think making mummies was probably too powerful in priest
I'm glad you brought up boring as this is the number one reason to remove it. If it doubles to quintuples playtime, that's a bad design. Get rid of it.
All the auto-kill cards in the priest deck has to go. You could actually be running with like 16+ Autokill cards in the Priest Deck. It's an absurd amount for any class, but especially for a class where healing & enhancing should be their thing.
And here's an example of someone who actually read the OP and formulated a good response.
I counted this up this morning and you could create a Priest Deck with 28 Minion Autokills (If I counted mass auto kills it could be potentially much higher.). You would still have 1 or 2 cards leftover to do whatever you wanted with.
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It seems like Priest and Paladin must have have their quests mixed up in the testing phase. Making Mummies would have been great for priest and Activate the Obelisk could have made Paladin healing more viable.
I just played one in wild. This game took 40 turns and about an hr. He was at 10 fatigue by the time it ended lol. Idk how any other control deck could have beaten this dude.
https://hsreplay.net/replay/L6Szt5HUuVDimKpPj4U4u3
I'm glad you brought up boring as this is the number one reason to remove it. If it doubles to quintuples playtime, that's a bad design. Get rid of it.
All the auto-kill cards in the priest deck has to go. You could actually be running with like 16+ Autokill cards in the Priest Deck. It's an absurd amount for any class, but especially for a class where healing & enhancing should be their thing.
GO TO THE SALT THREAD
definitely it depends on what deck you're running I think. I just went to against a priest that kept spamming thank you just to take him out by good old fashioned face damage
Yeah I thought that when they came out. made me think making mummies was probably too powerful in priest
Here's an example of a social reject who cant fucking read past a single line to save their own life.
Seriously dude, I bet you eat cereal with a fork.
And here's an example of someone who actually read the OP and formulated a good response.
I counted this up this morning and you could create a Priest Deck with 28 Minion Autokills (If I counted mass auto kills it could be potentially much higher.). You would still have 1 or 2 cards leftover to do whatever you wanted with.