Normally I don't trash team 5 before playtesting, but this is just idiotic to print. This 100% proves they learned nothing from corridor creeper or shamans creeper. This is going to 5-6 mana within a month, I guarantee it.
Remember Happy Ghoul? This is him now. Feeling old yet?
Now seriously, this card is absolutely crazy and would be ran in every single aggro deck. Imagine playing a Flame Imp on 1, hitting face on 2 and dropping two of these. And people thought Patches and Parachute Brigand were degenerate...
Damn; I was hoping this wouldn't be real. We really don't need more way above curve minions - for aggro decks that don't get stunted early, this is often going to be a 1 or 0 mana 3/3. Even a 2 mana 3/3 is fine for really aggressive decks.
Gotta sell that adventure right Blizzard!? That's the only way this makes sense, give paying customers their feeling of money's worth from OP cards that the peasants won't have. Stupidly OP card, it's like no one who designed for this game in the past is still there, that's what this feels like. I guess no one remembers what the game was like a few years ago.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Learn the lesson MTG did a decade ago: free-playing cards is inherently almost impossible to balance. The card is either too weak to have a real impact or absolutely busted and meta-distorting (e.g. Patches, Corridor Creeper, Naga Sea Witch + Giants, etc). If it's the former, nobody plays it, and, if it's the latter, nobody wants to play against anybody playing it.
This is a win-more card, and so it's not good. In Standard, either a deck fights for early board control (and it's therefore crap) or a deck can easily clear low-health minions (and it's therefore also crap).
It is NOT good in Arena. Everyone is fighting for board control early on so focusing on early face damage is almost never possible. Then there are just so many ways to clear 3-health minions. In the mid-game if you're swinging 4 to face, you've probably already won.
This is a win-more card, and so it's not good. In Standard, either a deck fights for early board control (and it's therefore crap) or a deck can easily clear low-health minions (and it's therefore also crap).
It is NOT good in Arena. Everyone is fighting for board control early on so focusing on early face damage is almost never possible. Then there are just so many ways to clear 3-health minions. In the mid-game if you're swinging 4 to face, you've probably already won.
Are you insane? This card is bonkers in any way. It might not be very good in arena, because of the lack of deckbuilding to support it. But other that that it is a minion for free for any aggressive deck.
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Nuts!
Will be an auto-include in nearly every aggro deck.
All aggro decks will run this.
Sinister Strike, approves this card.
Great card, but I dunno why they're adding so many low-end demons. Makes the Warlock-Galakrond Battlecry a lot worse.
Normally I don't trash team 5 before playtesting, but this is just idiotic to print. This 100% proves they learned nothing from corridor creeper or shamans creeper. This is going to 5-6 mana within a month, I guarantee it.
Remember Happy Ghoul? This is him now. Feeling old yet?
Now seriously, this card is absolutely crazy and would be ran in every single aggro deck. Imagine playing a Flame Imp on 1, hitting face on 2 and dropping two of these. And people thought Patches and Parachute Brigand were degenerate...
Busted.
Time to Taunt Up, boys.
Zeph become better and better.
0 mana pact will appear much more often now.
How is this a thing? Aggro mirrors will be decided by going first or second alone -.-
First I thought the discount only last one turn and i thought it was super strong. Now I realized that the discount is permanent. What an OP card!
Warrior: Coin>ritual chopper>this or this x2
Patches: Aight, imma head out.
It says "this turn." The discount should reset every turn. That's still insane.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Damn; I was hoping this wouldn't be real. We really don't need more way above curve minions - for aggro decks that don't get stunted early, this is often going to be a 1 or 0 mana 3/3. Even a 2 mana 3/3 is fine for really aggressive decks.
Gotta sell that adventure right Blizzard!? That's the only way this makes sense, give paying customers their feeling of money's worth from OP cards that the peasants won't have. Stupidly OP card, it's like no one who designed for this game in the past is still there, that's what this feels like. I guess no one remembers what the game was like a few years ago.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Dear Blizzard,
Learn the lesson MTG did a decade ago: free-playing cards is inherently almost impossible to balance. The card is either too weak to have a real impact or absolutely busted and meta-distorting (e.g. Patches, Corridor Creeper, Naga Sea Witch + Giants, etc). If it's the former, nobody plays it, and, if it's the latter, nobody wants to play against anybody playing it.
I am disappointed in the existence of this card.
This is a win-more card, and so it's not good. In Standard, either a deck fights for early board control (and it's therefore crap) or a deck can easily clear low-health minions (and it's therefore also crap).
It is NOT good in Arena. Everyone is fighting for board control early on so focusing on early face damage is almost never possible. Then there are just so many ways to clear 3-health minions. In the mid-game if you're swinging 4 to face, you've probably already won.
Are you insane? This card is bonkers in any way. It might not be very good in arena, because of the lack of deckbuilding to support it. But other that that it is a minion for free for any aggressive deck.