I came up with a version that uses a little more burn rather than fully relies on elemental synergy. I think they complement each other well. Still don’t have enough data to say how good the deck is for sure, but the only two decks it’s clearly struggled against were quest Rez priest and death rattle rogue - the one with all the heals.
I agree that burn is fundamental for this deck. So is + spell damage to boost it.
Really you are looking to do as much damage as early as you can and then finish off mid game with burn and Avalanche(s).
The other keys I find are:
you need to win by about turn 8 or so, odds of winning after that drop drastically
due to the limited amount of burn you can include and play by turn 8 you have to really focus that and your boosted Hero Power on 1) Face or on 2) taunt minions preventing effective attack damage
card draw seems very important unless you luck out with the right cards early, so play around Elemental Allies to bring the burn cards in, consider more draw power
getting Animated Avalanche in play (x2) early with Evocation can be a death blow (theoretically as early as turn 2), be mindful of saving an Elemental to play the round before you can play Avalanche to get it's twin
get Fire Hawk out on turn 1, don't wait for more attack, he's too vulnerable
protect Fire Hawk, Arcane Amplifier and Avalanche with Mirror Image, good vs attacks and random destroy effects
boost your burn and hero power whenever possible
For me, Lackey (specifically Rogue) and Embiggen Treant decks do the best against it as they are best able to neutralize the early minion aggression. Without inflicting early damage it's very hard to do enough midgame. Unfortunately, there are a lot of these decks right now.
This deck is pretty darn cheap to make. It just seems one dynamic short of being viable as it is currently too streaky... I feel bipolar playing it. Maybe Khadar for Avalanche or Luna for draw, neither of which I have so I can't try. Let me know if anyone figures something out.
I love the card. I have just had a difficult time protecting it from getting killed after only 1 use. I think it is best deployed when you have accumulated 7+ mana so you can play the card, use your hero power, and hopefully lay down a taunt minion.