Based on the wording, I think this is actually better than Plague of Death because the minions never die. Therefore, they will not go into the resurrect pool.
Going on a wing and guessing it'll be a passive that whenever you cast a spell 5 or more it reappears a random dissapeared minion until they are all through.
Actuallly I am just happy.for the total clear. For Control Mage to really viable the class need total clear like this one to complete in end game swing turn .
The hero power maybe a value oriented since its a 10 mana card. But i am happy with anything better than a 1 dmg ping
People keep suggesting hero power will re-appear minions that were disappeared. I hope that isn't correct. It seems like that would be a significantly varying power level forcing you to wait until the board was really stacked to maximize value. I think it will be something totally different. Similar to Zul'jin 2 dmg being totally different from his battlecry to cast all spells. Lets just hope its something pretty strong. Too bad the explorers won't have game long effects like the E.V.I.L. crew's invoke; that would have been a fun direct counter. The value over time of invoke makes the hero cards feel less of a dead card since you're still getting "use" out of it even if you draw early and aren't playing it. Just some thoughts.
Why would you wait until it the board was full? Seems very unlogical. You can of course do that if you are desperate, but mage has plenty of good AEO. A full board would delute your Discover pool with weak impact cards. You would use it when there are few high value minions on board, or even one high value minion and the two others don't really matter. Since discover pool is always 3 minions, you would want to pick the same minion every turn. Of course the perfect outcome is a combo of 1 high value and 2 flexible tech minions on board.
I dont get it why ppl keep saying the HP is discover a puff minion. Thats will be OP as f*** because all minions use in construct are good minions and lots of them have shitload of value . That kind of hero power will make Dr.Boom and Rexxar a joke.
I think the HP will be his arcane machine gun. Something in the line of Deal 4 damage to random enemies.
Going on a wing and guessing it'll be a passive that whenever you cast a spell 5 or more it reappears a random dissapeared minion until they are all through.
Sorry but I have to ask.....Going on a wing.....haha?
Vanish + Plague of Death + Dirty Rat
How does it work exactly?
If from the hand, deck, board, cemetery or all?
Based on the wording, I think this is actually better than Plague of Death because the minions never die. Therefore, they will not go into the resurrect pool.
It will be like exile from mtg.
Yeah, I was going to post the same.
Finally, we have an Exile mechanic in Hearthstone!!! :D
Not the same card, obviously, but I'm so excited about this I couldn't resist... :P
... bye disappear does that imply removal without destruction?
Going on a wing and guessing it'll be a passive that whenever you cast a spell 5 or more it reappears a random dissapeared minion until they are all through.
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I hope the Hero Power is something amazing like Reno himself if you have to wait until turn 10 for it.
Actuallly I am just happy.for the total clear. For Control Mage to really viable the class need total clear like this one to complete in end game swing turn .
The hero power maybe a value oriented since its a 10 mana card. But i am happy with anything better than a 1 dmg ping
Hero Power (2 Mana): Discover a minion that Disappeared. Reduce it's Cost by (2).
Can be used both as a value generator or as a combo enabler if you build your deck around it.
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People keep suggesting hero power will re-appear minions that were disappeared. I hope that isn't correct. It seems like that would be a significantly varying power level forcing you to wait until the board was really stacked to maximize value. I think it will be something totally different. Similar to Zul'jin 2 dmg being totally different from his battlecry to cast all spells. Lets just hope its something pretty strong. Too bad the explorers won't have game long effects like the E.V.I.L. crew's invoke; that would have been a fun direct counter. The value over time of invoke makes the hero cards feel less of a dead card since you're still getting "use" out of it even if you draw early and aren't playing it. Just some thoughts.
Why would you wait until it the board was full? Seems very unlogical. You can of course do that if you are desperate, but mage has plenty of good AEO. A full board would delute your Discover pool with weak impact cards. You would use it when there are few high value minions on board, or even one high value minion and the two others don't really matter. Since discover pool is always 3 minions, you would want to pick the same minion every turn. Of course the perfect outcome is a combo of 1 high value and 2 flexible tech minions on board.
maybe hero power:
*pooof* resummon a random disappeared minion
I dont get it why ppl keep saying the HP is discover a puff minion. Thats will be OP as f*** because all minions use in construct are good minions and lots of them have shitload of value . That kind of hero power will make Dr.Boom and Rexxar a joke.
I think the HP will be his arcane machine gun. Something in the line of Deal 4 damage to random enemies.
10 Mana is too much, unless the hero power is super OP then the cost will be justifiable. If the hero power is trash, then it should be 7 or 8 Mana.
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Sorry but I have to ask.....Going on a wing.....haha?
Please let the emotes be good! That's all I want Blizzard.