10 manas hero card, just compare this crap with warlock DK and you see how terrible is.
Poor mages...
The quest is garbage.
The side quests are weaker than druid and hunter ones.
The hero card is a bad joke.
Don't have weapons, healing, survavility and the last thing remaining, the half assed highlander deck is worst than rogue highlander deck.
Jaina really deserve that?
I 100% agree with you and I've been echoing the same thing ( not in the forms ) for a long while now. Whoever is in charge of the Mage cards ( if there is one ) they need to be fired.
Do we know if the battlecry applies only to minions on board and NOT also to ones in hand or in your deck? I known the later ‘seems’ crazy but what if....
Yeah It's Board only, might be the beggining of Future Cards bringing in this 'Silence+Destroy' style removal who knows. I'm looking forward to goofing around with Yogg~Reno, but I don't see this Card Pulling many Miracle Wins...
Do we know if the battlecry applies only to minions on board and NOT also to ones in hand or in your deck? I known the later ‘seems’ crazy but what if....
Twisting Nether also says "all minions" and only affects the field. I believe if it affected the deck and hand too, the card would also say "wherever they are" (similar to Flick).
Do we know if the battlecry applies only to minions on board and NOT also to ones in hand or in your deck? I known the later ‘seems’ crazy but what if....
You know the answer without asking dumb questions to seek attention.
Do we know if the battlecry applies only to minions on board and NOT also to ones in hand or in your deck? I known the later ‘seems’ crazy but what if....
You know the answer without asking dumb questions to seek attention.
Right? I hate when people do this crap. "Yes, it makes all minions disappear ton everywhere, so that only spells remain in both decks." Common sense is lost on people
It is expensive, 10 manas hero card in a class lacking survavility, you can't reach 10 manas vs any aggro or midrange deck with mage, especially vs druid spam minions all the time in token or cheating big ones in mid game.
It is unreliable, too many spells can backfire in late game, even good ones drawing cards, after you play a 10 manas card you don't want to draw much.
Other classes play 7, 8, 9 or 10 manas card can win the game in the same turn or setup to win in the next one, like Galakrond, for mage a 10 manas card can backfire easily.
It is just not fair, mage have the worst quest, the weakest sidequests, outdated mass removals and now the more pathetic weak hero card ever made.
Buffs the class need now:
Reno hero card cost reduced to 7 manas.
Revert all the nerfs was done, mage don't have weapons or lackeys, give her a least powerful spells.
Well, we should start to speak the only language Bli$$ard understand. Stop buying this shit, stop buying any of there fkn bundles, cards and whatnot. Perhaps they gonna start to put some effort in their shitty game. The lot of fun i had during the last years disappeard *poof* nearly completly.
At least now we have Legends of Runeterra so i dont need to play this rng shit fiesta anymore
So... is the hero power as bad as we thought? Technically it says random spells but not random targets. Does there seem to be any non-randomness in the targeting of the random spells?
I know that it's highly unlikely, but I will try to get him into play later today.
So... is the hero power as bad as we thought? Technically it says random spells but not random targets. Does there seem to be any non-randomness in the targeting of the random spells?
I know that it's highly unlikely, but I will try to get him into play later today.
uhh what? as a general rule in Hearthstone if the player is not casting the spell himself the targets will always be random. So for example if the Reno hero power played Fireball, it can choose any target on the field. And spells with specific targets like shadow of Death will target one of the 5 attack minions or do nothing if there are no 5 attack minions.
So... is the hero power as bad as we thought? Technically it says random spells but not random targets. Does there seem to be any non-randomness in the targeting of the random spells?
I know that it's highly unlikely, but I will try to get him into play later today.
Random spells with random targets, if a least you discover the spells will be cast with random targets the backfire can be avoided but the way the card work it is just trash.
You can deal with random stuff when the cost is low, like Animal Companion or Lightning Storm, but a 10 manas hero card should be something much more powerful and reliable, just compare with warlock DK or the hunter one, this card should cost 7 manas at maximum.
So... is the hero power as bad as we thought? Technically it says random spells but not random targets. Does there seem to be any non-randomness in the targeting of the random spells?
I know that it's highly unlikely, but I will try to get him into play later today.
uhh what? as a general rule in Hearthstone if the player is not casting the spell himself the targets will always be random. So for example if the Reno hero power played Fireball, it can choose any target on the field. And spells with specific targets like shadow of Death will target one of the 5 attack minions or do nothing if there are no 5 attack minions.
In playing a few games against mages running this one, it is a great board wipe, and mages have a variety of ways to survive to turn 10. The random spell is just RNG. Spells are not mage-only. I watched my board get wiped by a twisting nether, but also saw this pull many useless spells too. In general, spells are better for the person casting them than the opponent, so on average, this will benefit the mage player... but there’s always that chance of backfiring spectacularly.
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Why do I get the feeling that we be forced to play this card by the meta regardless of how much we may dislike the hero power.
Because that's what is going to happen.
I 100% agree with you and I've been echoing the same thing ( not in the forms ) for a long while now. Whoever is in charge of the Mage cards ( if there is one ) they need to be fired.
Do we know if the battlecry applies only to minions on board and NOT also to ones in hand or in your deck? I known the later ‘seems’ crazy but what if....
I think is applied also to your card collection : *POOF!*
Yeah It's Board only, might be the beggining of Future Cards bringing in this 'Silence+Destroy' style removal who knows. I'm looking forward to goofing around with Yogg~Reno, but I don't see this Card Pulling many Miracle Wins...
https://youtu.be/0JeRVvnIVoo has full reveal of the Card.
I got him in my hand in Tavern Brawl last week but the game didn't last long enough to play him.
Twisting Nether also says "all minions" and only affects the field. I believe if it affected the deck and hand too, the card would also say "wherever they are" (similar to Flick).
This hero power is fire
You know the answer without asking dumb questions to seek attention.
No it is not. His hero power is "At the start of your turn cast a random spell." I am looking at it right now.
Right? I hate when people do this crap. "Yes, it makes all minions disappear ton everywhere, so that only spells remain in both decks." Common sense is lost on people
Remove minions in play not in hand /deck. Tested twice.
Trash tier card.
It is expensive, 10 manas hero card in a class lacking survavility, you can't reach 10 manas vs any aggro or midrange deck with mage, especially vs druid spam minions all the time in token or cheating big ones in mid game.
It is unreliable, too many spells can backfire in late game, even good ones drawing cards, after you play a 10 manas card you don't want to draw much.
Other classes play 7, 8, 9 or 10 manas card can win the game in the same turn or setup to win in the next one, like Galakrond, for mage a 10 manas card can backfire easily.
It is just not fair, mage have the worst quest, the weakest sidequests, outdated mass removals and now the more pathetic weak hero card ever made.
Buffs the class need now:
Reno hero card cost reduced to 7 manas.
Revert all the nerfs was done, mage don't have weapons or lackeys, give her a least powerful spells.
Well, we should start to speak the only language Bli$$ard understand. Stop buying this shit, stop buying any of there fkn bundles, cards and whatnot. Perhaps they gonna start to put some effort in their shitty game. The lot of fun i had during the last years disappeard *poof* nearly completly.
At least now we have Legends of Runeterra so i dont need to play this rng shit fiesta anymore
So... is the hero power as bad as we thought? Technically it says random spells but not random targets. Does there seem to be any non-randomness in the targeting of the random spells?
I know that it's highly unlikely, but I will try to get him into play later today.
uhh what? as a general rule in Hearthstone if the player is not casting the spell himself the targets will always be random. So for example if the Reno hero power played Fireball, it can choose any target on the field. And spells with specific targets like shadow of Death will target one of the 5 attack minions or do nothing if there are no 5 attack minions.
Random spells with random targets, if a least you discover the spells will be cast with random targets the backfire can be avoided but the way the card work it is just trash.
You can deal with random stuff when the cost is low, like Animal Companion or Lightning Storm, but a 10 manas hero card should be something much more powerful and reliable, just compare with warlock DK or the hunter one, this card should cost 7 manas at maximum.
I'm still new.
In playing a few games against mages running this one, it is a great board wipe, and mages have a variety of ways to survive to turn 10. The random spell is just RNG. Spells are not mage-only. I watched my board get wiped by a twisting nether, but also saw this pull many useless spells too. In general, spells are better for the person casting them than the opponent, so on average, this will benefit the mage player... but there’s always that chance of backfiring spectacularly.