maybe in Highlander Priest? idk. I hope blizz gives Priest some great cards, so people wont play Ressurect Priest only. Because its only competitive option, well Highlander too, but not many ppl want to play it.
You do have a chance to low roll. And 2 Health minions are not that great because you get an average 3 drop with NO battlecry synergies.
60 2 drop minions with Battlecry effects. Some good to bypass, but most not good to pass it up.
Again, I count about 26 minions with 1 Health. Not good at all.
The Discover helps a bit to even out the average results, which is a minion with 2 or 3 health. No battlecry and the deathrattles are not that great unless you have some synergies with them.
So unless I am wrong, these 2 drops come from all classes, and I think you may have missed those. That should severely alter your perception of this card, I would think.
You do have a chance to low roll. And 2 Health minions are not that great because you get an average 3 drop with NO battlecry synergies.
60 2 drop minions with Battlecry effects. Some good to bypass, but most not good to pass it up.
Again, I count about 26 minions with 1 Health. Not good at all.
The Discover helps a bit to even out the average results, which is a minion with 2 or 3 health. No battlecry and the deathrattles are not that great unless you have some synergies with them.
So unless I am wrong, these 2 drops come from all classes, and I think you may have missed those. That should severely alter your perception of this card, I would think.
You can't discover cards from other classes, unless specifically stated (something like Hench-Clan Burglar).
So you will only have Priest and Neutral minions to choose from.
If that is true, it does limit the bad 2 cost minions. Which now that I think about it, makes sense with other class based discover cards.
I am not sure if this is better or worse then. I guess on average, it's a decent card in some decks, but I don't think there is a home for it right now.
I do think the RNG is still too far ranging to give you the confidence to throw this in your deck on purpose. I do think that getting this off of the Lackey that discovers a spell is a great choice many times.
Its 2 cards in one. A random 2 drop combined with the Lackey that gives +2 Health (but in this case +3) in one card. Is that good enough to put in your deck on purpose?
Maybe in a Highlander style deck where you need to generate more value, but no existing Priest decks have room to play this card.
Resurrect doesn't want this because it could dilute their resurrect pool. Inner Fire Combo has better cards and is a highly tuned deck already.
Dragon/Invoke Priest is also too restrictive as it is.
Now if they didn't nerf Discover and it still gave a bonus to Priest minions, I think this card would be very very playable. Perhaps even really good.
For example, getting Lightwell is pretty darned good against aggro.
5 Health is good for a 3 drop, but with the power creep lately and the fact that alot of minions have rush, the minion you find is probably far worse than playing a 3 drop with 5 Health already. Why throw this card into your deck unless you need spell synergy?
3 drops that I would rather play are Injured Blademaster and Circle of Healing.
Bronze Gatekeeper and it has magnetize and taunt so this can get attached to my 2 drop Mech deathrattle if my opponent ignores it.
Hell I could play a Silence Priest and Arcane Watcher instead for a 5/6.
How about Ornery Tortoise and then heal myself with Quest Priest because my opponent hasnt attacked me yet.
Imagine comparing this to pre-nerf Corridor Creeper...
maybe in Highlander Priest? idk. I hope blizz gives Priest some great cards, so people wont play Ressurect Priest only. Because its only competitive option, well Highlander too, but not many ppl want to play it.
its better than it looks... when you get it off invoke or other card generation on curve.
View it as health is irrelevant and taunt/attack is all that matters and you are good.
these cards are gonna be added to game or are just dungeon cards?
The end is coming!
Blizzard hate Priest!? People remenber the last years for Paladin!? This in comparison is pure love...!
4/7 Millhouse Manastorm
2/4 Evasive Chimaera (poison)
And more.
You forgot to add minions from other classes. There are far more 2 drops in Standard right now.
I count about 57 class based 2 drops, then you throw in neutral minions. I redid my math, I think I may have double counted for some reason.
I got about 135 2 drops in Standard.
https://playhearthstone.com/en-us/cards?set=standard&manaCost=2&type=minion&collectible=1
You do have a chance to low roll. And 2 Health minions are not that great because you get an average 3 drop with NO battlecry synergies.
60 2 drop minions with Battlecry effects. Some good to bypass, but most not good to pass it up.
Again, I count about 26 minions with 1 Health. Not good at all.
The Discover helps a bit to even out the average results, which is a minion with 2 or 3 health. No battlecry and the deathrattles are not that great unless you have some synergies with them.
So unless I am wrong, these 2 drops come from all classes, and I think you may have missed those. That should severely alter your perception of this card, I would think.
You can't discover cards from other classes, unless specifically stated (something like Hench-Clan Burglar).
So you will only have Priest and Neutral minions to choose from.
If that is true, it does limit the bad 2 cost minions. Which now that I think about it, makes sense with other class based discover cards.
I am not sure if this is better or worse then. I guess on average, it's a decent card in some decks, but I don't think there is a home for it right now.
I do think the RNG is still too far ranging to give you the confidence to throw this in your deck on purpose. I do think that getting this off of the Lackey that discovers a spell is a great choice many times.
Its 2 cards in one. A random 2 drop combined with the Lackey that gives +2 Health (but in this case +3) in one card. Is that good enough to put in your deck on purpose?
Maybe in a Highlander style deck where you need to generate more value, but no existing Priest decks have room to play this card.
Resurrect doesn't want this because it could dilute their resurrect pool. Inner Fire Combo has better cards and is a highly tuned deck already.
Dragon/Invoke Priest is also too restrictive as it is.
Now if they didn't nerf Discover and it still gave a bonus to Priest minions, I think this card would be very very playable. Perhaps even really good.
For example, getting Lightwell is pretty darned good against aggro.
It is true.
And as I've said - card is fine, but it needs a deck. Deck isn't really there now.
I think people might think this is worse than it actually is.
5 health is very high for a 3 drop. Priests also love high-health minions.
5 Health is good for a 3 drop, but with the power creep lately and the fact that alot of minions have rush, the minion you find is probably far worse than playing a 3 drop with 5 Health already. Why throw this card into your deck unless you need spell synergy?
3 drops that I would rather play are Injured Blademaster and Circle of Healing.
Bronze Gatekeeper and it has magnetize and taunt so this can get attached to my 2 drop Mech deathrattle if my opponent ignores it.
Hell I could play a Silence Priest and Arcane Watcher instead for a 5/6.
How about Ornery Tortoise and then heal myself with Quest Priest because my opponent hasnt attacked me yet.
WTH, I can't find this card in the game. Not finding via crafting page... not wild or standard... what gives? Why can't I craft this?
Because adventure cards can't be crafted unless you already obtained them from the adventure or until they rotated out of Standard.
You can only have it if you purchase the adventure