You have never played a CCG/TCG before, have you? A card in your deck is worth absolutely nothing. You both have 5 cards. You play Malorne and he plays BGH, now you have 4 cards and he has 5. Also, he has a board and you don't. You don't just magically make up for the card and tempo loss from your Malorne play.
Yes and i'm stuck at rank 24 and you know the game better than me, i know, i know, BGH is life, BGH is everything.
If a card in you deck is worth nothing, what's the point of drawing more cards ? Why does Druid ramp almost always reach Fatigue in control vs control matchup ? Why is Tracking a dangerous card to use ? Why don't you play a deck with 5 cards instead of 30 ?
He doesn't have board just because he BGH your minion, because you know, the game doesn't start turn 7. And he definitely doesn't have board control against ramp druid with a 4/2 minion.
People should really stop about that BGH bullshit. I guess control warriors suck because BGH destroys Geddon, Alex, Grommash and Ragnaros.
Of course if the opponent wins because of that single BGH move, one more card in your deck isn't worth it. But if you don't die next turn, and you WON'T die next turn as a ramp druid, this is totally worth it.
To be fair though, all those cards you listed for control warrior have an immediate effect after they're played. BGH removes the threat, but it's already had an impact on the game. When Malorne drops he's a threat that has to be dealt with, but he hasn't changed anything by simply landing on the board.
You have never played a CCG/TCG before, have you? A card in your deck is worth absolutely nothing. You both have 5 cards. You play Malorne and he plays BGH, now you have 4 cards and he has 5. Also, he has a board and you don't. You don't just magically make up for the card and tempo loss from your Malorne play.
Now i just need to ask you, Have you ever played a CCG/TCG before? Because in most CCG/TCG there is plenty of interaction with you deck, Hell in yu-gi-oh/mtg there are so many search options your deck/library its almost like a giant extra hand!
Quick google search: Apparently in MTC there are only 387 cards that let you search something from your deck...
It's really not. The discards from Tracking do not matter in the slightest unless you go to fatigue. The 2 cards you discarded could just as well have been the last 2 cards in your deck, and you would have never drawn them anyway.
Except that if Tracking shows you these cards, it means they were the next to draw and not the last 2 cards in you deck. And when Tracking forces you to make a choice between Savannah Highmane, Hunter's Mark and Kill Command, i wouldn't say "i doesn't matter in the slightest" because you just lost the game unless you call kill your opponent next turn.
Anyway, on topic, Malorne is a great card and BGH won't change that because we're talking about ramp druid there. Go ahead and just kill my Malorne with BGH, get the board control with a 4/2 minion, PLEASE do it, my other 7-8-9 mana minions will enjoy to crush you.
This is true. BGHing Malorne means that there's one less BGH available for the Rag that's about to this the board, or even a possible 10/5 War if you decide to go that route.
I feel like alot of people forget about Innervate. The amount of times I end up drawing an innervate past turn 7 is uncanny. I see Malorne + Innervate + DotC/Sludge/Loatheb/Faceless/Swipe happening often enough for this card to be playable late game.
Also, turn 7 in ramp druid is often not too late for a card that doesn't have a huge effect on the board. (Its still important, but I don't think as much). IMO simply having huge, badass threats that you opponent is forced to deal with all game is pretty much what Ramp D is about.
I prefer Malorne to be BGH'd over my Ragnaros, or silenced over my Ysera. He demands removal because of how much damage he deals. Yes, BGH is good, but I don't know why people will run 2 still. If you get both very early, that's some very dead weight in your hand.
Also, if they have played BGH but have not played a Black Knight yet, I do sometimes go with the 10/5 Ancient of War (obviously if they don't have the board presence to deal with that). This does open up that opportunity, and if you're lucky, a couple turns later Malorne will come out again. That's a lot of heat for an opponent to deal with late game, control deck or not.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
Not to mention i'll probably include Mech-Bear-Cat and Mogor the Ogre (not sure about this one) in my ramp deck, just because they are perfect targets for BGH and good cards on their own. So really, i won't care about BGH, I won't even care about priests with BGH x2 and SW:Death x2.
How doesMalorne work with fatigue? If I take 4 fatigue damage, and am poised to take 5 the next turn, then Malorne gets shuffled into my deck. I draw him, then what? Do I take 1, or 5 fatigue damage on the next draw?
How doesMalorne work with fatigue? If I take 4 fatigue damage, and am poised to take 5 the next turn, then Malorne gets shuffled into my deck. I draw him, then what? Do I take 1, or 5 fatigue damage on the next draw?
I was messing around with my Hunter deck and got a Malorne via my Webspinner. I had Baron Rivendare in play and decided to see what would happen. I Explosive Shot my Malorne and ran him into The Innkeeper's Chillwind Yeti. There was only 1 shuffling animation, and I was disappointed at first, but decided to see if I would draw 1 or 2 of them. I drew 2!
One of the devs on twitter said otherwise, but that wouldn't make any sense to me (regarding Malorne + Rivendare). The deathrattle happening twice should, by all accounts, shuffle two Malornes into your deck. I see no reason this shouldn't apply.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
I was messing around with my Hunter deck and got a Malorne via my Webspinner. I had Baron Rivendare in play and decided to see what would happen. I Explosive Shot my Malorne and ran him into The Innkeeper's Chillwind Yeti. There was only 1 shuffling animation, and I was disappointed at first, but decided to see if I would draw 1 or 2 of them. I drew 2!
Interesting as I thought they said it wasn't going to work this way.
I don't stream or record my games, but I do have 2 screenshots of my deck containing 5 cards prior to his death, and then 7 cards afterwards. If only I could figure out why I can't upload them!
"The file provided is too large. Please provide a file less than 1 GB."
The screenshots are much, much smaller than 1 GB...they're both about half a MB.
A hunter just played this card on me during ranked play. This HAS TO BE an error on Blizzards part. The hunter must have drawn it from Webspinner. That is very poor coding by Blizzard. This card should not be in anything but arenas until GvG is released.
I haven't been able to make Malorne work in my ramp druid. If we are to believe that his deathrattle is amazing, we also have to assume that Recycle is useless.
If Recycle is good removal, then Malorne's deathrattle is not that great.
I don't have Malorne yet, but I was considering my 7+ drops to be Lore x 2, War x 1, Malorne, and Ragnaros. I'm just worried that's too much haha. I might drop an Ancient of War for Troggzor (whom I have crafted already). I'm using Troggzor so far in my deck and he works pretty well actually. He can be played around kinda easily too though.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
I would probably run Malorne over one War. It really depends on how the meta shakes out. I've been playing with recycle and it's worked out so far except when I have to use it really late game (like against priest). Then it's pretty much useless as they only have 2-5 cards left in their deck and the chance of them drawing and playing Rags again is pretty high. Of course I had already lost by that point anyway. . .
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To be fair though, all those cards you listed for control warrior have an immediate effect after they're played. BGH removes the threat, but it's already had an impact on the game. When Malorne drops he's a threat that has to be dealt with, but he hasn't changed anything by simply landing on the board.
Now i just need to ask you, Have you ever played a CCG/TCG before?
Because in most CCG/TCG there is plenty of interaction with you deck,
Hell in yu-gi-oh/mtg there are so many search options your deck/library its almost like a giant extra hand!
Quick google search: Apparently in MTC there are only 387 cards that let you search something from your deck...
When one s just isn't enough.
This is true. BGHing Malorne means that there's one less BGH available for the Rag that's about to this the board, or even a possible 10/5 War if you decide to go that route.
I feel like alot of people forget about Innervate. The amount of times I end up drawing an innervate past turn 7 is uncanny. I see Malorne + Innervate + DotC/Sludge/Loatheb/Faceless/Swipe happening often enough for this card to be playable late game.
Also, turn 7 in ramp druid is often not too late for a card that doesn't have a huge effect on the board. (Its still important, but I don't think as much). IMO simply having huge, badass threats that you opponent is forced to deal with all game is pretty much what Ramp D is about.
I prefer Malorne to be BGH'd over my Ragnaros, or silenced over my Ysera. He demands removal because of how much damage he deals. Yes, BGH is good, but I don't know why people will run 2 still. If you get both very early, that's some very dead weight in your hand.
Also, if they have played BGH but have not played a Black Knight yet, I do sometimes go with the 10/5 Ancient of War (obviously if they don't have the board presence to deal with that). This does open up that opportunity, and if you're lucky, a couple turns later Malorne will come out again. That's a lot of heat for an opponent to deal with late game, control deck or not.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Man, you linked all those priest cards. I think priest got WAY stronger with their class cards while Druid stays the same/actually got weaker. So sad.
How doesMalorne work with fatigue? If I take 4 fatigue damage, and am poised to take 5 the next turn, then Malorne gets shuffled into my deck. I draw him, then what? Do I take 1, or 5 fatigue damage on the next draw?
Fatigue doesn't reset.
Dunno if it's been posted yet, but Malorne + Baron Rivendare = 2 Malornes!
I was messing around with my Hunter deck and got a Malorne via my Webspinner. I had Baron Rivendare in play and decided to see what would happen. I Explosive Shot my Malorne and ran him into The Innkeeper's Chillwind Yeti. There was only 1 shuffling animation, and I was disappointed at first, but decided to see if I would draw 1 or 2 of them. I drew 2!
One of the devs on twitter said otherwise, but that wouldn't make any sense to me (regarding Malorne + Rivendare). The deathrattle happening twice should, by all accounts, shuffle two Malornes into your deck. I see no reason this shouldn't apply.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Interesting as I thought they said it wasn't going to work this way.
I don't stream or record my games, but I do have 2 screenshots of my deck containing 5 cards prior to his death, and then 7 cards afterwards. If only I could figure out why I can't upload them!
"The file provided is too large. Please provide a file less than 1 GB."
The screenshots are much, much smaller than 1 GB...they're both about half a MB.
I just got this card off of a web spinner! G vs G isn't even out. Didn't get a chance to play it though cuz I had fatal. It was ranked.
A hunter just played this card on me during ranked play. This HAS TO BE an error on Blizzards part. The hunter must have drawn it from Webspinner. That is very poor coding by Blizzard. This card should not be in anything but arenas until GvG is released.
NO WAY should webspinner grant unreleased cards.
Since I got thst from web spinner, I'm curious what I can get off of Warlock's Bane of Doom.
Nothing new, Bane of Doom hasn't changed and is as crappy as it used to be.
I haven't been able to make Malorne work in my ramp druid. If we are to believe that his deathrattle is amazing, we also have to assume that Recycle is useless.
If Recycle is good removal, then Malorne's deathrattle is not that great.
Troggzor the Earthinator is much more of a threat on the board than Malorne. Even Sneed's Old Shredder makes your opponent more nervous.
This is what I'm running now - with great success.
I don't have Malorne yet, but I was considering my 7+ drops to be Lore x 2, War x 1, Malorne, and Ragnaros. I'm just worried that's too much haha. I might drop an Ancient of War for Troggzor (whom I have crafted already). I'm using Troggzor so far in my deck and he works pretty well actually. He can be played around kinda easily too though.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
I would probably run Malorne over one War. It really depends on how the meta shakes out. I've been playing with recycle and it's worked out so far except when I have to use it really late game (like against priest). Then it's pretty much useless as they only have 2-5 cards left in their deck and the chance of them drawing and playing Rags again is pretty high. Of course I had already lost by that point anyway. . .