I feel like this card is good but what's being overlooked is that the mine doesn't matter if you kill the warrior before you draw it, and a 6/5 for 6 that doesn't do anything the turn it's played is pretty crap VS aggro. All the "best card in the game/OP" stuff seems a bit over the top for a card that's fairly terrible against half the decks in the format
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"I hate Hearthstone. This game is a joke. Let's go play a real game." - Xixo on me beating him with his own face hunter list
I feel like this card is good but what's being overlooked is that the mine doesn't matter if you kill the warrior before you draw it, and a 6/5 for 6 that doesn't do anything the turn it's played is pretty crap VS aggro. All the "best card in the game/OP" stuff seems a bit over the top for a card that's fairly terrible against half the decks in the format
Given that the mine gets randomly shuffled anywhere in your opponent's deck it might be decent against aggro decks as well(though likely not as consistent).
I still don't think it'd be that good against aggro even if the mine is drawn soon.
Scenario 1: You play the card early. The mine is drawn immediately. The aggro deck takes 10 damage to the face. Since you're playing control Warrior you probably haven't done any damage to the aggro deck this early, and you're still trying to stabilize. Now the aggro deck is at 20 instead of 30 and you're still trying to stabilize.
Scenario 2: You play the card early. The mine is drawn later in the game. Either you're dead or you already won if the game has gone on this long.
Scenario 3: The card clogs up your hand and you can't play it since you need to play other things to not die. Either you die or you stabilize and you win anyway without having to play it.
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"I hate Hearthstone. This game is a joke. Let's go play a real game." - Xixo on me beating him with his own face hunter list
Well, to be honest, did you really enjoy getting rushed to death by Zoo as they kept refilling the board via their damn Life Tap?
Did you really enjoy Miracle Rogues as they vomited out their entire deck with Auctioneer, stalling the entire game for a damn Leeroy/Malygos/Stealthed Cold Blood combo?
Did you really enjoy your Druid opponent cycling through their deck with Ancient of Lore, WIld Growth, and Wrath in order to fish for their damn Savage Roar combo, even after all the trouble you've gone through to finally regain board control against the Druid?
Did you really enjoy your Hunter opponent topdecking the final Kill Command they needed to burst you down via Cult Master plus UTH/Snake Trap?
Did you really enjoy Shockadin refilling their hand with that Divine Favor as they continued to face smash with you with Charge minions?
And did you really enjoy Handlock summoning their Drakes and Giants early as they did nothing but Life Tap for at least the first 3 turns?
This Iron Juggernaut is just what we needed to punish the above classes for trying to outdraw us or combo us to death.
People overestimate this card. Its 6/5 for 6 which is way worse than Ogre, with ability that doesnt hit in 70% of games.
Yo dude, you heard of fire elemental, 6 mana 6/5 deal 3 damage to a minion and is widely considered a great card, this is the same except more fun, and more likely to cause some untimely deaths :')
Yeah fire elemental is great. Maybe because he deals 3 damage immediately on my choice, and not shuffle random pyro in enemy deck which most likely never hit.
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If this denies a card draw then it might be the best card in the game. Seriously wow.
it doesnt. Mine comes attached to real card.
Confirmed?
Jeeves + this = lols
I feel like this card is good but what's being overlooked is that the mine doesn't matter if you kill the warrior before you draw it, and a 6/5 for 6 that doesn't do anything the turn it's played is pretty crap VS aggro. All the "best card in the game/OP" stuff seems a bit over the top for a card that's fairly terrible against half the decks in the format
"I hate Hearthstone. This game is a joke. Let's go play a real game." - Xixo on me beating him with his own face hunter list
yes
Source?
The wording looks like, it puts a card that explodes for 10 damage.
It doesn't say it is attached to a card, it says "shuffle a mine..."
Turn 8: This + Youthful Brewmaster -- Kill an enemy minion with Gorehowl
Turn 9: This + Youthful Brewmaster -- Kill an enemy minion with Gorehowl
Turn 10: This.
"Heh. Well Played!"
Denies card draw and deals a pyroblast, for a battlecry. If they brew it twice it's like instant win, doesn't seem that gimmicy to me?
4 pandas the rest control? Denying card draw is just as powerful as the slight loss from running pandas.
The perfect rng with this is just flat out ridiculous imagine their next two turns are 20 damage? Wow.
I still don't think it'd be that good against aggro even if the mine is drawn soon.
Scenario 1: You play the card early. The mine is drawn immediately. The aggro deck takes 10 damage to the face. Since you're playing control Warrior you probably haven't done any damage to the aggro deck this early, and you're still trying to stabilize. Now the aggro deck is at 20 instead of 30 and you're still trying to stabilize.
Scenario 2: You play the card early. The mine is drawn later in the game. Either you're dead or you already won if the game has gone on this long.
Scenario 3: The card clogs up your hand and you can't play it since you need to play other things to not die. Either you die or you stabilize and you win anyway without having to play it.
"I hate Hearthstone. This game is a joke. Let's go play a real game." - Xixo on me beating him with his own face hunter list
1) Free pyroblast
2) Deny one draw from your opponent when he draws the mine. Give you 1 card advantage for sure, sweet!
Well, to be honest, did you really enjoy getting rushed to death by Zoo as they kept refilling the board via their damn Life Tap?
Did you really enjoy Miracle Rogues as they vomited out their entire deck with Auctioneer, stalling the entire game for a damn Leeroy/Malygos/Stealthed Cold Blood combo?
Did you really enjoy your Druid opponent cycling through their deck with Ancient of Lore, WIld Growth, and Wrath in order to fish for their damn Savage Roar combo, even after all the trouble you've gone through to finally regain board control against the Druid?
Did you really enjoy your Hunter opponent topdecking the final Kill Command they needed to burst you down via Cult Master plus UTH/Snake Trap?
Did you really enjoy Shockadin refilling their hand with that Divine Favor as they continued to face smash with you with Charge minions?
And did you really enjoy Handlock summoning their Drakes and Giants early as they did nothing but Life Tap for at least the first 3 turns?
This Iron Juggernaut is just what we needed to punish the above classes for trying to outdraw us or combo us to death.
Can you imagine a control warrior winning an tourney with this card. :D
Crowd goes wild! Outskilled.
Zeriyah confirmed this doesn't block draw:
https://twitter.com/cm_zeriyah/status/539898302418804737
(includes card pic)
I feel like this is so OP its not OP.
That RNG tho. BroncsRoc#1880
People overestimate this card. Its 6/5 for 6 which is way worse than Ogre, with ability that doesnt hit in 70% of games.
This will replace Loatheb in most Control Warriors.
If you still believe in deck emptying miracles, this on the field will destroy those beliefs.
Yeah fire elemental is great. Maybe because he deals 3 damage immediately on my choice, and not shuffle random pyro in enemy deck which most likely never hit.