1/4 is simply not good enough to take up a deck slot, sadly. If you are going to play cards that buff other cards, you might as well buff good cards, no?
Ever played Shaman ? 0/3 totems ? Not good enough ? Warrior and armorsmith ? Not good enough ?
Turn 3 Hobgoblin, turn 4 Mistress of Pain + Demonfire, now you got a 5/8 minion that heals you for 5 everytime it hits or gets hit, at freaking turn 4. Silence ? Nice now your bigger minions are safe.
You maybe want to buff her more than "already good minions" because when buffed it does more for you than "buffed already good minions". The bigger, the better.
On its own, this is definitely be too weak be good, the 1/4 stats aren't great, but combined with some other cards, (Demonfire), it could end up being one of the best healing cards in the game. It healing both on attack and defense is significant. Great design for the class due to its hero power as well.
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Favorite class: keeping all 9 of them equal in level.
1/4 is simply not good enough to take up a deck slot, sadly. If you are going to play cards that buff other cards, you might as well buff good cards, no?
Ever played Shaman ? 0/3 totems ? Not good enough ? Warrior and armorsmith ? Not good enough ?
Turn 3 Hobgoblin, turn 4 Mistress of Pain + Demonfire, now you got a 5/8 minion that heals you for 5 everytime it hits or gets hit, at freaking turn 4. Silence ? Nice now your bigger minions are safe.
Armorsmith is a pretty bad card with 1 week left of competitive play.
lol Armorsmith is not a bad card with 1 week of play. I just had it out with a Acolyte of Pain. The next turn I played a Siege Engine with a whirlwind. Every tick of that Armorsmith put my Siege Engine up an attack. It got pretty awesome.
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Armorsmith is a pretty bad card with 1 week left of competitive play.
You maybe want to buff her more than "already good minions" because when buffed it does more for you than "buffed already good minions". The bigger, the better.
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On its own, this is definitely be too weak be good, the 1/4 stats aren't great, but combined with some other cards, (Demonfire), it could end up being one of the best healing cards in the game. It healing both on attack and defense is significant. Great design for the class due to its hero power as well.
Favorite class: keeping all 9 of them equal in level.
I just played a game where a Priest stole my Mistress of Pain with a Thoughtsteal. The Priest then played an Auchenai Soulpriest and ran the Mistress of Pain into my minion. Due to the combo of the Auchenai Soulpriest and the Mistress of Pain the Priest took 1 damage repeatedly until it died. Best game ever.
lol Armorsmith is not a bad card with 1 week of play. I just had it out with a Acolyte of Pain. The next turn I played a Siege Engine with a whirlwind. Every tick of that Armorsmith put my Siege Engine up an attack. It got pretty awesome.