With windfury every +1 attack could be +2 if you are attacking your opponent directly. I am not saying it should replace 2 Chillwind Yeti But deffentaly worth a try if it can fit you mana balance.
The problem, in constructed at least, is that it has a bullseye on it. Yea it's not bad for a priest since it's in the magic 4 range but best case scenario you get a could trade out of it. You'll rarely ever get the full 8+ damage of the card unless you're opponent has no control answer in which case they're pretty boned to begin with.
I like the Harpy especially in druid decks where you can get it out on turn 4. It puts a big target on the board and is a huge target for removal but can be awesome if it lives long enough to attack especially with a pump up.
the minions with windfury has very low stats thats why ppl dont like to pick it in arena however in constructed i think u can make it work with some buffs but still i would rather make a combo deck around farseer which is a lower cost minion with better stats for its mana cost...
Except that buffing any minion is usually a bad move due to a card disadvantage since an opponent can use 1 card it and using 2 still keeps you even.
buff cards should be used on totems etc. for max value but depending on whats on the board it can be a good finisher with some buff. but why would i want a finisher without charge?
When the beta first came out I was picking them a lot in arena. What I noticed was that they are a huge threat, they don't often survive to get to attack, another thing is a silence turns them in to an expensive yeti. They end up being good bait for removal spells that is it though.
the fact that it costs 6, why play it when u could just play yeti. windfury is a underwhelming mechanic which is only good in optimal, situaltional areas. 4/5 for 4? great 4/5 for 6? meh..lets break it down like this u have 2 spots open in your deck right? and u want to add 2 6 drops? how would you justify adding harpy over commander? or azure drake? windrunner?..just better cards for 5 or 6 then harpy..
When the beta first came out I was picking them a lot in arena. What I noticed was that they are a huge threat, they don't often survive to get to attack, another thing is a silence turns them in to an expensive yeti. They end up being good bait for removal spells that is it though.
Sounds like you were talking about Cairne for a bit, and maybe there's a loose comparison that can be made. Although, Cairne has much more safety versus numerical damage/spells. If they're silenced they both sit at Yeti stats and a Hex/Poly has no difference. Things like Fireball, Starfire, attacking with minions, etc are what make Cairne incredibly resilient.
I think this is one of the best Anti-Priest cards.
Chillwind Yeti is 4 for a 4/5.
Windfury Harpy is 6 for 4/5 with wind fury.
With windfury every +1 attack could be +2 if you are attacking your opponent directly. I am not saying it should replace 2 Chillwind Yeti But deffentaly worth a try if it can fit you mana balance.
The problem, in constructed at least, is that it has a bullseye on it. Yea it's not bad for a priest since it's in the magic 4 range but best case scenario you get a could trade out of it. You'll rarely ever get the full 8+ damage of the card unless you're opponent has no control answer in which case they're pretty boned to begin with.
I like the Harpy especially in druid decks where you can get it out on turn 4. It puts a big target on the board and is a huge target for removal but can be awesome if it lives long enough to attack especially with a pump up.
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the minions with windfury has very low stats thats why ppl dont like to pick it in arena however in constructed i think u can make it work with some buffs but still i would rather make a combo deck around farseer which is a lower cost minion with better stats for its mana cost...
Except that buffing any minion is usually a bad move due to a card disadvantage since an opponent can use 1 card it and using 2 still keeps you even.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
5 health is pretty respectable, even if it's at 6 mana. I wouldn't necessarily call it a bad card with some classes - Shaman and Warrior come to mind.
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buff cards should be used on totems etc. for max value but depending on whats on the board it can be a good finisher with some buff. but why would i want a finisher without charge?
When the beta first came out I was picking them a lot in arena. What I noticed was that they are a huge threat, they don't often survive to get to attack, another thing is a silence turns them in to an expensive yeti. They end up being good bait for removal spells that is it though.
the fact that it costs 6, why play it when u could just play yeti. windfury is a underwhelming mechanic which is only good in optimal, situaltional areas. 4/5 for 4? great 4/5 for 6? meh..lets break it down like this u have 2 spots open in your deck right? and u want to add 2 6 drops? how would you justify adding harpy over commander? or azure drake? windrunner?..just better cards for 5 or 6 then harpy..
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Sounds like you were talking about Cairne for a bit, and maybe there's a loose comparison that can be made. Although, Cairne has much more safety versus numerical damage/spells. If they're silenced they both sit at Yeti stats and a Hex/Poly has no difference. Things like Fireball, Starfire, attacking with minions, etc are what make Cairne incredibly resilient.
Just something to point out.
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You're not going crazy, I edit 2~3 times each post