This card seems terrible, 5 mana for 6 damage is kind of meh to begin with, but to have it split between a minion and face makes it even worse.
Edit: It's probably a bit stronger than I initially gave it credit for simply because it's a Hunter card. I was thinking about it from the perspective of other classes since I don't play hunter. The poster below me put it best.
I would understand 4-mana but 5-mana? too expensive!
Exactly, but the case is would you rather play this or mult-shot to deal with more minions. The only deck this card would see play in is a hunter deck with little to no beasts so Kill command is cheaper but does not deal its full potential and mult-shot deals with 2 minions. such a weird card
This card seems terrible, 5 mana for 6 damage is kind of meh to begin with, but to have it split between a minion and face makes it even worse.
I don't think it splits, I think it's simultaneous damage, ie. 3 to both. It's a helluva card if the Hunter is ahead in board control.
Yeah. If they could fit in all of their current deck AND put this card in then it would be great.
As is though, I can't see what they would want to give up to put this thing in. Especially in a 'pass turn' way. Note that at turn 5, you're giving up your hero power to use it, so it's really 3 to a minion, 1 to the face for 3 mana. It would have to be about turn 9 to be able to do this, AND make a normal minion drop, AND hero power together.
Too expensive and with anti-huinter and anti-aggro cards on the way, hunter doesn't need a card like this.
Too expensive. If you're playing super aggro you can't risk running 5-drop situational spells and if you're playing midrange/control actual 5-drops are way better
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"I hate Hearthstone. This game is a joke. Let's go play a real game." - Xixo on me beating him with his own face hunter list
I really like this card, hunter can have some serious burst when you combine it's minion,hero power and weapons. This will be another card to look out for, it can get that extra 3 dmg you may need to finish the opponent off next turn, and it may help remove a threat that is on the board(whether that be a threat to your face or your minions).
Just a thought for those of you thinking this is somehow going to get added to hunter meta. Explosive shot has this cost and has way more board presence since it answers most turn 4 minions. This answers next to nothing for turn 4 or 5 and it actually has about turn 3 mana value if you think about it in terms of balancing a mind blast and an arcane shot out.
lol for 5 mana I bet you can do a while lot more than just a pitiful 3 damage to the face. ie: Hero power -> arcane shot already out damages this. On the other hand, 3 damage to a minion is not good enough of a hard removal to play onto a simple 3 health minion for 5 mana.
Lol, the first few people were like ohh nuu this is gonna kill ussssss. No because there is so much worse a hunter can do with 5 mana than this. Not to mention if they end up stuck with this from turn 1-5 its lost tempo right there. Its an attempt to appease both face burn and control, but 'versatility' has its obvious tradeoffs.
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Well, another awesome card for hunters.
Do they need more? Was Hunter missing more f*ing burn?
This card seems terrible, 5 mana for 6 damage is kind of meh to begin with, but to have it split between a minion and face makes it even worse.
Edit: It's probably a bit stronger than I initially gave it credit for simply because it's a Hunter card. I was thinking about it from the perspective of other classes since I don't play hunter. The poster below me put it best.
In any other class this card would be terrible.
But this is a hunter card. Why. Why more burn. WHY... SERIOUSLY BLIZZARD WHY!!!
I don't think it splits, I think it's simultaneous damage, ie. 3 to both. It's a helluva card if the Hunter is ahead in board control.
This card is pretty bad. It is too expensive for removal and does not do enough burn damage, I do not know what they were thinking with this.
I am Ozymandias, King of Kings
I dont think this card is good enough, expensive removal for small minions only to do a little face damage.
Exactly, but the case is would you rather play this or mult-shot to deal with more minions. The only deck this card would see play in is a hunter deck with little to no beasts so Kill command is cheaper but does not deal its full potential and mult-shot deals with 2 minions. such a weird card
I am Ozymandias, King of Kings
Yeah. If they could fit in all of their current deck AND put this card in then it would be great.
As is though, I can't see what they would want to give up to put this thing in. Especially in a 'pass turn' way. Note that at turn 5, you're giving up your hero power to use it, so it's really 3 to a minion, 1 to the face for 3 mana. It would have to be about turn 9 to be able to do this, AND make a normal minion drop, AND hero power together.
Too expensive and with anti-huinter and anti-aggro cards on the way, hunter doesn't need a card like this.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Too expensive. If you're playing super aggro you can't risk running 5-drop situational spells and if you're playing midrange/control actual 5-drops are way better
"I hate Hearthstone. This game is a joke. Let's go play a real game." - Xixo on me beating him with his own face hunter list
I wouldn't even play this at 4 mana...
I love horrible cards, hooray for Cobra Shot.
Maybe with spellpower cards ? The scaling is appetizing
I really like this card, hunter can have some serious burst when you combine it's minion,hero power and weapons. This will be another card to look out for, it can get that extra 3 dmg you may need to finish the opponent off next turn, and it may help remove a threat that is on the board(whether that be a threat to your face or your minions).
Just a thought for those of you thinking this is somehow going to get added to hunter meta. Explosive shot has this cost and has way more board presence since it answers most turn 4 minions. This answers next to nothing for turn 4 or 5 and it actually has about turn 3 mana value if you think about it in terms of balancing a mind blast and an arcane shot out.
lol for 5 mana I bet you can do a while lot more than just a pitiful 3 damage to the face. ie: Hero power -> arcane shot already out damages this. On the other hand, 3 damage to a minion is not good enough of a hard removal to play onto a simple 3 health minion for 5 mana.
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Lol, the first few people were like ohh nuu this is gonna kill ussssss. No because there is so much worse a hunter can do with 5 mana than this. Not to mention if they end up stuck with this from turn 1-5 its lost tempo right there. Its an attempt to appease both face burn and control, but 'versatility' has its obvious tradeoffs.
I feel like this is a beastless hunter replacement for kill command. Who knows maybe it will encourage some cool experiments.
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I don't think this "burn" card makes the cut, even in the most aggressive versions of hunter decks. Arcane shot is 2 damage for 1 ffs