This thing's stats seem way too high with only 2 overload. Powerful card for sure.
It's definitely a strong card, but I don't see what's OP about a 6 mana 5/7.
Cosmic Anomaly has full vanilla stats and the same spell damage.
You can't count overload as an immediate mana cost. This is not a 6 mana card. This is a 4 mana card that starts trading and face smashing for 5 that comes out on turn 4. This wouldn't be run on 6 because spending your entire turn 6 to do nothing immediately is not worth it. But turn 4 is early enough in the game that just getting this thing out will be a huge threat for your opponent. Also, it is harder for your opponent to deal with this on turn 4 rather than 6. And finally, this has 4 more health than cosmic. Cosmic can die to a 2 drop, this will rarely die to anything less than a 6 drop. Big difference.
This thing's stats seem way too high with only 2 overload. Powerful card for sure.
It's definitely a strong card, but I don't see what's OP about a 6 mana 5/7.
Cosmic Anomaly has full vanilla stats and the same spell damage.
You can't count overload as an immediate mana cost. This is not a 6 mana card. This is a 4 mana card that starts trading and face smashing for 5 that comes out on turn 4. This wouldn't be run on 6 because spending your entire turn 6 to do nothing immediately is not worth it. But turn 4 is early enough in the game that just getting this thing out will be a huge threat for your opponent. Also, it is harder for your opponent to deal with this on turn 4 rather than 6. And finally, this has 4 more health than cosmic. Cosmic can die to a 2 drop, this will rarely die to anything less than a 6 drop. Big difference.
This will do nothing but get smashed by the dragon poacher next turn and then you have to deal with an 8/3 still on the board and 3 mana crystals on turn three and perpetual tempo loss.
This thing's stats seem way too high with only 2 overload. Powerful card for sure.
It's definitely a strong card, but I don't see what's OP about a 6 mana 5/7.
Cosmic Anomaly has full vanilla stats and the same spell damage.
You can't count overload as an immediate mana cost. This is not a 6 mana card. This is a 4 mana card that starts trading and face smashing for 5 that comes out on turn 4. This wouldn't be run on 6 because spending your entire turn 6 to do nothing immediately is not worth it. But turn 4 is early enough in the game that just getting this thing out will be a huge threat for your opponent. Also, it is harder for your opponent to deal with this on turn 4 rather than 6. And finally, this has 4 more health than cosmic. Cosmic can die to a 2 drop, this will rarely die to anything less than a 6 drop. Big difference.
The opportunity cost (-2 mana on the following turn) cannot be ignored. With only 3 mana on turn 5, you will not be able to develop much. You will not be able to protect this. You will not be able to answer anything your opponent just did. This card costs 6 mana to play, even though you can play it on turn 4.
Good old 4-mana 7/7 proved that competitive decks will find ways to deal with early threats if those threats exist in the meta.
But turn 4 isn't even the best time to play this, since you'll usually want to make immediate use of the spell power (or risk losing it).
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This thing's stats seem way too high with only 2 overload. Powerful card for sure.
It's definitely a strong card, but I don't see what's OP about a 6 mana 5/7.
Cosmic Anomaly has full vanilla stats and the same spell damage.
Calling this a 6 mana 5/7 spelldamage +2 is like calling Totem Golem a 3 mana 3/4, but it was way better than any spider tank.
Except that it wasn't. Spider tank on 3 followed up by goblin blastmage on 4 usually swung mech mage tempo into an unstoppable snowball.
Damn you are very dense. Don't even know Cosmic Anomalies stats and think that mech mage synergies will somehow prove you right that Overloaded mana crystals are just the same thing as additional mana cost.
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This is the end of the 4 mana 7/7 meme, this card is better in my opinion
Now that's a badass dragon.
PS: Yay, last card of the set, finally. We gonna enjoy swallowing plenty of Trump's "ONEE STAAAR" - or maybe not ? ;)
This thing's stats seem way too high with only 2 overload. Powerful card for sure.
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Sad this very good card will be unplayable because 4 manas 8/8 rush tech.
4
this cards makes you wanna play the 4mana 8/8 rush in every deck
4 mana, +2 spell damage, and 7 health. You could make this Overload(5) and it would still be insane.
Those are some healthy stats for a 4 drop. Also +2 spell power on shaman can be nasty.
This card is giving me old Midrange Shaman vibes. I like it it's gonna be hard to take down, Shaman with +2 spellpower should not be taken lightly.
It's definitely a strong card, but I don't see what's OP about a 6 mana 5/7.
Cosmic Anomaly has full vanilla stats and the same spell damage.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I don't think it's very good since even 2 of them is not as much spell power as Malygos.
You can't count overload as an immediate mana cost. This is not a 6 mana card. This is a 4 mana card that starts trading and face smashing for 5 that comes out on turn 4. This wouldn't be run on 6 because spending your entire turn 6 to do nothing immediately is not worth it. But turn 4 is early enough in the game that just getting this thing out will be a huge threat for your opponent. Also, it is harder for your opponent to deal with this on turn 4 rather than 6. And finally, this has 4 more health than cosmic. Cosmic can die to a 2 drop, this will rarely die to anything less than a 6 drop. Big difference.
This will do nothing but get smashed by the dragon poacher next turn and then you have to deal with an 8/3 still on the board and 3 mana crystals on turn three and perpetual tempo loss.
Calling this a 6 mana 5/7 spelldamage +2 is like calling Totem Golem a 3 mana 3/4, but it was way better than any spider tank.
The opportunity cost (-2 mana on the following turn) cannot be ignored. With only 3 mana on turn 5, you will not be able to develop much. You will not be able to protect this. You will not be able to answer anything your opponent just did. This card costs 6 mana to play, even though you can play it on turn 4.
Good old 4-mana 7/7 proved that competitive decks will find ways to deal with early threats if those threats exist in the meta.
But turn 4 isn't even the best time to play this, since you'll usually want to make immediate use of the spell power (or risk losing it).
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Except that it wasn't. Spider tank on 3 followed up by goblin blastmage on 4 usually swung mech mage tempo into an unstoppable snowball.
I like it I just dont know where this would fit.
Spell burn shaman hasnt existed in a long time and most of the goat cards for it are long gone.
What absolute rubbish. Full vanilla stats for a 4 mana card is 9 (eg 5/4) while Cosmic Anomaly only has 7 points of stats.
Damn you are very dense. Don't even know Cosmic Anomalies stats and think that mech mage synergies will somehow prove you right that Overloaded mana crystals are just the same thing as additional mana cost.