This card is for Wild. Menagerie decks have secretly become more powerful since they were introduced in Karazhan. These two new Murlocs might push them into relevancy.
Again, just because it has a murloc tag doesn't mean you need to run murlocs.
It's a perfectly fine 2 drop in a dragon deck.
Except that it's tiny and slow because it's a deathrattle. I'd honestly rather run Faerie Dragon and maybe my class's Breath spell or something.
I have to disagree here. Yes, I might run Faerie Dragon anyway. But playing a 2/2 on turn 2 that dies and gives a dragon +2/+2 is pretty good. There are not a lot of good 2 drops right now for a Paladin dragon deck... there's Cathedral Gargoyle (which I bet will be tried out) and also Firetree Witchdoctor... I might run this instead of the Witchdoctor. So many spells are junk (Secrets etc).
Let's imagine you play this on turn 2, it dies, and you buff a 3 drop in your hand. Suddenly your 3 mana Nightmare Amalgam is a 5/6 instead of a 3/4, or your Bronze Explorer is 4/5 instead of 2/3. That's really good tempo-wise for turn 3.
Again, just because it has a murloc tag doesn't mean you need to run murlocs.
It's a perfectly fine 2 drop in a dragon deck.
Except that it's tiny and slow because it's a deathrattle. I'd honestly rather run Faerie Dragon and maybe my class's Breath spell or something.
I have to disagree here. Yes, I might run Faerie Dragon anyway. But playing a 2/2 on turn 2 that dies and gives a dragon +2/+2 is pretty good. There are not a lot of good 2 drops right now for a Paladin dragon deck... there's Cathedral Gargoyle (which I bet will be tried out) and also Firetree Witchdoctor... I might run this instead of the Witchdoctor. So many spells are junk (Secrets etc).
Let's imagine you play this on turn 2, it dies, and you buff a 3 drop in your hand. Suddenly your 3 mana Nightmare Amalgam is a 5/6 instead of a 3/4, or your Bronze Explorer is 4/5 instead of 2/3. That's really good tempo-wise for turn 3.
I think I'll be trying this card out.
Funny you should mention Cathedral Gargoyle, because it is almost strictly better than Tasty Flyfish in exactly the scenario you described.
Why? Because you'll have initiative with the 2/2 body if your opponent traded into it on the previous turn. The extra 2/2 stats on a turn-3 Amalgam wouldn't have that, nor would you be able to split your attack if you need to.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
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Except that it's tiny and slow because it's a deathrattle. I'd honestly rather run Faerie Dragon and maybe my class's Breath spell or something.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This card is for Wild. Menagerie decks have secretly become more powerful since they were introduced in Karazhan. These two new Murlocs might push them into relevancy.
I have to disagree here. Yes, I might run Faerie Dragon anyway. But playing a 2/2 on turn 2 that dies and gives a dragon +2/+2 is pretty good. There are not a lot of good 2 drops right now for a Paladin dragon deck... there's Cathedral Gargoyle (which I bet will be tried out) and also Firetree Witchdoctor... I might run this instead of the Witchdoctor. So many spells are junk (Secrets etc).
Let's imagine you play this on turn 2, it dies, and you buff a 3 drop in your hand. Suddenly your 3 mana Nightmare Amalgam is a 5/6 instead of a 3/4, or your Bronze Explorer is 4/5 instead of 2/3. That's really good tempo-wise for turn 3.
I think I'll be trying this card out.
Yeah, maybe it's a bad card, but the fact that it's a murloc doesn't make it a bad card. That was my point.
But I really don't think it's that slow, and it's not really that tiny. (2/2 for 2 is average). It's 4/4 in stats packed in a 2 drop.
And actually, having to tried to theorycraft a few dragon decks, there are a dearth of good two drops in dragon decks.
Funny you should mention Cathedral Gargoyle, because it is almost strictly better than Tasty Flyfish in exactly the scenario you described.
Why? Because you'll have initiative with the 2/2 body if your opponent traded into it on the previous turn. The extra 2/2 stats on a turn-3 Amalgam wouldn't have that, nor would you be able to split your attack if you need to.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland