Amazing how underestimated this seems to be. 2/1 rush is better than warlocks. It has applications of being better than warriors in that it leaves a body if you don't attack with it. And most importantly, this is tied with warriors as being the best for the early stages of invoke development. This allows you to play those understated invoke minions in the early-mid game while allowing you to help keep aggro at bay. On top of that, two 8/8s with rush essentially says "the board is mine now" save a few situations.
Pretty shocked at the negative reviews on this. Wouldn't be surprised if this ends up being the best galakrond.
Amazing how underestimated this seems to be. 2/1 rush is better than warlocks. It has applications of being better than warriors in that it leaves a body if you don't attack with it. And most importantly, this is tied with warriors as being the best for the early stages of invoke development. This allows you to play those understated invoke minions in the early-mid game while allowing you to help keep aggro at bay. On top of that, two 8/8s with rush essentially says "the board is mine now" save a few situations.
Pretty shocked at the negative reviews on this. Wouldn't be surprised if this ends up being the best galakrond.
I don't think it's strong enough to compete with the quest tho
Amazing how underestimated this seems to be. 2/1 rush is better than warlocks. It has applications of being better than warriors in that it leaves a body if you don't attack with it. And most importantly, this is tied with warriors as being the best for the early stages of invoke development. This allows you to play those understated invoke minions in the early-mid game while allowing you to help keep aggro at bay. On top of that, two 8/8s with rush essentially says "the board is mine now" save a few situations.
Pretty shocked at the negative reviews on this. Wouldn't be surprised if this ends up being the best galakrond.
I don't think it's strong enough to compete with the quest tho
That's fair, but not the comparison being made here. They've been comparing galakronds and so that's what I am also doing. At this point, like any new expansion, it's impossible to say at this stage. This may replace quest shaman, this may never see real play because of quest shaman, or they may co exist adding variety to the game. I am hoping for the latter, but time will tell.
Amazing how underestimated this seems to be. 2/1 rush is better than warlocks. It has applications of being better than warriors in that it leaves a body if you don't attack with it. And most importantly, this is tied with warriors as being the best for the early stages of invoke development. This allows you to play those understated invoke minions in the early-mid game while allowing you to help keep aggro at bay. On top of that, two 8/8s with rush essentially says "the board is mine now" save a few situations.
Pretty shocked at the negative reviews on this. Wouldn't be surprised if this ends up being the best galakrond.
I don't think it's strong enough to compete with the quest tho
What makes you think it competes. 4 8/8 rush minions seem pretty good
Amazing how underestimated this seems to be. 2/1 rush is better than warlocks. It has applications of being better than warriors in that it leaves a body if you don't attack with it. And most importantly, this is tied with warriors as being the best for the early stages of invoke development. This allows you to play those understated invoke minions in the early-mid game while allowing you to help keep aggro at bay. On top of that, two 8/8s with rush essentially says "the board is mine now" save a few situations.
Pretty shocked at the negative reviews on this. Wouldn't be surprised if this ends up being the best galakrond.
I don't think it's strong enough to compete with the quest tho
What makes you think it competes. 4 8/8 rush minions seem pretty good
Well let's not get carried away here, just two 8/8 minions with rush, which is still insane. Lol my god if it were 4 there would be 0 question whatsoever.
Amazing how underestimated this seems to be. 2/1 rush is better than warlocks. It has applications of being better than warriors in that it leaves a body if you don't attack with it. And most importantly, this is tied with warriors as being the best for the early stages of invoke development. This allows you to play those understated invoke minions in the early-mid game while allowing you to help keep aggro at bay. On top of that, two 8/8s with rush essentially says "the board is mine now" save a few situations.
Pretty shocked at the negative reviews on this. Wouldn't be surprised if this ends up being the best galakrond.
I don't think it's strong enough to compete with the quest tho
What makes you think it competes. 4 8/8 rush minions seem pretty good
Well let's not get carried away here, just two 8/8 minions with rush, which is still insane. Lol my god if it were 4 there would be 0 question whatsoever.
But there is 4 if you run it with the quest.... Plus shamans double invoke is a battle cry so you have u5 cost battlecry that creates 4 2/1 after quest completion
Ie there is no competition between quest and this because obviously you run them together for the incredible synergy. Not to mention then shudderwok can also summon 8/8 rushes along with the 4 8/8s galakrond summons with the quest.
There is obviously synergy between the two, but that does not come without a cost. So let's say you do merge the two ideas. You are going to have to cut a lot of the value generating minions or your tempo based battlecry minions in order to make room for the invoke stuff. So you will either be cutting out your late game value generation, or your late game burst options via those battlecry damage minions.
Lets say you cut the value and go all in on tempo. You're probably going to do very well with the board leading up to your massive galakrond turn. And yes if the 4 8/8s don't get wiped out that is probably the win. But if this fails, the deck has absolutely zero gas.
Now let's say you cut your tempo, mutates, direct damage battlecry minions. You'll have a much better time again control, but your aggro matchup is going to become severely worse, and your burst reach will be much lower.
Dont get me wrong, I am no psychic. There may be some perfect balance of both that leads to some insane deck, but I feel people forget how small 30 card decks really are. There are going to be a TON of enticing cards to put into this galakrond hybrid shaman deck, and you won't even come close to fitting them all in.
There is obviously synergy between the two, but that does not come without a cost. So let's say you do merge the two ideas. You are going to have to cut a lot of the value generating minions or your tempo based battlecry minions in order to make room for the invoke stuff. So you will either be cutting out your late game value generation, or your late game burst options via those battlecry damage minions.
Lets say you cut the value and go all in on tempo. You're probably going to do very well with the board leading up to your massive galakrond turn. And yes if the 4 8/8s don't get wiped out that is probably the win. But if this fails, the deck has absolutely zero gas.
Now let's say you cut your tempo, mutates, direct damage battlecry minions. You'll have a much better time again control, but your aggro matchup is going to become severely worse, and your burst reach will be much lower.
Dont get me wrong, I am no psychic. There may be some perfect balance of both that leads to some insane deck, but I feel people forget how small 30 card decks really are. There are going to be a TON of enticing cards to put into this galakrond hybrid shaman deck, and you won't even come close to fitting them all in.
that dude gets it
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how does it upscale?
Just meh really. 2/1 every turn
OP
Pretty damn boring, everything Shaman does is summon Rush minions. Meh
it becomes into two 4/4 and then two 8/8
probly the weakest of the galakronds. Still really strong, but miles away from the others. Seems to run out of steam easily.
Why u hav to be mad? is only card gaem.
Bored effect meh expected something better for Shaman
Amazing how underestimated this seems to be. 2/1 rush is better than warlocks. It has applications of being better than warriors in that it leaves a body if you don't attack with it. And most importantly, this is tied with warriors as being the best for the early stages of invoke development. This allows you to play those understated invoke minions in the early-mid game while allowing you to help keep aggro at bay. On top of that, two 8/8s with rush essentially says "the board is mine now" save a few situations.
Pretty shocked at the negative reviews on this. Wouldn't be surprised if this ends up being the best galakrond.
I don't think it's strong enough to compete with the quest tho
That's fair, but not the comparison being made here. They've been comparing galakronds and so that's what I am also doing. At this point, like any new expansion, it's impossible to say at this stage. This may replace quest shaman, this may never see real play because of quest shaman, or they may co exist adding variety to the game. I am hoping for the latter, but time will tell.
What makes you think it competes. 4 8/8 rush minions seem pretty good
Well let's not get carried away here, just two 8/8 minions with rush, which is still insane. Lol my god if it were 4 there would be 0 question whatsoever.
I don't even care what it does as long as the hero power replaces Heart of Low'Standards.
can this activate with Corrupt the Waters?
But there is 4 if you run it with the quest.... Plus shamans double invoke is a battle cry so you have u5 cost battlecry that creates 4 2/1 after quest completion
Ie there is no competition between quest and this because obviously you run them together for the incredible synergy. Not to mention then shudderwok can also summon 8/8 rushes along with the 4 8/8s galakrond summons with the quest.
There is obviously synergy between the two, but that does not come without a cost. So let's say you do merge the two ideas. You are going to have to cut a lot of the value generating minions or your tempo based battlecry minions in order to make room for the invoke stuff. So you will either be cutting out your late game value generation, or your late game burst options via those battlecry damage minions.
Lets say you cut the value and go all in on tempo. You're probably going to do very well with the board leading up to your massive galakrond turn. And yes if the 4 8/8s don't get wiped out that is probably the win. But if this fails, the deck has absolutely zero gas.
Now let's say you cut your tempo, mutates, direct damage battlecry minions. You'll have a much better time again control, but your aggro matchup is going to become severely worse, and your burst reach will be much lower.
Dont get me wrong, I am no psychic. There may be some perfect balance of both that leads to some insane deck, but I feel people forget how small 30 card decks really are. There are going to be a TON of enticing cards to put into this galakrond hybrid shaman deck, and you won't even come close to fitting them all in.
Obviously you lose the quest hero power, but at some point 4 8/8s with rush and a 5/2 weapon are good
that dude gets it