Warrior is DEAD. Thekal is dead. The drood thing with armor is dead too.
Next : a dragon that undo all the healing you've done in the game, to be fair.
Really, this card can exist, but should have cost way more. Or destroy half the armor.
Quit your whining. Warrior isn’t dead. Secrets, Weapons, Murlocs, and Mechs all have tech cards printed that hurt them, but obviously they all still see play.
I think this impacts druid as much as warrior to be honest. How many times have you known it's hopeless trying to kill a druid before he pulls off a combo as they're on like 40 armour?
I absolutely hate it. Cards that exist only to hate/hardcounter a single, core, class mechanic shouldn't exist. It is as though warlock suddenly became a problem and we got a card that prevents our opponent from drawing cards during their turn or if a rogue got too good and now a new card came out that prevents it from idk equipping weapons!
Imagine being so fragile that you'd have to make exaggerated examples to make a point.
Where were you when the game prints secret hate? What constitute a "core class mechanic" to you? Everything in this game need to have a certain amount of risk involve so that one have to use their brain and consider, and they just decided to introduce a bigger risk for armor stacking warrior who got off for an entire year.
Using a weapon already have the risk of paying with your health, or getting said weapon stolen by weapons hate. Warlock's draw pay with their health, and push them to fatigue faster if they don't play around it and game last long enough.
Imagine being so illiterate that you can't understand a simple argument. When did the bad warrior emote you?
Core class mechanic is a mechanic that the majority of the class' identity is build around, with this sometimes being reflected in the hero power (like in warrior's case). You'd be an idiot to argue that armor isn't warrior's core class mechanic. It is the classes ''thing'' and only one other class has a natural way of obtaining it (druid via hero power) while others need very specific cards to obtain some of it. It is not something that is just given to every class out there to use as freely as warrior does.
Druid's core mechanic is to ramp. It is the ramp class. Now imagine if a card came out and said ''Your opponent can't gain more than one mana crystal'' or something similar. Who does this card target? It targets one specific class, aiming at the one thing that it is its core mechanic. This isn't a conditional card that needs to meet some requirements to activate or that removes a small amount of advantage that your opponent has (like destroy one secret or steal a weapon for example). This is the main focus of your class just...gone.
The idea behind armor is to take warrior into the late game and punish their opponents in it. Your opponent is punished for not being able to deal with you quicker. Control warrior isn't this unstoppable force that no one can beat because of armor. This card punished that idea. It punishes you for doing what warrior is meant to do. That is why cards like it shouldn't exist.
On the sidenote: no, I don't think that this card is as good as some people believe it is. It will only see play if control warrior ever becomes a thing after this and at tournament play when you know that there will be warrior decks out there. The design is the problem, not the card itself.
This card is meta defining by not being played at all. Damage sponge Warrior cant dominate meta rights now. And warrior wont be killed by this. He still has tools to play Control without 100000 armor. You would no longer lose as Rogue before you start the game. Its great news
this card won't see any play,simple as that,plus warrior has shifted to aggro and tempo archetype since boom went to 9 mana,all these people tearing their hairs out need to calm down,just chill,and only idiot would play this card to counter thekal paladin deck,so here you go simple explanation why this card won't see play
One should never forget T5 will do nothing to harm the mindless fanboy. So if there's discontent under the ranks of the spamm-buff, go face, aggressive/OTK - therefore hate armour types (shamann, warlock, murlocs), they are now being served with this card.
In sum, this card is in the light of this expansion printed to keep the meta fast and the skillfloor low. Target audience card design. Nothing new.
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I love you Blizzard for this card! Finally no more warrior high tier that just uses hero power for many turns or shield block that doesn't require any thinking or many other similar cards and than clears the board built by the opponent during turns with one of the many powerfull aoe he got.
One should never forget T5 will do nothing to harm the mindless fanboy. So if there's discontent under the ranks of the spamm-buff, go face, aggressive/OTK - therefore hate armour types (shamann, warlock, murlocs), they are now being served with this card.
In sum, this card is in the light of this expansion printed to keep the meta fast and the skillfloor low. Target audience card design. Nothing new.
Aggro wont use this card. This helps cool combo and Control decks to fight against Control warrior so its opposite
I absolutely hate it. Cards that exist only to hate/hardcounter a single, core, class mechanic shouldn't exist. It is as though warlock suddenly became a problem and we got a card that prevents our opponent from drawing cards during their turn or if a rogue got too good and now a new card came out that prevents it from idk equipping weapons!
Imagine being so fragile that you'd have to make exaggerated examples to make a point.
Where were you when the game prints secret hate? What constitute a "core class mechanic" to you? Everything in this game need to have a certain amount of risk involve so that one have to use their brain and consider, and they just decided to introduce a bigger risk for armor stacking warrior who got off for an entire year.
Using a weapon already have the risk of paying with your health, or getting said weapon stolen by weapons hate. Warlock's draw pay with their health, and push them to fatigue faster if they don't play around it and game last long enough.
Imagine being so illiterate that you can't understand a simple argument. When did the bad warrior emote you?
Core class mechanic is a mechanic that the majority of the class' identity is build around, with this sometimes being reflected in the hero power (like in warrior's case). You'd be an idiot to argue that armor isn't warrior's core class mechanic. It is the classes ''thing'' and only one other class has a natural way of obtaining it (druid via hero power) while others need very specific cards to obtain some of it. It is not something that is just given to every class out there to use as freely as warrior does.
Druid's core mechanic is to ramp. It is the ramp class. Now imagine if a card came out and said ''Your opponent can't gain more than one mana crystal'' or something similar. Who does this card target? It targets one specific class, aiming at the one thing that it is its core mechanic. This isn't a conditional card that needs to meet some requirements to activate or that removes a small amount of advantage that your opponent has (like destroy one secret or steal a weapon for example). This is the main focus of your class just...gone.
The idea behind armor is to take warrior into the late game and punish their opponents in it. Your opponent is punished for not being able to deal with you quicker. Control warrior isn't this unstoppable force that no one can beat because of armor. This card punished that idea. It punishes you for doing what warrior is meant to do. That is why cards like it shouldn't exist.
On the sidenote: no, I don't think that this card is as good as some people believe it is. It will only see play if control warrior ever becomes a thing after this and at tournament play when you know that there will be warrior decks out there. The design is the problem, not the card itself.
Mostly i disagree with you but holy crap you are soooo right. These hypocrites will cry when Quest Shaman becomes tier 1 again with o good control deck to stop it
This card came a little bit too late for standard as Odd Warrior and the best Druid armor cards are gone. This card is needed to stop decks that rely too much on stalling and gaining armor which lead to unnecessarily long and frustrating games. Right now, it only does something against Control Warrior which doesn't gain as much armor as last year so this most likely won't see much play.
The main problem with it is how Warrior was designed around armor as a class. The Warrior hero power does nothing other than give a little bit of armor. It doesn't impact the board in any way and it doesn't progress you towards winning the game (like Hunter). To compensate for this, they created armor synergy cards for the class. Cards that take that number (armor amount) and do X thing with it. This new tech card is capable of nullifying completely the hero power and all its synergy cards instantly. Warrior doesn't just lose X amount of health. They lose the ability to use many of its class specific cards that are meant to compensate for the weak hero power. That's really bad. Whether or not this kills the class, it certainly targets and hurts it much, much more than any other class in the game. That's not a really fair thing, i'd say.
People are way overreacting. It counters Warrior and sometimes druid, but it doesn't outright win the game. Control can still exist. This card only works against 1 or 2 decks at most. The part that bothers me is Thekal is basically unplayable if this sees any amount of play.
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Guys calm down calm down.....
Quit your whining. Warrior isn’t dead. Secrets, Weapons, Murlocs, and Mechs all have tech cards printed that hurt them, but obviously they all still see play.
I think this impacts druid as much as warrior to be honest. How many times have you known it's hopeless trying to kill a druid before he pulls off a combo as they're on like 40 armour?
As much as I hate insane armour gain, this feels a little trashy.
Imagine being so illiterate that you can't understand a simple argument. When did the bad warrior emote you?
Core class mechanic is a mechanic that the majority of the class' identity is build around, with this sometimes being reflected in the hero power (like in warrior's case). You'd be an idiot to argue that armor isn't warrior's core class mechanic. It is the classes ''thing'' and only one other class has a natural way of obtaining it (druid via hero power) while others need very specific cards to obtain some of it. It is not something that is just given to every class out there to use as freely as warrior does.
Druid's core mechanic is to ramp. It is the ramp class. Now imagine if a card came out and said ''Your opponent can't gain more than one mana crystal'' or something similar. Who does this card target? It targets one specific class, aiming at the one thing that it is its core mechanic. This isn't a conditional card that needs to meet some requirements to activate or that removes a small amount of advantage that your opponent has (like destroy one secret or steal a weapon for example). This is the main focus of your class just...gone.
The idea behind armor is to take warrior into the late game and punish their opponents in it. Your opponent is punished for not being able to deal with you quicker. Control warrior isn't this unstoppable force that no one can beat because of armor. This card punished that idea. It punishes you for doing what warrior is meant to do. That is why cards like it shouldn't exist.
On the sidenote: no, I don't think that this card is as good as some people believe it is. It will only see play if control warrior ever becomes a thing after this and at tournament play when you know that there will be warrior decks out there. The design is the problem, not the card itself.
This card is meta defining by not being played at all. Damage sponge Warrior cant dominate meta rights now. And warrior wont be killed by this. He still has tools to play Control without 100000 armor. You would no longer lose as Rogue before you start the game. Its great news
this card won't see any play,simple as that,plus warrior has shifted to aggro and tempo archetype since boom went to 9 mana,all these people tearing their hairs out need to calm down,just chill,and only idiot would play this card to counter thekal paladin deck,so here you go simple explanation why this card won't see play
One should never forget T5 will do nothing to harm the mindless fanboy. So if there's discontent under the ranks of the spamm-buff, go face, aggressive/OTK - therefore hate armour types (shamann, warlock, murlocs), they are now being served with this card.
In sum, this card is in the light of this expansion printed to keep the meta fast and the skillfloor low. Target audience card design. Nothing new.
We make our world significant through the courage of our questions and the depth of our answers.
Lichking no armor xD
I love you Blizzard for this card! Finally no more warrior high tier that just uses hero power for many turns or shield block that doesn't require any thinking or many other similar cards and than clears the board built by the opponent during turns with one of the many powerfull aoe he got.
Aggro wont use this card. This helps cool combo and Control decks to fight against Control warrior so its opposite
This card is quite strong. They are throwing out a lot of strong tech
Mostly i disagree with you but holy crap you are soooo right. These hypocrites will cry when Quest Shaman becomes tier 1 again with o good control deck to stop it
FUCKING YEAH!!! Finally!
I've been waiting for it for years
Where was this last standard rotation? Ya know when druid got 30 armor in a turn
deals 1 to infinite damage! probably a joke
This card came a little bit too late for standard as Odd Warrior and the best Druid armor cards are gone. This card is needed to stop decks that rely too much on stalling and gaining armor which lead to unnecessarily long and frustrating games. Right now, it only does something against Control Warrior which doesn't gain as much armor as last year so this most likely won't see much play.
The main problem with it is how Warrior was designed around armor as a class. The Warrior hero power does nothing other than give a little bit of armor. It doesn't impact the board in any way and it doesn't progress you towards winning the game (like Hunter). To compensate for this, they created armor synergy cards for the class. Cards that take that number (armor amount) and do X thing with it. This new tech card is capable of nullifying completely the hero power and all its synergy cards instantly. Warrior doesn't just lose X amount of health. They lose the ability to use many of its class specific cards that are meant to compensate for the weak hero power. That's really bad. Whether or not this kills the class, it certainly targets and hurts it much, much more than any other class in the game. That's not a really fair thing, i'd say.
This should become classic card.
Remember how Golakka Crawler killed the pirate warrior?
Remember how Skulking Geist killed the jade druid?
People are way overreacting. It counters Warrior and sometimes druid, but it doesn't outright win the game. Control can still exist. This card only works against 1 or 2 decks at most. The part that bothers me is Thekal is basically unplayable if this sees any amount of play.