at the moment, in current meta it is fine but i'm really not sure in future (1 next year or in wild) how non aggro warrior (and maybe druid) will deal with this card because literally hard counter warrior class identity
the worst (or best?) thing here is unlike other tech card you need to draw it in right time, this card can be draw very late and still pretty useful with even bigger impact when you destroy even more armors
Seriously... Who is going to run this card in a deck? People act as if you have access to this card at any time. Personally, when I build good decks, I don't have 2 spots for random tech cards that I can use against specific other decks that I MIGHT encounter... Imagine how USELESS this card would be in the current meta... turn 5, you play this, end turn.... Opponent plays Bloodlust, face face face face face face face... GG.
Honestly, Warrior looks huge in the next expansion, but it's not hugely armor based... They can kill your armor twice, and you can rebuild... They have also wasted 2 card spots, and 2 turns doing nothing but killing your armor, and putting a mediocre body minion on board... I've seen it mentioned before, and it's true... Skulking Geist did NOT put am end to Jade Druid, even though it had much more impact on their game... Does anyone still run it in Wild in the chance they'll run into a Jade Druid? I dont play much wild, but, it seems silly.
I absolutely hate it. Cards that exist only to hate/hardcounter a single, core, class mechanic shouldn't exist. It is as though warlock suddenly became a problem and we got a card that prevents our opponent from drawing cards during their turn or if a rogue got too good and now a new card came out that prevents it from idk equipping weapons!
Imagine being so fragile that you'd have to make exaggerated examples to make a point.
Where were you when the game prints secret hate? What constitute a "core class mechanic" to you? Everything in this game need to have a certain amount of risk involve so that one have to use their brain and consider, and they just decided to introduce a bigger risk for armor stacking warrior who got off for an entire year.
Using a weapon already have the risk of paying with your health, or getting said weapon stolen by weapons hate. Warlock's draw pay with their health, and push them to fatigue faster if they don't play around it and game last long enough.
Imagine being so illiterate that you can't understand a simple argument. When did the bad warrior emote you?
Core class mechanic is a mechanic that the majority of the class' identity is build around, with this sometimes being reflected in the hero power (like in warrior's case). You'd be an idiot to argue that armor isn't warrior's core class mechanic. It is the classes ''thing'' and only one other class has a natural way of obtaining it (druid via hero power) while others need very specific cards to obtain some of it. It is not something that is just given to every class out there to use as freely as warrior does.
Druid's core mechanic is to ramp. It is the ramp class. Now imagine if a card came out and said ''Your opponent can't gain more than one mana crystal'' or something similar. Who does this card target? It targets one specific class, aiming at the one thing that it is its core mechanic. This isn't a conditional card that needs to meet some requirements to activate or that removes a small amount of advantage that your opponent has (like destroy one secret or steal a weapon for example). This is the main focus of your class just...gone.
The idea behind armor is to take warrior into the late game and punish their opponents in it. Your opponent is punished for not being able to deal with you quicker. Control warrior isn't this unstoppable force that no one can beat because of armor. This card punished that idea. It punishes you for doing what warrior is meant to do. That is why cards like it shouldn't exist.
On the sidenote: no, I don't think that this card is as good as some people believe it is. It will only see play if control warrior ever becomes a thing after this and at tournament play when you know that there will be warrior decks out there. The design is the problem, not the card itself.
Secrets are a core mechanic of Mage, yet they have printed Eater of Secrets that destroys all the secrets they worked so hard to bring out. Also, you could claim that minions that increase the cost of other minions ruin the core mechanic of hunter, which is summoning cheap minions to go face with. Or Loatheb for hurting a whole deck type like Cyclone Mage.
Big deal, warriors and Druid can’t rely on their impenetrable wall of armor anymore. It’s so easy to build armor back up that it only stings and not kills a Warrior deck. Plus, Warrior has a lot of other things going for it with Rush and Dragons that armor stockpiling is really a convenience and not a necessity.
Over the last year I've wanted to see a spell, battlecry, or minion with the Armor Piercer effect, where damage would bypass armor and affect the health total directly.
This.... is more than I could have ever asked for.
Screw you, druids and warriors.
Warriors won’t be hurt by this at all. They will just move on to Dragon or rush focused decks. They will still dominate.
Seriously... Who is going to run this card in a deck? People act as if you have access to this card at any time. Personally, when I build good decks, I don't have 2 spots for random tech cards that I can use against specific other decks that I MIGHT encounter... Imagine how USELESS this card would be in the current meta... turn 5, you play this, end turn.... Opponent plays Bloodlust, face face face face face face face... GG.
Honestly, Warrior looks huge in the next expansion, but it's not hugely armor based... They can kill your armor twice, and you can rebuild... They have also wasted 2 card spots, and 2 turns doing nothing but killing your armor, and putting a mediocre body minion on board... I've seen it mentioned before, and it's true... Skulking Geist did NOT put am end to Jade Druid, even though it had much more impact on their game... Does anyone still run it in Wild in the chance they'll run into a Jade Druid? I dont play much wild, but, it seems silly.
IMO it seems a lot like tournament tech or a niche card in an incredibly greedy lategame deck that specifically struggles with Warrior. I'm just glad it finally exists as a tech option.
petition to move this card to the classic set
Platebreaker all armour gain decks just died a little inside
Lmfaoooo amazing they actually printed this effect
at the moment, in current meta it is fine but i'm really not sure in future (1 next year or in wild) how non aggro warrior (and maybe druid) will deal with this card because literally hard counter warrior class identity
the worst (or best?) thing here is unlike other tech card you need to draw it in right time, this card can be draw very late and still pretty useful with even bigger impact when you destroy even more armors
"while this minion is on board, ignore enemy armor" would be more balanced imo or less annoying. Bye bye wild slow armor gain druids and odd warrior.
One of the best tech cards printed. Period.
Sorry, not sorry Linecracker Druid.
Bye bye 5k armor druids and shamans, it was nice knowing ya
Don't be that sure. Aggro needs to take away armor. Faster win, exactly the point. In general all archetypes and classes can use this card.
We make our world significant through the courage of our questions and the depth of our answers.
Seriously... Who is going to run this card in a deck? People act as if you have access to this card at any time. Personally, when I build good decks, I don't have 2 spots for random tech cards that I can use against specific other decks that I MIGHT encounter... Imagine how USELESS this card would be in the current meta... turn 5, you play this, end turn.... Opponent plays Bloodlust, face face face face face face face... GG.
Honestly, Warrior looks huge in the next expansion, but it's not hugely armor based... They can kill your armor twice, and you can rebuild... They have also wasted 2 card spots, and 2 turns doing nothing but killing your armor, and putting a mediocre body minion on board... I've seen it mentioned before, and it's true... Skulking Geist did NOT put am end to Jade Druid, even though it had much more impact on their game... Does anyone still run it in Wild in the chance they'll run into a Jade Druid? I dont play much wild, but, it seems silly.
Destroy 10-20 armor ok but this s*it what the hell ?!
Meta defining! Even if IT won't be played - - > people will Not build armor heavy decks
This is SO huge for Shirvallah Paladin, Maly OTK decks and similar !
edit: Also Face Mage obv
Secrets are a core mechanic of Mage, yet they have printed Eater of Secrets that destroys all the secrets they worked so hard to bring out. Also, you could claim that minions that increase the cost of other minions ruin the core mechanic of hunter, which is summoning cheap minions to go face with. Or Loatheb for hurting a whole deck type like Cyclone Mage.
Big deal, warriors and Druid can’t rely on their impenetrable wall of armor anymore. It’s so easy to build armor back up that it only stings and not kills a Warrior deck. Plus, Warrior has a lot of other things going for it with Rush and Dragons that armor stockpiling is really a convenience and not a necessity.
Since when does Shaman build armor....? 😂
The average game length just went down by 60 min.
Warriors won’t be hurt by this at all. They will just move on to Dragon or rush focused decks. They will still dominate.
IMO it seems a lot like tournament tech or a niche card in an incredibly greedy lategame deck that specifically struggles with Warrior.
I'm just glad it finally exists as a tech option.
Finally!!!!!!
Mage Unlimited fireball OTK is very happy about this, as well as all the Malgyos otks.
I’m really sad they added this. Especially as a common. If anything that effect should have been legendary.