While there is a natural imbalance that might make this card interesting (a high-curve deck against a low-curve deck), it is probably more of a meme card and will never see much (if any) constructed play.
There is just something funny about giving aggro a 10-cost Flame Imp and get a 1-mana Guldan :P
This is possible, yes, but the chances of it actually doing this is slim to none. Try to see this card as another Control tool, where you get draw against cheaper Aggro decks, potentially messing up their curve by improving your own.
Rollback Post to RevisionRollBack
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
This is an anti-combo card for control decks, guys, but a bad one...
This season will be filled with combo decks and, since there is no more Dirty Rat, the devs need to create weird stuff to make control decks viable against combo. Other poor options are Hecklebot and Mischief Maker
Fun meme card but also potentially useful as an anti-aggro tech card. It could backfire spectacularly though, especially in control vs control match ups.
This seems underwhelming. If the card was worded slightly differently, I think it would be playable. Now, I think its far too random and the stats too vanilla to be interesting if you top deck this.
New wording...
"Battlecry: You draw your highest cost card and your opponent draws the lowest cost card. Swap their costs."
I would play this card above. Not the one they printed.
But those already have better tools to cheat out their big stuff, 6-5 pass Vanilla Stats but still voted bad because this minion will never see competitive play. "One Star".
Stats are nice but drawing your opponent a card and potentially discounting it ain’t good. I feel this card is a meme deck card... meh to bad. Or 100 dust.
But those already have better tools to cheat out their big stuff, 6-5 pass Vanilla Stats but still voted bad because this minion will never see competitive play. "One Star".
Right, in those decks, I would rather have more control on how I draw those cards or the cost of those cards. Keep in mind for those that think this card is really good...you still have to play small cost cards in almost all decks, even in 'Big' decks. Unless you are Priest in Wild, but that's a different issue.
If you are doing nothing for 4 turns, you are going to lose. This is also turn 5 at best, which means whatever you got discounted could be played on turn 6 at the earliest. I am thinking of the best case scenario and this is what I came up with.
Turn 5 you play this card and draw a 9 cost Dragonqueen Alexstraza. You get lucky and they draw a 1 cost card. On turn 6, you get to play a 9 mana card for 1 mana and the 2 free dragons that get generated from Dragonqueen. Seems REALLY good for a turn 6 play. Well that likelyhood is far less than you think.
Most players mulligan HARD for their low cost cards so they can play cards in the first few turns. If you are a standard mid range or control deck, you will never keep your 9 mana cards in your hand, unless its part of a specific strategy. You want early board minions and spells to interact with your opponent.
This means that by the time turn 5 comes around, you will have a small chance of getting a high cost card discounted by 2 or 3 mana at best. Thats not terrible of course, but its also not game breaking as you have no control of your opponents deck.
Also, this MIGHT be good against Aggro, but unless your big cost card is a board clear OR a minion with Taunt, Aggro decks will simply ignore your cards and go face.
There are better counters to combo decks than this, so I think this is a no go.
Even if this was Minion, so we could do something with it by packing just 3-5 high cost minions, we'd still have to Wish an opponent to draw a low cost... which they probably already played or mull'ed for.
Shoulda been 4/3 or 3/4 at 3 as a "playable meme", at 5/6 it'd be an ok bully stopping the 6 cost mainly the 5/5ers, but at 6/5 it's just another stupid goon.
One "good" point - this card fits quite perfectly to the latest rng tavern brawls.
Discuss!
Learn More About Descent of Dragons
Looking to learn more about Hearthstone's newest expansion? Visit our dedicated expansion guide.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
??? What.
While there is a natural imbalance that might make this card interesting (a high-curve deck against a low-curve deck), it is probably more of a meme card and will never see much (if any) constructed play.
There is just something funny about giving aggro a 10-cost Flame Imp and get a 1-mana Guldan :P
Good for big decks.
You dont really want to give oponents any extra rng luck.
Very good tool for control deck vs faster deck
It is possible to disable some enemy cards by its cost:
Shirvallah, the Tiger
Grave Horror
Mountain Giant
So it can be useful
This is possible, yes, but the chances of it actually doing this is slim to none. Try to see this card as another Control tool, where you get draw against cheaper Aggro decks, potentially messing up their curve by improving your own.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Could see play in a big minion deck.
Why u hav to be mad? is only card gaem.
Suddenly getting that AOE for 1 mana
The goal of all life is death.
This is an anti-combo card for control decks, guys, but a bad one...
This season will be filled with combo decks and, since there is no more Dirty Rat, the devs need to create weird stuff to make control decks viable against combo. Other poor options are Hecklebot and Mischief Maker
Fun meme card but also potentially useful as an anti-aggro tech card. It could backfire spectacularly though, especially in control vs control match ups.
This seems underwhelming. If the card was worded slightly differently, I think it would be playable. Now, I think its far too random and the stats too vanilla to be interesting if you top deck this.
New wording...
"Battlecry: You draw your highest cost card and your opponent draws the lowest cost card. Swap their costs."
I would play this card above. Not the one they printed.
"If only there was a way to shuffle many small 1 mana minions into your opponent's deck" -sarcasm
Big Shaman, Big / Rush Warrior.
But those already have better tools to cheat out their big stuff, 6-5 pass Vanilla Stats but still voted bad because this minion will never see competitive play. "One Star".
Stats are nice but drawing your opponent a card and potentially discounting it ain’t good. I feel this card is a meme deck card... meh to bad. Or 100 dust.
Right, in those decks, I would rather have more control on how I draw those cards or the cost of those cards. Keep in mind for those that think this card is really good...you still have to play small cost cards in almost all decks, even in 'Big' decks. Unless you are Priest in Wild, but that's a different issue.
If you are doing nothing for 4 turns, you are going to lose. This is also turn 5 at best, which means whatever you got discounted could be played on turn 6 at the earliest. I am thinking of the best case scenario and this is what I came up with.
Turn 5 you play this card and draw a 9 cost Dragonqueen Alexstraza. You get lucky and they draw a 1 cost card. On turn 6, you get to play a 9 mana card for 1 mana and the 2 free dragons that get generated from Dragonqueen. Seems REALLY good for a turn 6 play. Well that likelyhood is far less than you think.
Most players mulligan HARD for their low cost cards so they can play cards in the first few turns. If you are a standard mid range or control deck, you will never keep your 9 mana cards in your hand, unless its part of a specific strategy. You want early board minions and spells to interact with your opponent.
This means that by the time turn 5 comes around, you will have a small chance of getting a high cost card discounted by 2 or 3 mana at best. Thats not terrible of course, but its also not game breaking as you have no control of your opponents deck.
Also, this MIGHT be good against Aggro, but unless your big cost card is a board clear OR a minion with Taunt, Aggro decks will simply ignore your cards and go face.
There are better counters to combo decks than this, so I think this is a no go.
Even if this was Minion, so we could do something with it by packing just 3-5 high cost minions, we'd still have to Wish an opponent to draw a low cost... which they probably already played or mull'ed for.
Shoulda been 4/3 or 3/4 at 3 as a "playable meme", at 5/6 it'd be an ok bully stopping the 6 cost mainly the 5/5ers, but at 6/5 it's just another stupid goon.
One "good" point - this card fits quite perfectly to the latest rng tavern brawls.
Could theoretically work in a top-heavy deck, but probably too inconsistent to see play.
AMD Ryzen 5 3600 / Gigabyte GTX 1050-Ti / G.SKILL F4 DDR4 3600 C16 2x8GB / Crucial MX500 2TB / WD Blue 1TB (2010)
Add me on some other sites; I want friends.
Anilist | RateYourMusic | Steam