While there is a natural imbalance that might make this card interesting (a high-curve deck against a low-curve deck), it is probably more of a meme card and will never see much (if any) constructed play.
There is just something funny about giving aggro a 10-cost Flame Imp and get a 1-mana Guldan :P
This is possible, yes, but the chances of it actually doing this is slim to none. Try to see this card as another Control tool, where you get draw against cheaper Aggro decks, potentially messing up their curve by improving your own.
Rollback Post to RevisionRollBack
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
This is an anti-combo card for control decks, guys, but a bad one...
This season will be filled with combo decks and, since there is no more Dirty Rat, the devs need to create weird stuff to make control decks viable against combo. Other poor options are Hecklebot and Mischief Maker
But those already have better tools to cheat out their big stuff, 6-5 pass Vanilla Stats but still voted bad because this minion will never see competitive play. "One Star".
Right, in those decks, I would rather have more control on how I draw those cards or the cost of those cards. Keep in mind for those that think this card is really good...you still have to play small cost cards in almost all decks, even in 'Big' decks. Unless you are Priest in Wild, but that's a different issue.
If you are doing nothing for 4 turns, you are going to lose. This is also turn 5 at best, which means whatever you got discounted could be played on turn 6 at the earliest. I am thinking of the best case scenario and this is what I came up with.
Turn 5 you play this card and draw a 9 cost Dragonqueen Alexstraza. You get lucky and they draw a 1 cost card. On turn 6, you get to play a 9 mana card for 1 mana and the 2 free dragons that get generated from Dragonqueen. Seems REALLY good for a turn 6 play. Well that likelyhood is far less than you think.
Most players mulligan HARD for their low cost cards so they can play cards in the first few turns. If you are a standard mid range or control deck, you will never keep your 9 mana cards in your hand, unless its part of a specific strategy. You want early board minions and spells to interact with your opponent.
This means that by the time turn 5 comes around, you will have a small chance of getting a high cost card discounted by 2 or 3 mana at best. Thats not terrible of course, but its also not game breaking as you have no control of your opponents deck.
Also, this MIGHT be good against Aggro, but unless your big cost card is a board clear OR a minion with Taunt, Aggro decks will simply ignore your cards and go face.
There are better counters to combo decks than this, so I think this is a no go.
Even if this was Minion, so we could do something with it by packing just 3-5 high cost minions, we'd still have to Wish an opponent to draw a low cost... which they probably already played or mull'ed for.
Shoulda been 4/3 or 3/4 at 3 as a "playable meme", at 5/6 it'd be an ok bully stopping the 6 cost mainly the 5/5ers, but at 6/5 it's just another stupid goon.
One "good" point - this card fits quite perfectly to the latest rng tavern brawls.