its a worse Doomsayer for half the mana. Better than Doomsayer against small things and worse against big things. We've got a lot of big stuff and a lot of healing in the the game now so most of the time you probably won't run this over Doomsayer since the text on Doomsayer is just so much more powerful.
I will happily use this in wild mill rogue. After preparation nerf, it was hard to get doomsayer in play after vanish, but this makes it easier and is basically the same effect.
in a different situation, like priest, you could actually buff the health of this and have a doomsayer which lasts 2 turns
nah, everyone compares it with doomsayer, but this card is 1 mana less. Against mid-range deck with large minions, this may be weaker, but against most aggro, this is more annoying to deal with, because this only costs 1 mana. Not to mention if you buff hp for it (and heal it back again), it can still trigger against. Priest can utilize this to have few turns in advance with aggro decks.
Freeze Mage could find a spot for it and run along with Doomsayer to increase consistency of freeze clears. Most decks have an answer for a single Doomsayer, some have answers for two of them. But none has four.
I think the card is incredible. Against an empty board, your opponent literally can't play any minions that have 5 or less health. If they play a bigger minion, it's gonna chunk 5 health off immediately on your turn. If they remove it, they just spent removal on a 1 mana card. You can play it Turn 1 against any deck that requires a fast start to dramatically slow their game. You can buff it's health to make it a multi-turn threat. This card is just fantastic.
I voted Very Good and I'm looking forward to utilizing it in what I imagine will be several decks in the future.
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Meh
More tools for control lock? Nice.
its a worse Doomsayer for half the mana. Better than Doomsayer against small things and worse against big things. We've got a lot of big stuff and a lot of healing in the the game now so most of the time you probably won't run this over Doomsayer since the text on Doomsayer is just so much more powerful.
Doomsayer Jr? Nice. They really want Doomsayer in HoF.
It combos the same way as Doomsayer does. Play Nova and enjoy 1 Mana boardclear.
Fine card, really a 1 Mana version of Doomsayer.
Does this card counter Zoo decK?
ALL minions.
I will happily use this in wild mill rogue. After preparation nerf, it was hard to get doomsayer in play after vanish, but this makes it easier and is basically the same effect.
in a different situation, like priest, you could actually buff the health of this and have a doomsayer which lasts 2 turns
Doomsayer ∞ dmg
This card 5 dmg
Not even close to same
this is a big middle finger to aggro decks :) i like otherwise like the card, cant wait for the expansion.........letssssss gooooooooooooooooooooo
nah, everyone compares it with doomsayer, but this card is 1 mana less. Against mid-range deck with large minions, this may be weaker, but against most aggro, this is more annoying to deal with, because this only costs 1 mana. Not to mention if you buff hp for it (and heal it back again), it can still trigger against. Priest can utilize this to have few turns in advance with aggro decks.
This is a really solid card, more neutral control options, but not massively unfair.
For any class with a health buff that wants to stall, this doesn't die from one tick...
Doomsayer is two Mana, this card is 1 Mana.
Freeze Mage could find a spot for it and run along with Doomsayer to increase consistency of freeze clears. Most decks have an answer for a single Doomsayer, some have answers for two of them. But none has four.
an anti combo priest, and combo priest card.
The end is coming
I knew it!!!
Seriously though, this is a nice semi-board clear card! 5 damage almost destroys anything aggro. A nice and cheap soft taunt!!
I think the card is incredible. Against an empty board, your opponent literally can't play any minions that have 5 or less health. If they play a bigger minion, it's gonna chunk 5 health off immediately on your turn. If they remove it, they just spent removal on a 1 mana card. You can play it Turn 1 against any deck that requires a fast start to dramatically slow their game. You can buff it's health to make it a multi-turn threat. This card is just fantastic.
I voted Very Good and I'm looking forward to utilizing it in what I imagine will be several decks in the future.