I think people might be underestimating this. It's a good reload option after the first boardclear. In other more board centric matchups, this is a win more nail in the coffin. Pretty sure this is going to see play.
This is pretty much how I feel. The point of the card is to stop your opponent playing minions, or removing minions from the board. if they played AoE they didn't play any minions. And most 3 damage AoE is expensive.
I certainly don't think it's bad. This shouldn't be view as a card where you expect to have the eggs hatch. It should be looked at as a card where you opponent needs access to twoindividualsources of damage to kill of the eggs. This typically would be two already on-board minions which won't be able to make their typical trades during your opponent's turn (if said available minions have higher than 3 damage it could save you or your minions considerable health) or by spell. That effect makes things more awkward for the opponent than I think we are giving credit. In good competitive games, we shouldn't expect the eggs to hatch, but if they do hatch it has a high potential upside.