I think people might be underestimating this. It's a good reload option after the first boardclear. In other more board centric matchups, this is a win more nail in the coffin. Pretty sure this is going to see play.
This is pretty much how I feel. The point of the card is to stop your opponent playing minions, or removing minions from the board. if they played AoE they didn't play any minions. And most 3 damage AoE is expensive.
This card is probably bad, but I am glad they finally made some eggs you're supposed to protect instead of destroy!
(Actually, if you manage to clear the board before playing it, it's fine. Even if you don't, killing the eggs means your opponent probably isn't killing the mama, so that's nice.)
Yeah, really. This is the way egg mechanics should have always worked IMO.
Looks bad. Too often you'll play this and the opponent will just clear the eggs or kill you. The quest makes it a bit better, but it's still prone to 3-damage AOE.
I certainly don't think it's bad. This shouldn't be view as a card where you expect to have the eggs hatch. It should be looked at as a card where you opponent needs access to twoindividualsources of damage to kill of the eggs. This typically would be two already on-board minions which won't be able to make their typical trades during your opponent's turn (if said available minions have higher than 3 damage it could save you or your minions considerable health) or by spell. That effect makes things more awkward for the opponent than I think we are giving credit. In good competitive games, we shouldn't expect the eggs to hatch, but if they do hatch it has a high potential upside.
Excellent thinking..later game that could close out a game handily. You would end up w 4 - 4/4 Drakes presenting rush + 16 total attack AND Nithogg may be there waiting as a 5/5. Very 👍
Not completely crazy, but still potentially pretty good.
This is pretty much how I feel. The point of the card is to stop your opponent playing minions, or removing minions from the board. if they played AoE they didn't play any minions. And most 3 damage AoE is expensive.
Yeah, really. This is the way egg mechanics should have always worked IMO.
almost the definition of a 3 star legendary... playable but meh
two 0/3 eggs which will never hatch lol.
Finally a legendary normal for Shaman, in the past he has already had a lot of power along with the new Quest
Not bad, it's ok
using with quest power isnt that bad honestly,
Looks bad. Too often you'll play this and the opponent will just clear the eggs or kill you. The quest makes it a bit better, but it's still prone to 3-damage AOE.
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Agreed.. if the eggs dnt have deathrattle this is another piece of trash for Shaman.
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How is it bad? It's a 6 mana 5/5 that forces your opponent to waste time or cards to kill your eggs. Worst case scenario it's a 5/5 heal 6.
I certainly don't think it's bad. This shouldn't be view as a card where you expect to have the eggs hatch. It should be looked at as a card where you opponent needs access to two individual sources of damage to kill of the eggs. This typically would be two already on-board minions which won't be able to make their typical trades during your opponent's turn (if said available minions have higher than 3 damage it could save you or your minions considerable health) or by spell. That effect makes things more awkward for the opponent than I think we are giving credit. In good competitive games, we shouldn't expect the eggs to hatch, but if they do hatch it has a high potential upside.
I would like to know the mana cost of the eggs for big bad voodoo reasons
Excellent thinking..later game that could close out a game handily. You would end up w 4 - 4/4 Drakes presenting rush + 16 total attack AND Nithogg may be there waiting as a 5/5. Very 👍
Game has gotten to the point where anything 5 mana or higher needs to do something now. Next turn isn't now.
Nobody plays this card dude...and u're days late of this thread.