:^0 "I've never played against Flamewaker Mage or Elemental Evocation so this card seems bad"
I can understand not realising how strong Dragon Soul actually is in Wild if you try to make it work. But I will be laughing all the way to legend if nobody really picks up on this one.
:^0 "I've never played against Flamewaker Mage or Elemental Evocation so this card seems bad"
I can understand not realising how strong Dragon Soul actually is in Wild if you try to make it work. But I will be laughing all the way to legend if nobody really picks up on this one.
Aside from Flamewaker not being around in Standard anymore when this is getting released:
Can you share a "strong" Dragon Soul deck? I know you can summon potentially infinite dragons with it when you have a Radiant Elemental in play and keep casting Embalming Ritual and Topsy Turvy on a Test Subject, and reduce Grave Horrors and Arcane Giants to 0 along the way, but from I've seen, it's impressive, but not practical, not exactly "strong". I admit, I haven't dared crafting Temporus to see if I can set up an OTK with it. If you have a deck that works consistently, I'd like to see that.
Anyway, good luck with your legend run after release. My guess is you'll need it, but I hope you'll have a blast.
I can try out Dragon Soul again if you insist, but I expect the card to only count spells while it is in play. I'd be happy if I was wrong and it indeed behaves as you say.
No, I don't insist! You've answered my question as to why you believe it works that way. You seem to have much more experience with Dragon Soul than I.
The wording on both cards is misleading!
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This is better than Dragon Soul. A 2/5 for 3 mana is ok even if you never get the effect to trigger, whereas Dragon Soul is a 3-mana do nothing card if you cannot trigger its effect.
Plus mages have more ways to generate cheap spells than Priest, and their spells are generally more flexible in terms of when would be beneficial to play them (whereas Priest spells tend to be more situational and need to be timed correctly).
I can try out Dragon Soul again if you insist, but I expect the card to only count spells while it is in play. I'd be happy if I was wrong and it indeed behaves as you say.
No, I don't insist! You've answered my question as to why you believe it works that way. You seem to have much more experience with Dragon Soul than I.
The wording on both cards is misleading!
Dunscot is right. The card text is an aura effect. So it needs to be on board for the dragon(s) to get summoned. In order to have the effect after the spell, it would have to be a battlecry, like: if you played 3 spells this turn, summon a 5/5 dragon...
Anyway, about the card, I would rate it between 3 and 4. It has 5 health, not so easy to remove (in standard, at least) and mage has waaaaay more cheap spells and things to create them, like Cyclone and the new quest, compared to priest.
Flamewaker is mostly reactive, this is proactive. And I would argue that a 5/5 is much better than casting arcane missles twice (3 spells=6 damage randomly from flamewaker).
So if we are getting a 5/5 for 3 spells instead of two, one mana cost spells, I think it's pretty obvious which is better. I would have to disagree completely with this statement.
fact the text isn't battle cry, but aura effect makes it much much worse.
I voted playable, as I'm expecting it to be in some decks. Of course i can see a world with 3 mana Elemental Evocation -> Chenvaala -> Sorcerer's Apprentice -> crazy shenanigans , but how often can you pull it off? You need 3 cards in hand (including legendary) + bunch of cheap spells in hand on turn 3 to make strongest impact. I doubt this is reliable
This card allows for some crazy openings. Play Sorcerer's Apprentice on two, and if it lives, drop this on three and you can already start pumping out big bodies.
On the other hand, as others have pointed out, it doesn't seem incredibly reliable and it probably isn't enough to make Cyclone (or tempo) Mage a Tier 1 deck.
Definitely an interesting card, though, and a nice addition to all the shenanigans Mage can do with its spells.
This is just a worse Dragon Soul. It's only saving grace it it's a mage card. The fact that, unlike dragon soul, it's pretty easily removed makes it pretty meh. Yeah sure you can high roll like crazy with it with some bonkers openers, but it's not going to be consistent. the artwork is a 10/10 easy but I give the effect a 6/10 for the highroll capability. It'll basically be like Edwin but for mage in some kind of cheap cyclone deck.
Both mage legendaries for this set are lack luster. Malygos has a really good battlecry but the pool makes getting what you're looking for potentially problematic. The best card is dragoncaster and might single-handedly carry the mage class this expansion
It’s a good card. Takes very little to activate, seriously just a Magic Trick into a Ray of Frost and you’ve got yourself a 2/5, 5/5, and two frozen enemy minions for 6 mana.
Pretty sure going second means you can Evocation, Chenvalla, coin, Magic Trick into a turn 1 5/5.
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Well, at least it's a body, and mage has better access to low cost spells. So not as bad as dragon soul.
Why u hav to be mad? is only card gaem.
:^0 "I've never played against Flamewaker Mage or Elemental Evocation so this card seems bad"
I can understand not realising how strong Dragon Soul actually is in Wild if you try to make it work. But I will be laughing all the way to legend if nobody really picks up on this one.
Aside from Flamewaker not being around in Standard anymore when this is getting released:
Can you share a "strong" Dragon Soul deck? I know you can summon potentially infinite dragons with it when you have a Radiant Elemental in play and keep casting Embalming Ritual and Topsy Turvy on a Test Subject, and reduce Grave Horrors and Arcane Giants to 0 along the way, but from I've seen, it's impressive, but not practical, not exactly "strong". I admit, I haven't dared crafting Temporus to see if I can set up an OTK with it. If you have a deck that works consistently, I'd like to see that.
Anyway, good luck with your legend run after release. My guess is you'll need it, but I hope you'll have a blast.
No, I don't insist! You've answered my question as to why you believe it works that way. You seem to have much more experience with Dragon Soul than I.
The wording on both cards is misleading!
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This is better than Dragon Soul. A 2/5 for 3 mana is ok even if you never get the effect to trigger, whereas Dragon Soul is a 3-mana do nothing card if you cannot trigger its effect.
Plus mages have more ways to generate cheap spells than Priest, and their spells are generally more flexible in terms of when would be beneficial to play them (whereas Priest spells tend to be more situational and need to be timed correctly).
If was 2/4 will be garbage for sure, but 2/5 for 3 manas have a very good chance to survive when played in curve.
Never mind me, I read it wrong.
Easy meta-defining.
Dunscot is right. The card text is an aura effect. So it needs to be on board for the dragon(s) to get summoned. In order to have the effect after the spell, it would have to be a battlecry, like: if you played 3 spells this turn, summon a 5/5 dragon...
Anyway, about the card, I would rate it between 3 and 4. It has 5 health, not so easy to remove (in standard, at least) and mage has waaaaay more cheap spells and things to create them, like Cyclone and the new quest, compared to priest.
Flamewakers much better.
Flamewaker is mostly reactive, this is proactive. And I would argue that a 5/5 is much better than casting arcane missles twice (3 spells=6 damage randomly from flamewaker).
So if we are getting a 5/5 for 3 spells instead of two, one mana cost spells, I think it's pretty obvious which is better. I would have to disagree completely with this statement.
This is superb honestly. I think Mage will be supremely good this expansion.
Elemental Soul
fact the text isn't battle cry, but aura effect makes it much much worse.
I voted playable, as I'm expecting it to be in some decks. Of course i can see a world with 3 mana Elemental Evocation -> Chenvaala -> Sorcerer's Apprentice -> crazy shenanigans , but how often can you pull it off? You need 3 cards in hand (including legendary) + bunch of cheap spells in hand on turn 3 to make strongest impact. I doubt this is reliable
This card allows for some crazy openings. Play Sorcerer's Apprentice on two, and if it lives, drop this on three and you can already start pumping out big bodies.
On the other hand, as others have pointed out, it doesn't seem incredibly reliable and it probably isn't enough to make Cyclone (or tempo) Mage a Tier 1 deck.
Definitely an interesting card, though, and a nice addition to all the shenanigans Mage can do with its spells.
Well, how often does it happen? Even half-brained rank 25 player wants to remove it ASAP
A dragon soul that can easily be removed...yeah, not seeing it being a serious card.
deceptively bad, id rather just do cyclone turns without it, clogs space on the board for big double cyclone turns
This is just a worse Dragon Soul. It's only saving grace it it's a mage card. The fact that, unlike dragon soul, it's pretty easily removed makes it pretty meh. Yeah sure you can high roll like crazy with it with some bonkers openers, but it's not going to be consistent. the artwork is a 10/10 easy but I give the effect a 6/10 for the highroll capability. It'll basically be like Edwin but for mage in some kind of cheap cyclone deck.
Both mage legendaries for this set are lack luster. Malygos has a really good battlecry but the pool makes getting what you're looking for potentially problematic. The best card is dragoncaster and might single-handedly carry the mage class this expansion
It’s a good card. Takes very little to activate, seriously just a Magic Trick into a Ray of Frost and you’ve got yourself a 2/5, 5/5, and two frozen enemy minions for 6 mana.
Pretty sure going second means you can Evocation, Chenvalla, coin, Magic Trick into a turn 1 5/5.