I don't know why but I really like powerful 7 mana legendaries. They're like better than everything that costs 6 or less, but still happen before late game with 8+ mana cards while being just as good, it just feels great.
Warlock has some serious stuff now with Valdris and Godfrey, I love this expansion.
Its basically Sprint on a Stick, there are not too many game winning ways to capitalize from a bigger hand - Overrated card imo
Sprint see play here and there without the hand size plus effect.
How a completely free 4/4 into the mix don't make the cut? Far from overrated.
This is a cheaper UI and that card when release turn druid 80% of the ladder and forced devs to nerf the class few weeks later.
Cards drawing many cards without losing tempo is the most broken thing in this kind of game, remember, they nerfed a 7 manas 5/5 draw 2 cards or gain 5 life, what make you think this will not be insanely overpowered, totally busted, broken out of the charts when draw 4 cards, increase the hand size limit for only 2 stats less?
Card draw is never bad, combined with the Warlock Quest for drawing cards, you can actually save yourself from tap tap tapping all the time or if you do, you will never overdraw when you play this card, if you time it correctly.
On turn 7, let's say you have 8 cards in hand and you have this in your hand already. You play this card, you have 7 cards in hand when it resolves, you draw 4 cards, giving you 11 cards in hand. That means when you draw for your next turn, you will have 12 cards in hand and NO overdraw.
On turn 8 with 12 cards in hand, what can Warlock do? All the Warlock players will tell you, a whole lot of crazy is what they can do. You no longer have to worry about drawing your board clears and burning cards either. This card will always find your cards and your other legendary cards.
Blizz buff Sprint to 6 mana plz. This is ridiculous!
They are not going to buff a Basic card.
If a class needs a better version of a Basic card, they will print it as a distinct card in an expansion.
Set, not expansion. They are called "sets" in real life and they are called that on this game. The only reason why Blizzard calls them "expansions" is because they don't know what an expansion is. For instance, an expansion needs the game to be played. This game? You can play them WITHOUT any of the cards from the first packet (the core game packet). In other words, they are not expansions.
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I literally insta-clicked on Meta-Defining! Control-Lock Warlocks will need some early game help to survive, but this tightens up the late game!
Can't wait for the 11 discard Deathwing meme!
I don't know why but I really like powerful 7 mana legendaries. They're like better than everything that costs 6 or less, but still happen before late game with 8+ mana cards while being just as good, it just feels great.
Warlock has some serious stuff now with Valdris and Godfrey, I love this expansion.
Blizz buff Sprint to 6 mana plz. This is ridiculous!
Its basically Sprint on a Stick, there are not too many game winning ways to capitalize from a bigger hand - Overrated card imo
Sprint see play here and there without the hand size plus effect.
How a completely free 4/4 into the mix don't make the cut? Far from overrated.
This is a cheaper UI and that card when release turn druid 80% of the ladder and forced devs to nerf the class few weeks later.
Cards drawing many cards without losing tempo is the most broken thing in this kind of game, remember, they nerfed a 7 manas 5/5 draw 2 cards or gain 5 life, what make you think this will not be insanely overpowered, totally busted, broken out of the charts when draw 4 cards, increase the hand size limit for only 2 stats less?
1 mana Gaints? not bad.
Although 0MC Giants are a thing (for Mage).
Card draw is never bad, combined with the Warlock Quest for drawing cards, you can actually save yourself from tap tap tapping all the time or if you do, you will never overdraw when you play this card, if you time it correctly.
On turn 7, let's say you have 8 cards in hand and you have this in your hand already. You play this card, you have 7 cards in hand when it resolves, you draw 4 cards, giving you 11 cards in hand. That means when you draw for your next turn, you will have 12 cards in hand and NO overdraw.
On turn 8 with 12 cards in hand, what can Warlock do? All the Warlock players will tell you, a whole lot of crazy is what they can do. You no longer have to worry about drawing your board clears and burning cards either. This card will always find your cards and your other legendary cards.
After I've had Valdris' battlecry activated and with 10 cards in my hand I couldn't trigger Kazakus' battlecry. Anyone else having this issue?
omfg From my preorder! Bad ass like hell! I love handlock!
They are not going to buff a Basic card.
If a class needs a better version of a Basic card, they will print it as a distinct card in an expansion.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Set, not expansion. They are called "sets" in real life and they are called that on this game. The only reason why Blizzard calls them "expansions" is because they don't know what an expansion is. For instance, an expansion needs the game to be played. This game? You can play them WITHOUT any of the cards from the first packet (the core game packet). In other words, they are not expansions.