Looks pretty batshit insane to me. This is like Twin Emperor Vek'lor all over again in that you need this card if you want to play the expansion's central archetype. Guess I'm not playing Galakrond decks unless I'm lucky enough to open this. ‾\_(ツ)_/‾
Looks pretty batshit insane to me. This is like Twin Emperor Vek'lor all over again in that you need this card if you want to play the expansion's central archetype. Guess I'm not playing Galakrond decks unless I'm lucky enough to open this. ‾\_(ツ)_/‾
This is exactly what was on my mind when I saw this card. lel. Unless I have an extra 1600 dust.. I think I'll just stick to Wild Format and have fun with wtv cards I have.
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Play Aggro. Stick with Aggro. Go Face.No where else. Win by Turn 5. Control Decks are garbage.
FWIW, this smells like a direct reaction to the game design of Legends of Runeterra, where you can have multiple copies of Champions, and there are ways to tutor out several of the Champions. AND if you already have a certain Champion in play, all other copies of it turn into a signature spell related to that Champion, and those spells always shuffle another copy of the Champion into your deck when played.
In essence, LoR wants to make sure you never have to go through an entire game without playing your build-around foundational cards.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
FWIW, this smells like a direct reaction to the game design of Legends of Runeterra, where you can have multiple copies of Champions, and there are ways to tutor out several of the Champions. AND if you already have a certain Champion in play, all other copies of it turn into a signature spell related to that Champion, and those spells always shuffle another copy of the Champion into your deck when played.
In essence, LoR wants to make sure you never have to go through an entire game without playing your build-around foundational cards.
To be fair, they've been trying to figure out a work around for these one-off hero card issues for a long time. Genn and Baku were an attempt at that for example.
It's why quests start in your hand.
I think this is honestly the best they've done in this respect, and in part I'm not even sure that THIS card was really necessary. The Invoke mechanic means at the very least you're getting off the hero power before drawing Galakrond, and there seems to be more than a few Twin Emperor-style cards as well.
FWIW, this smells like a direct reaction to the game design of Legends of Runeterra, where you can have multiple copies of Champions, and there are ways to tutor out several of the Champions. AND if you already have a certain Champion in play, all other copies of it turn into a signature spell related to that Champion, and those spells always shuffle another copy of the Champion into your deck when played.
In essence, LoR wants to make sure you never have to go through an entire game without playing your build-around foundational cards.
To be fair, they've been trying to figure out a work around for these one-off hero card issues for a long time. Genn and Baku were an attempt at that for example.
It's why quests start in your hand.
I think this is honestly the best they've done in this respect, and in part I'm not even sure that THIS card was really necessary. The Invoke mechanic means at the very least you're getting off the hero power before drawing Galakrond, and there seems to be more than a few Twin Emperor-style cards as well.
Oky for clarification, as I have not looked into it much, but if you invoke before playing Galakrond do you still get the Galakrond hero power activated?
Oky for clarification, as I have not looked into it much, but if you invoke before playing Galakrond do you still get the Galakrond hero power activated?
Yes, Invoke works all the time, whether you played Galakrond or not.
Oky for clarification, as I have not looked into it much, but if you invoke before playing Galakrond do you still get the Galakrond hero power activated?
Yes, Invoke works all the time, whether you played Galakrond or not.
Wow, holy crap. Seems almost impossible that Galakrond won't be good then, at least a few of em.
Depending on what the shaman Galakrond effect is, a quest deck which doubles battlecries to invoke and control, then plays Galakrond in the late game (with a double battlecry) could be viable. If you play this before transitioning to Galakrond, you can unleash two devastations (e.g. 10 to their face with 10 heal). Then, after transitioning to Galakrond, you can play Shudderwock to activate another devastation and re-trigger the Galakrond battlecry.
You can't double up on the devestation, since you have to be galakrond, meaning your hero power is replaced by galakronds hero power. I mean, you could hold back on your Quest completion until you've played galakrond, to replace his hero power by the double battlycry HP. But that sounds like a lot of trouble.
Cards like this and dragonqueen alexstrasza are why I'll be running Albatross in most decks. I mean it's a 4/3 beast with a huge upside. I mean delaying the effects of these two cards even by a turn or two can be massively game-changing.
A: No, because you have to be Galakrond (aka played the card) in order to choose a devastation. "If you are Galakrond....". And you can't play Galakrond before the second Battlecry resolves.
A: No, because you have to be Galakrond (aka played the card) in order to choose a devastation. "If you are Galakrond....". And you can't play Galakrond before the second Battlecry resolves.
What if you complete the quest after becoming gala? The quest just changes your hero power doesn't it? Would it not just change the Galakrond power to the quest reward?
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Looks pretty batshit insane to me. This is like Twin Emperor Vek'lor all over again in that you need this card if you want to play the expansion's central archetype. Guess I'm not playing Galakrond decks unless I'm lucky enough to open this. ‾\_(ツ)_/‾
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This card is a must in all Gala decks..
Play Aggro. Stick with Aggro. Go Face. No where else. Win by Turn 5. Control Decks are garbage.
Edit: I don't know how to delete this comment.. double posted.. sorry.
Play Aggro. Stick with Aggro. Go Face. No where else. Win by Turn 5. Control Decks are garbage.
This is exactly what was on my mind when I saw this card. lel. Unless I have an extra 1600 dust.. I think I'll just stick to Wild Format and have fun with wtv cards I have.
Play Aggro. Stick with Aggro. Go Face. No where else. Win by Turn 5. Control Decks are garbage.
This card in Galagrond warrior.... will be...devastating!
Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
Well we did not see the shaman version yet but galakrond warrior and rogue seems to be strong for now
FWIW, this smells like a direct reaction to the game design of Legends of Runeterra, where you can have multiple copies of Champions, and there are ways to tutor out several of the Champions. AND if you already have a certain Champion in play, all other copies of it turn into a signature spell related to that Champion, and those spells always shuffle another copy of the Champion into your deck when played.
In essence, LoR wants to make sure you never have to go through an entire game without playing your build-around foundational cards.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
To be fair, they've been trying to figure out a work around for these one-off hero card issues for a long time. Genn and Baku were an attempt at that for example.
It's why quests start in your hand.
I think this is honestly the best they've done in this respect, and in part I'm not even sure that THIS card was really necessary. The Invoke mechanic means at the very least you're getting off the hero power before drawing Galakrond, and there seems to be more than a few Twin Emperor-style cards as well.
Oky for clarification, as I have not looked into it much, but if you invoke before playing Galakrond do you still get the Galakrond hero power activated?
Yes, Invoke works all the time, whether you played Galakrond or not.
Wow, holy crap. Seems almost impossible that Galakrond won't be good then, at least a few of em.
The other classes feel weak for not having Galakrond
The heroes need support since the sidequest are not so strong
You can't double up on the devestation, since you have to be galakrond, meaning your hero power is replaced by galakronds hero power. I mean, you could hold back on your Quest completion until you've played galakrond, to replace his hero power by the double battlycry HP. But that sounds like a lot of trouble.
Who is dusting this? lulz
Cards like this and dragonqueen alexstrasza are why I'll be running Albatross in most decks. I mean it's a 4/3 beast with a huge upside. I mean delaying the effects of these two cards even by a turn or two can be massively game-changing.
Q - if I have shaman quest complete with galacrond in deck - I hero power then kronx; Do I draw Galakrond then choose devastation?
A: No, because you have to be Galakrond (aka played the card) in order to choose a devastation. "If you are Galakrond....". And you can't play Galakrond before the second Battlecry resolves.
oh ye, forgot that you needed to play him, my initial understanding was you needed to have him in hand to devastate. thanks
it works when you have galakrond in your hand.
What if you complete the quest after becoming gala? The quest just changes your hero power doesn't it? Would it not just change the Galakrond power to the quest reward?