1. This is an epic, not a legendary. Worse actual effect but retains flavor.
2. A two mans 2/2 is better than a 3 mana 3/2. It's actually a better body for cost, but a worse effect. Most of the time you will guess right, but where it's worse is that only one of the options will be a card they are holding, while lazul gets you information on more cards and let's you pick from more at the same time.
It feels in theme for priest, and any priest deck already running lazul is probably putting this in too.
The archetype does not work. Why do they keep making this kind of cards every expansion? The Rogue got a weapon and a nice quest to play with stolen cards. The Priest what can do?
The archetype does not work. Why do they keep making this kind of cards every expansion? The Rogue got a weapon and a nice quest to play with stolen cards. The Priest what can do?
A 2 mana 2/2 that essentially "draws a card" is incredible value. While I agree that priest needs some big "steal your opponents stuff" support in terms of a win condition, this card is good enough to be included standalone.
1. This is an epic, not a legendary. Worse actual effect but retains flavor.
2. A two mans 2/2 is better than a 3 mana 3/2. It's actually a better body for cost, but a worse effect. Most of the time you will guess right, but where it's worse is that only one of the options will be a card they are holding, while lazul gets you information on more cards and let's you pick from more at the same time.
It feels in theme for priest, and any priest deck already running lazul is probably putting this in too.
The archetype does not work. Why do they keep making this kind of cards every expansion? The Rogue got a weapon and a nice quest to play with stolen cards. The Priest what can do?
A card from your opponent's hand or deck is more likely to be good than a random class card is.
Mind Vision's issue is more that it's such a low value card until the late game. The fact that this has a body attached for one extra mana makes it so much better and helps you contest the early board in a class that really needs that.
Glimmerroot was kind of a priest staple, and depending on the presented pool of cards (if it's just class cards) then I expect this to be too.
Seems like a big meme card to me. If Lazul barely sees any play, why would this? Even if you can play it earlier and gain some value from it, most of the time you won't get anything that really helps whatever win condition you have. It's a 2/2 that has a chance (you have to guess correctly) to draw something random from your opponent's hand. Seems unreliable and highly questionable. I'd rather use something more reliable and consistent than this (Shadowy Figure, Grandmummy, EVIL Conscripter). Or any other 2 drop really.
2/2 for 2 manas is much better than 3/2 for 3 manas but Lazul you get a better card most of the time, for me both are in the same level but this one can see more play because priest 2 drop is lacking.
2 mana 2/2 "draw a card" is ok. But a 3 3/3 is better than a 2 2/2. plus like Lazul, hand knowledge isn't that good.
I would disageee here. Against control, there's 0 difference in the body's. They will get aoe'd down just the same. Against aggro however, getting the body out a turn earlier can make a huge difference. Also, the hand knowledge is slightly better than the deck knowledge. Not game breaking, but better.
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Like lazul but worst
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
It's just worse than a card that's already out.
Why is it a 2/2 then when Lazul is a 3/2?
Lazul is sexy, this is not lmao
Reprint, but I like the concept
So a 2/2 Curious Glimmerroot with a wider net for the guess to be right. Meh, not terrible, but will see play.
Curious Glimmerroot again. Pretty unexciting. Once the meta gets settled it'll just be mind vision on a stick.
1. This is an epic, not a legendary. Worse actual effect but retains flavor.
2. A two mans 2/2 is better than a 3 mana 3/2. It's actually a better body for cost, but a worse effect. Most of the time you will guess right, but where it's worse is that only one of the options will be a card they are holding, while lazul gets you information on more cards and let's you pick from more at the same time.
It feels in theme for priest, and any priest deck already running lazul is probably putting this in too.
The archetype does not work. Why do they keep making this kind of cards every expansion? The Rogue got a weapon and a nice quest to play with stolen cards. The Priest what can do?
A 2 mana 2/2 that essentially "draws a card" is incredible value. While I agree that priest needs some big "steal your opponents stuff" support in terms of a win condition, this card is good enough to be included standalone.
I forgot she was 3 Mana, my bad.
Lazul is 3 mana
EDIT: looks like you figured it out already lol
A card from your opponent's hand or deck is more likely to be good than a random class card is.
Mind Vision's issue is more that it's such a low value card until the late game. The fact that this has a body attached for one extra mana makes it so much better and helps you contest the early board in a class that really needs that.
Glimmerroot was kind of a priest staple, and depending on the presented pool of cards (if it's just class cards) then I expect this to be too.
Seems like a big meme card to me. If Lazul barely sees any play, why would this? Even if you can play it earlier and gain some value from it, most of the time you won't get anything that really helps whatever win condition you have. It's a 2/2 that has a chance (you have to guess correctly) to draw something random from your opponent's hand. Seems unreliable and highly questionable. I'd rather use something more reliable and consistent than this (Shadowy Figure, Grandmummy, EVIL Conscripter). Or any other 2 drop really.
2/2 for 2 manas is much better than 3/2 for 3 manas but Lazul you get a better card most of the time, for me both are in the same level but this one can see more play because priest 2 drop is lacking.
Playable, but boring. And I hate priest :)
given net decking is common the downside of this is non-existent, but I dunno if the minimal value is worth a 2/2 for 2.
2 mana 2/2 "draw a card" is ok. But a 3 3/3 is better than a 2 2/2. plus like Lazul, hand knowledge isn't that good.
I would disageee here. Against control, there's 0 difference in the body's. They will get aoe'd down just the same. Against aggro however, getting the body out a turn earlier can make a huge difference. Also, the hand knowledge is slightly better than the deck knowledge. Not game breaking, but better.
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