Pros: 8/8 mana body is pretty neat and speeding up the game might be good against deck that don't care as much about draws so would be unable to make good use of the extra crystals
Cons: The opponent gets to use 10 mana FIRST. That might be enough mana for some deck to just cast a bunch of high impact spells that remove your minion, builds tempo ahead, and all that. Also you need to draw it first. During the late game, it'd just be a very efficient 4 mana 8/8, which is ok but not gonna win games on its own....or could it?
It's kind of an insane card, but some big design flaws here... First: shouldn't ramping be just a druid thing? And second: this card existing is VERY unhealthy for the game because of transform/evolve effects. Forget about the OP evolve wombo combo, just gettng an evolve lackey can decide games. Rogue can for example evolve EVIL Miscreant into this, that's not fair ;)
Interesting but it's a risky card. It all depends on what your opponent is playing and their hand next turn. You don't want to speed up the late game of other decks. Imagine this against Quest Druid. Doesn't sound like a very good idea to help them with ramping. But at least Nozari can see play now as a comeback in case things go horribly wrong. Maybe...
It gives your opponent way to much of an advantage. Not hard for most decks to remove it on turn 5. If aggro can't deal with it maybe but they'll have 10 mana to fill the board. Might be playable in Holy Wrath Padadin.
It has been confirmed that this card does not leave you with 10 mana. Instead you just have however much mana you would've had after you played him. So play him turn 4, you have 0 mana after, play him turn 5, you have 1 mana after.
I think this card might just be good. If your topend is heavier than your opponent's then the effect is a straight upside. Sure they get the mana first but you get an 8/8, which will trade evenly with most stuff they could play. Even in the worst case where you ramp your opponent to phaoris or something, Paladin has stuff like shrink ray and equality to deal with that. In matchups where it's does end up being bad thing you can hold on to it and just have a 4 mana 8/8 later. Developing an 8/8 after pyro equality is really strong.
Interesting card, hard to tell wheter it wil be good or not at all.
You don't want to drop this T4 most of the time, as your opponent will get to use their 10 mana first, which is a pretty big disadvantage. In the lategame, it is a heavily overstatted minion which is good, but the question becomes how relevant it is at that point. Thinking of the 12/6 taunt creature for 4 mana if you cast it with 10 mana crystals. It was played in some control decks, but it was nothing too exciting.
You don't want to drop this T4 most of the time, as your opponent will get to use their 10 mana first, which is a pretty big disadvantage.
You also need to keep in mind that your opponent mulligans for early game cards. So your opponent is likely won't get full advantage of having 10 mana all of a sudden, and you definitely will the turn after.
Still, its a high risk high reward card. Very polarizing and RNG-driven which is not healthy for the game