Reaaally low power level. Most of the invoke cards are underpowered (to make up for the "if you've invoked" effects being very powerful), but 2/2 rush for 4 is just garbage tier when we have a 2/1 rush for 2 that leaves behind a 1/1. In particular, that second health is just meaningless on a rusher that's almost surely going to die straight away. 3/1 would've brought it into consideration, but 2/2 means invoke needs to be something ridiculously special to consider running this.
Im interested to see Shaman's Galakrond, this could be doubled in a quest Galakrond shaman. Its maybe ok in Warlock, 2/2 rush with two 1/1s isnt bad for the type of deck that is.
If it was 2 mana it might be playable. For the mana cost and stats too much of a tempo loss to justify the battlecry.
After explanation, people still failed to understand how invoke works.
In a warlock, this is a 2/2 rush and summon 2 1/1 minions. Plus, it adds to invoke counter which makes your future Gala stronger and triggers those "if invoke" cards.
If it was 2 mana it might be playable. For the mana cost and stats too much of a tempo loss to justify the battlecry.
After explanation, people still failed to understand how invoke works.
In a warlock, this is a 2/2 rush and summon 2 1/1 minions. Plus, it adds to invoke counter which makes your future Gala stronger and triggers those "if invoke" cards.
All these for just 2 mana?
it's still just a 4 mana 4/4 split across 3 bodies, and sure it advances the invoke counter however warlock's invoke feels zoo like and who knows if invoke zoo is even any good?
Grim Necromancer and Hench-Clan Hag are both similar cards which summon 1/1 minions. Both of them cost 4 mana and Hag is still in Standard.
Sure, both of them have slightly higher stats, but this one has rush and invoke counter. I will say the cost is justifiable else it will be over creep.
Furthermore, Quest Shaman is still active. If Shaman's invoke is good, trigger twice may be op
DISCUSS!
man invoke better the real good to justify running this crap
Well it is not really that good.
I learned invoke boosts galakrond and has a class specific effect.
The rogue one adds a lackey to your hand.
So this is a 4 mana 2/2 rush + add a lackey and boost galakrond. Its still not good but its better than I first thought
isn't that hero power's effect that works after galakrond is played ?
both. The invoke effect and the hero power for rogue is add a minion to your hand.
Reaaally low power level. Most of the invoke cards are underpowered (to make up for the "if you've invoked" effects being very powerful), but 2/2 rush for 4 is just garbage tier when we have a 2/1 rush for 2 that leaves behind a 1/1. In particular, that second health is just meaningless on a rusher that's almost surely going to die straight away. 3/1 would've brought it into consideration, but 2/2 means invoke needs to be something ridiculously special to consider running this.
Im interested to see Shaman's Galakrond, this could be doubled in a quest Galakrond shaman. Its maybe ok in Warlock, 2/2 rush with two 1/1s isnt bad for the type of deck that is.
4 mana 2/2, YIKES!!
The card polls for this exp will be messed up cause people failed hard to understand invoke mechanic.
Invoke will trigger the Galakron HP for your class even if you didn't played Galakron yet...
So, in Rogue it's a 2/2 Rush add a Lackey to your hand.
In lock it is 2/2 Rush summon two 1/1 imps.
And so on... This card might be still be bad, but other invoke cards are really good, and people are mass voting they as bad cards.
Missing the Hero Power of shaman and warrior to see if it is really worth put this card
Good in Galakrond Warlock. Probably not in the revealed classes. Seems unlikely in Warrior or Shaman too.
If it was 2 mana it might be playable. For the mana cost and stats too much of a tempo loss to justify the battlecry.
Cable rat is a 2-mana 1/1 without rush, and it sees plenty of play.
2 mana for this would be super crazy as a neutral card.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
After explanation, people still failed to understand how invoke works.
In a warlock, this is a 2/2 rush and summon 2 1/1 minions. Plus, it adds to invoke counter which makes your future Gala stronger and triggers those "if invoke" cards.
All these for just 2 mana?
it's still just a 4 mana 4/4 split across 3 bodies, and sure it advances the invoke counter however warlock's invoke feels zoo like and who knows if invoke zoo is even any good?
Grim Necromancer and Hench-Clan Hag are both similar cards which summon 1/1 minions. Both of them cost 4 mana and Hag is still in Standard.
Sure, both of them have slightly higher stats, but this one has rush and invoke counter. I will say the cost is justifiable else it will be over creep.
Furthermore, Quest Shaman is still active. If Shaman's invoke is good, trigger twice may be op
So, seeing how little invoke cards there actually are...
This will see play, shockingly.
Was a 3/3 too much?
After seeing the reveal stream and the new shaman galakrond, I changed my vote from dust to playable.
This minion was made exactly to this hero. I mean, 4 mana, 2/2 and 2/1 with rush. Can be a real trade. Not bad at all.