Lol... I know what means "random Demon". But what you don't understand is this Galakrond affects a board immediately. And HS is a game about tempo. Tempo beats value. And with 4 demons summoned you have pretty good chance to summon at least 1 big Demon like Jambo imp or Betrug. And in wild chance to get good Demon is even bigger.
Lol... I know what means "random Demon". But what you don't understand is this Galakrond affects a board immediately. And HS is a game about tempo. Tempo beats value. And with 4 demons summoned you have pretty good chance to summon at least 1 big Demon like Jambo imp or Betrug. And in wild chance to get good Demon is even bigger.
The difficult part is when you put this next to the shaman one, that guarantees two 8/8 (4 with quest) rush minions with no variance, it makes this one look verrrrry underwhelming. All things considered, I imagine the warlock galakrond with be the least one seen. 2/1 rush is better than two 1/1s, and the 8/8 rushers are just so, so much better than random demons that many could be 1 drops.
Warlocks may very well be good this xpac, but not as galakrond.
Lol... I know what means "random Demon". But what you don't understand is this Galakrond affects a board immediately. And HS is a game about tempo. Tempo beats value. And with 4 demons summoned you have pretty good chance to summon at least 1 big Demon like Jambo imp or Betrug. And in wild chance to get good Demon is even bigger.
The Warlock Invoke cards are outrageously bad though, on the verge of being unplayable to not straight up lose you the game on Turn 5.
Shaman seems to be the only class that can reliably and quickly Upgrade its Galakrond by just playing a pair of Corrupt Elementalist and instantly getting to the desired Galakrond Battlecry. (2 x 8-8 with Rush)
Remember how slow C'Thun decks were back in the days, and this is kinda similar, as you would need to play a lot of Invoke cards.
But the same ofc applys to Priest, Warrior and Roque as well, its highly likely solely Shaman Galakrond makes the cut into Meta.
As others have stated, it's the random part that makes this possibly the worst Galakrond. You want to keep a certain level of control over your plays. The hero power with the Imps fits perfectly and there's a lot of synergy for it, but the random demons can really ruin things.
At least with Shaman you know what your Galakrond will give you.
The Warlock Invoke cards are outrageously bad though, on the verge of being unplayable to not straight up lose you the game on Turn 5.
Fiendish Rights is pretty good in the deck you're building, the rest are okay, they're all minion based which is good. They're also all fairly cheap.
Galakrond Warlock is weird because I think it's kind of a midrange zoo deck, and in that context, Galakrond's hero power is pretty good. I wish the demon pool was a little more consistent, considering all the random demon effects (the difference between getting a jumbo imp and a flame imp is so wild).
I think one thing that's cool about Invoke, is because there's a cap to Galakrond, you really can be a bit more choosy about which invoke cards you want to play.
So having actually used the card now, I think it's pretty good. The invoke cards are both really strong for zoo style decks, the hero power is great, the biggest problem is honestly the battlecry. The variance on it is nuts. Sometimes you get nothing but imps, other times you get a reasonable board for how much time you have to invest in upgrading it, and even then without Voidlord and Doomguard, there's no really amazing high roll or anything.
The odds on it will get significantly better next year after the rotation (most of the garbage demons are in Witchwood and especially Boomsday).
He is quite ok. The problem is the RNG in the battlecry. I still want a viable wild demon Deck which works well but this is so hard, since demons are soooo unbalanced.
DISCUSS!
Not much to discuss when the upgrades are unknown
Oh I see, they're not actually the same cards, they just share a name. Good.
Summon 2 1/1 Imps Heropower.
Will be hero cards for the good guys?
From what I hear, They are and are not the same cards. It's 1 card that morphs depending on the class it's being played in.
The best Galakrond so far.
Not sure where you heard that, but it's five separate cards.
What would be the point of the fancy thing you're describing? It would only be confusing.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
How? It seems like easily the worst one revealed so far unless zoo invoke cards are printed.
Does this card count as a dragon in hand?
No, it's a Hero Card. Only Minions can have a tribe.
more likely the worst.
Let me remind you, that random demon includes 3-2 Flame Imps or even worse, with unwanted effects..
Lol... I know what means "random Demon". But what you don't understand is this Galakrond affects a board immediately. And HS is a game about tempo. Tempo beats value. And with 4 demons summoned you have pretty good chance to summon at least 1 big Demon like Jambo imp or Betrug. And in wild chance to get good Demon is even bigger.
The difficult part is when you put this next to the shaman one, that guarantees two 8/8 (4 with quest) rush minions with no variance, it makes this one look verrrrry underwhelming. All things considered, I imagine the warlock galakrond with be the least one seen. 2/1 rush is better than two 1/1s, and the 8/8 rushers are just so, so much better than random demons that many could be 1 drops.
Warlocks may very well be good this xpac, but not as galakrond.
The Warlock Invoke cards are outrageously bad though, on the verge of being unplayable to not straight up lose you the game on Turn 5.
Shaman seems to be the only class that can reliably and quickly Upgrade its Galakrond by just playing a pair of Corrupt Elementalist and instantly getting to the desired Galakrond Battlecry. (2 x 8-8 with Rush)
Remember how slow C'Thun decks were back in the days, and this is kinda similar, as you would need to play a lot of Invoke cards.
But the same ofc applys to Priest, Warrior and Roque as well, its highly likely solely Shaman Galakrond makes the cut into Meta.
As others have stated, it's the random part that makes this possibly the worst Galakrond. You want to keep a certain level of control over your plays. The hero power with the Imps fits perfectly and there's a lot of synergy for it, but the random demons can really ruin things.
At least with Shaman you know what your Galakrond will give you.
Fiendish Rights is pretty good in the deck you're building, the rest are okay, they're all minion based which is good. They're also all fairly cheap.
Galakrond Warlock is weird because I think it's kind of a midrange zoo deck, and in that context, Galakrond's hero power is pretty good. I wish the demon pool was a little more consistent, considering all the random demon effects (the difference between getting a jumbo imp and a flame imp is so wild).
I think one thing that's cool about Invoke, is because there's a cap to Galakrond, you really can be a bit more choosy about which invoke cards you want to play.
So having actually used the card now, I think it's pretty good. The invoke cards are both really strong for zoo style decks, the hero power is great, the biggest problem is honestly the battlecry. The variance on it is nuts. Sometimes you get nothing but imps, other times you get a reasonable board for how much time you have to invest in upgrading it, and even then without Voidlord and Doomguard, there's no really amazing high roll or anything.
The odds on it will get significantly better next year after the rotation (most of the garbage demons are in Witchwood and especially Boomsday).
He is quite ok. The problem is the RNG in the battlecry. I still want a viable wild demon Deck which works well but this is so hard, since demons are soooo unbalanced.
My current mage deck (wild,reno,otk,highlander)
My current hunter deck (wild,reno,highlander)
"The game is dead"
Every salty hearthstone player