Interesting but difficult to protect. You put your 6/7 Bolvar one the field and it should leave 1 turn. Obviously no stealth no charfe you can give it. Best combo I can think of 10 mana + Faceless and hope opponent have no answers.
Meh i dont like it. You need to mulligan hard for it and even if you get a 30/7, you'll still need to drop it and wait a turn to attack. If this card somehows starts a new deck archetype, everyone will save a removal for it, as they do with Tririon, who is a lot better btw.
Whenever a friendly minion dies?! Imagine turn 5: even if you are aggro/control paladin, you played around 3-6 minions. That means you have 4-7 damage. I believe you cannot silence this card, so that means it will be a solid body with 7 toughness (doesnt die VS crackle/fireball). Solid card all the way!
I don't understand how people get confused by the wording so often haha. I feel like it's quite obvious Bolvar gets the buff, otherwise your opponent would know he's in your hand almost immediately.
Anyways, it's a good question if the buff can be silenceable. I'm about 90% sure it can be silenced, but even then I'm not quite sure. I think for balancing reasons he would have to be silenceable.
Edit: I read the stats again. I feel like it makes most sense for Bolvar to get the attack buff. But maaayyybbeeee it just gives Uther the attack. That would be really strange though, and I don't think I would like that, especially since it seems like it would be a permanent buff. Would be broken if you had him in your starting hand I think.
You guys think that any big minions is crap if it does nothign that turn. I bet if GvG came out with 30/5 creature for 5 cost, you'd all shit on it since "BGH" will kill it that same turn.
Entire point is that, I LOVE hard removal being used on my 5 drop. As a control paladin, you should be happy that they have 1 less removal for your big guns later on like Tirion.
And with 7 health, that's one tough guy to kill, so hard removal bait at 5 mana is amazing.
You guys think that any big minions is crap if it does nothign that turn. I bet if GvG came out with 30/5 creature for 5 cost, you'd all shit on it since "BGH" will kill it that same turn.
Entire point is that, I LOVE hard removal being used on my 5 drop. As a control paladin, you should be happy that they have 1 less removal for your big guns later on like Tirion.
And with 7 health, that's one tough guy to kill, so hard removal bait at 5 mana is amazing.
It can potentially be super strong, the only problem is that you will have to hold it in your hand as a dead card for an extended period of time for it to become valuable, which will probably require a rather slow meta. I don't see that happen any time soon after GvG release.
Where on Druid of the Claw's card text does it say "transform"? Nowhere, yet it cannot be silenced.
druid of the claw is an old card, but druid of the fang is a new card and it says transform, so i think if the efect of this would be similar the words used would be the same, at least that is what i think
Well, this is definitely something only an online ccg could do. Unfortunately, I feel like this guy will get eaten by bgh or just general removal. He seems like a rush down style card, but playing him on turn 5 likely means your opponent has an answer for a 7 health guy, even without bgh.
If he does catch on though, I can picture this fitting most prominently in a deathrattle deck, running the haunted creeper, eggs, muster for battle, and scarlet purifier.
It can potentially be super strong, the only problem is that you will have to hold it in your hand as a dead card for an extended period of time for it to become valuable, which will probably require a rather slow meta. I don't see that happen any time soon after GvG release.
Why? I actually see this working best with some sort of hyper aggressive zoo deck. Even *gasp* murlocs. Something where every turn you're getting a couple of minions on the board - that way as long as you've gotten him by turn 3 you're good to go come turn 5.
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Interesting but difficult to protect. You put your 6/7 Bolvar one the field and it should leave 1 turn. Obviously no stealth no charfe you can give it. Best combo I can think of 10 mana + Faceless and hope opponent have no answers.
But the concept is very intresting. Events on the battlefield can change card in hand.
Meh i dont like it. You need to mulligan hard for it and even if you get a 30/7, you'll still need to drop it and wait a turn to attack. If this card somehows starts a new deck archetype, everyone will save a removal for it, as they do with Tririon, who is a lot better btw.
As I understand, it can't be silenced.
Whenever a friendly minion dies?! Imagine turn 5: even if you are aggro/control paladin, you played around 3-6 minions. That means you have 4-7 damage. I believe you cannot silence this card, so that means it will be a solid body with 7 toughness (doesnt die VS crackle/fireball). Solid card all the way!
Interested what will happen with this card!
GvG duurt lang!
I don't understand how people get confused by the wording so often haha. I feel like it's quite obvious Bolvar gets the buff, otherwise your opponent would know he's in your hand almost immediately.
Anyways, it's a good question if the buff can be silenceable. I'm about 90% sure it can be silenced, but even then I'm not quite sure. I think for balancing reasons he would have to be silenceable.
Edit: I read the stats again. I feel like it makes most sense for Bolvar to get the attack buff. But maaayyybbeeee it just gives Uther the attack. That would be really strange though, and I don't think I would like that, especially since it seems like it would be a permanent buff. Would be broken if you had him in your starting hand I think.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Not that good unless you get it in your starting hand, Imo. It would be a shame to draw this late game.
Where on Druid of the Claw's card text does it say "transform"? Nowhere, yet it cannot be silenced.
I refuse to come up with a creative signature.
Would like to test, wouldn't like to craft.
You guys think that any big minions is crap if it does nothign that turn. I bet if GvG came out with 30/5 creature for 5 cost, you'd all shit on it since "BGH" will kill it that same turn.
Entire point is that, I LOVE hard removal being used on my 5 drop. As a control paladin, you should be happy that they have 1 less removal for your big guns later on like Tirion.
And with 7 health, that's one tough guy to kill, so hard removal bait at 5 mana is amazing.
More useless garbage for Paladin...
Have fun with that curve and tempo loss.
This card
It probably cannot be silenced. But I could be wrong.
Putting this in a mech deck where you are getting lots of spare parts is potentially interesting if you can stealth it for a turn...
It can potentially be super strong, the only problem is that you will have to hold it in your hand as a dead card for an extended period of time for it to become valuable, which will probably require a rather slow meta. I don't see that happen any time soon after GvG release.
druid of the claw is an old card, but druid of the fang is a new card and it says transform, so i think if the efect of this would be similar the words used would be the same, at least that is what i think
Borussia Dortmund fan
Well, this is definitely something only an online ccg could do. Unfortunately, I feel like this guy will get eaten by bgh or just general removal. He seems like a rush down style card, but playing him on turn 5 likely means your opponent has an answer for a 7 health guy, even without bgh.
If he does catch on though, I can picture this fitting most prominently in a deathrattle deck, running the haunted creeper, eggs, muster for battle, and scarlet purifier.
I'm thinking meh? I expected more. Just a Bgh target and also susceptible to silence. Paladin needed a proactive card.
Kind of disappointing. As a legendary it offers no immediate value if it dies to hard removal or silence.
Why? I actually see this working best with some sort of hyper aggressive zoo deck. Even *gasp* murlocs. Something where every turn you're getting a couple of minions on the board - that way as long as you've gotten him by turn 3 you're good to go come turn 5.