Hello everyone, as you may already noticed i would like to discuss about Zephrys the Great. This is by far my favorite all times card and i play almost only highlander decks because of it. I have played ton of games and i have noticed that sometimes it recommends very bad choices.
Last game i was playing highlander malygos hunter vs control warrior. I put 1 mana malygos, 1 mana faceless manipulator on empty board on turn 10 and play Zephrys hoping to get some magic burst. Warrior was 30hp+15 armor. But instead i get 5 mana shitty weapon 3/4 , edwin and soul of the forest (vs warrior). C'mon .... please.... I have 10 spell damage on board and you give me these options?
This is just one example, i have many to tell you.
Last thing i want to say, most of the times one card is almost the same with another one. I would like to see something else in that spot.
You have to force Zephyrs hand to get a correct pick. If you want a Moonfire lethal with +10 spell damage, you would need to have 0 mana left and the Warrior would have to be at 11 total health. The more you play with Zephyrs, the more you learn the nuances of the algorithm.
What did you exactly expect from Zephyrs? He didn't see any possibility for lethal, so he won't give you burst spells.
For clarification: You should have an exact idea which card you want from Zephyrs. Then you have to manage Zephrys to do for you by operating you mana, your cards and maybe auch the HP of your opponent. Example: In T10 your opponent has 12 HP and you have one fireball in your hand. Playing Zephrys in this situation will not give you an extra fireball. But if you play your fireball first, your opponent has now 6 HP and then you play Zephrys, he will give you an extra fireball.
Maly+Faceless is a win-condition, and not really a tempo play - you only play the combo when you can also play a bunch of burn damage from hand on the same turn. Apparently, the OP didn't have any playable burn damage at all, but played the combo anyway. I suspect Zephrys didn't offer any burn damage because there simply isn't any burn damage that would have helped the OP win the game - the opponent was at 45 total Health. In general, it's best to hold off playing a win condition until it can actually contribute to winning the game, rather than simply playing it to board for tempo.
All things considered, there seem to be lots of misplays, rather than "not so great" offerings from Zephrys . . .