Or...or,...now, this might get complicated so try to follow me on this one, ok? How about you don't play Expired Merchant in your deck if you're planning on using N'zoth?
I actually won a couple game doubling N'Zoth with the merchant. Resurrecting a couple bad minions isn't that bad if you also summon a bunch of sticky taunts.
FWIW - Expired Merchant is played in Renolock. In Standard, Expired Merchant doesn't have any good targets, and it's more difficult to kill it the turn you play it - in Wild, you generally only play it when you can kill it and guarantee an extra copy of N'Zoth, Gul'dan, Mal'ganis, or Voidlord, depending on the circumstances. As a result, the played win-rate of the card is about 20% higher in Wild compared to Standard, where it has a played win-rate of only 35%.
As far as Expired Merchant "killing" N'Zoth - the inclusion of the new card has helped spike both the play-rate and win-rate of the deck (and N'Zoth, for that matter). The play-rate for Renolock has more than doubled since the expansion, and its win-rate is almost 4% higher, judging by the HSReplays numbers.
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Expired Merchant can now give you 3 Bloodreaver Gul'dan so you can summon a Voidlord army many times over!!.
N'Zoth, the Corruptor is weaker because he will bring back expired merchants :(
R.I.P N'Zoth
Or...or,...now, this might get complicated so try to follow me on this one, ok? How about you don't play Expired Merchant in your deck if you're planning on using N'zoth?
Why the hell would I ever want to discard anything from my hand.. this archetype failed a while ago lol
I actually won a couple game doubling N'Zoth with the merchant. Resurrecting a couple bad minions isn't that bad if you also summon a bunch of sticky taunts.
Or maybe you don't even want to include N'Zoth in your deck since you can return your big boys twice or even thrice with just Gul'dan.
Did you read what the card does?
[deck]### Reno
# Class: Warlock
# Format: Wild
#
# 1x (1) Kobold Librarian
# 1x (2) Corrupting Mist
# 1x (2) Darkbomb
# 1x (2) Defile
# 1x (2) Dirty Rat
# 1x (2) Doomsayer
# 1x (2) Expired Merchant
# 1x (2) Gnomeferatu
# 1x (2) Zephrys the Great
# 1x (3) Brann Bronzebeard
# 1x (3) Shadow Bolt
# 1x (3) Zola the Gorgon
# 1x (4) Hellfire
# 1x (4) Kazakus
# 1x (4) Spellbreaker
# 1x (4) Voidcaller
# 1x (5) Antique Healbot
# 1x (5) Despicable Dreadlord
# 1x (5) Loatheb
# 1x (6) Emperor Thaurissan
# 1x (6) Reno Jackson
# 1x (6) Siphon Soul
# 1x (6) Skulking Geist
# 1x (6) Sylvanas Windrunner
# 1x (7) Lord Godfrey
# 1x (8) Twisting Nether
# 1x (9) Mal'Ganis
# 1x (9) Voidlord
# 1x (10) Bloodreaver Gul'dan
# 1x (10) N'Zoth, the Corruptor
#
AAEBAfqUAx6KAfIF2waSB7YHzAi5DY4O+g7CD/UPrRDWEcMWhRfgrALYuwLfxAKPxwLnywKuzQL3zQKgzgLy0AKX0wLo5wLD6gKc+AL8owP9pAMAAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
or you could play this deck and laugh all the way to legend
bullshit bro
PRIEST
FWIW - Expired Merchant is played in Renolock. In Standard, Expired Merchant doesn't have any good targets, and it's more difficult to kill it the turn you play it - in Wild, you generally only play it when you can kill it and guarantee an extra copy of N'Zoth, Gul'dan, Mal'ganis, or Voidlord, depending on the circumstances. As a result, the played win-rate of the card is about 20% higher in Wild compared to Standard, where it has a played win-rate of only 35%.
As far as Expired Merchant "killing" N'Zoth - the inclusion of the new card has helped spike both the play-rate and win-rate of the deck (and N'Zoth, for that matter). The play-rate for Renolock has more than doubled since the expansion, and its win-rate is almost 4% higher, judging by the HSReplays numbers.