Now this is a card I've been wanting to play. It's kinda like a cheap Turn 6 Soulpriest+Heal move that priests have, but something is a bit off. Where is my subcatagory? I thought this was going to make a new class of cards like "Mercenary" or something.
I could see this being good in aggro decks too. It's important to establish the board early, especially vs other aggro/midrange decks, and with a good 2/3 body on a 2 cost minion, this could fit in nicely.
Too slow for Aggro, it's not that good in Deathrattle either since it's neither Beast nor a Deathrattle minion, you have Traps & Bow for Control. It's okay for Mid Range or Control, but I think this kind of card is mostly useful in Control vs Control matchups.
So, since the card text says 'can target minions', I assume that means it can't target face at all when this guy is on the field(unless silenced of course). Very interesting design, though, this will turn Gahz'Rilla into a pretty sick finisher!
I don't think that's how it works. It adds the ability to target minions, so it probably gives your Hero Power a targeting arrow. You can still aim at the face if you really want to.
People are very much overrating this card. The way I see it, it's a 2 mana Auchenai Soulpriest with a much weaker body and less utility. It's a good card, don't get me wrong, but it's far from OP. It is cool to see that control hunter will happen though. Also, I like that this card encourages them to use their hero power on something other than my face haha.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
So, since the card text says 'can target minions', I assume that means it can't target face at all when this guy is on the field(unless silenced of course). Very interesting design, though, this will turn Gahz'Rilla into a pretty sick finisher!
No this is now how things work.. I don't get why everyone is always confused by HS card text. It CAN target minions... if it couldn't target face, it would say "Can now only target minions..."
This is what hunters needed - cards that expand the archetypes of decks that are viable. This will make control a more valid archetype - this is what everyone should be cheering for, but I look forward to pages and pages of people complaining that hunters got ANYTHING in the expansion at all.
Great card - you can build around it (along with the other revealed cards) to make non-face hunters, great in arena - but easily killed, so it's not overpowered. (If you're prevented from dealing three damage to a minion on the board, then you were just outplayed by the player; the card has nothing to do with it.)
I could see this being good in aggro decks too. It's important to establish the board early, especially vs other aggro/midrange decks, and with a good 2/3 body on a 2 cost minion, this could fit in nicely.
Too slow for Aggro, it's not that good in Deathrattle either since it's neither Beast nor a Deathrattle minion, you have Traps & Bow for Control. It's okay for Mid Range or Control, but I think this kind of card is mostly useful in Control vs Control matchups.
Don't get me wrong, I see how it fits much better in a midrange or control hunter. I just mean if u drop a 2/3 vs something like zo (the other most popular aggro), this can easily survive a turn early with a 1 drop leper gnome etc. If that happens its a targetable knife juggler essentially. The only removal zoo has that isn't creatures attacking creatures is soulfire.. so if this survives one turn u have complete board control and have just won a game vs a usually 50/50 match up that is popular.
So, since the card text says 'can target minions', I assume that means it can't target face at all when this guy is on the field(unless silenced of course). Very interesting design, though, this will turn Gahz'Rilla into a pretty sick finisher!
this card will have a similar arrow animation as Explosive Shot
Okay. This is clearly broken. The only downside of this card is "weak" body I'd say, but the ability to control it provides will probably force enemy player to spend at least a spell on that thing. GJ Blizzard, more shitty staff for shamans (windfury + overcharge, please, oh, and random damage, we already have the worst AoE in game for 5 mana we don't even know will it either damage for 2 or for 3) and spread the cancer-class even more. I just don't get it, do they have eyes?
Now this is a card I've been wanting to play. It's kinda like a cheap Turn 6 Soulpriest+Heal move that priests have, but something is a bit off. Where is my subcatagory? I thought this was going to make a new class of cards like "Mercenary" or something.
Too slow for Aggro, it's not that good in Deathrattle either since it's neither Beast nor a Deathrattle minion, you have Traps & Bow for Control. It's okay for Mid Range or Control, but I think this kind of card is mostly useful in Control vs Control matchups.
I don't think that's how it works. It adds the ability to target minions, so it probably gives your Hero Power a targeting arrow. You can still aim at the face if you really want to.
Control hunter is probably viable on a competitive level with the release of this card.
People are very much overrating this card. The way I see it, it's a 2 mana Auchenai Soulpriest with a much weaker body and less utility. It's a good card, don't get me wrong, but it's far from OP. It is cool to see that control hunter will happen though. Also, I like that this card encourages them to use their hero power on something other than my face haha.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
No this is now how things work.. I don't get why everyone is always confused by HS card text. It CAN target minions... if it couldn't target face, it would say "Can now only target minions..."
This card by itself makes control hunter super viable its like a soul priest for hunter pretty much.
This is what hunters needed - cards that expand the archetypes of decks that are viable. This will make control a more valid archetype - this is what everyone should be cheering for, but I look forward to pages and pages of people complaining that hunters got ANYTHING in the expansion at all.
Great card - you can build around it (along with the other revealed cards) to make non-face hunters, great in arena - but easily killed, so it's not overpowered. (If you're prevented from dealing three damage to a minion on the board, then you were just outplayed by the player; the card has nothing to do with it.)
Control Hunter: Winter is coming..
mfw his Yogg steals my win
BLIZZARD WHY!! You know no one likes hunter so you give them two off the best cards EVER?
Top 5 Legend every season. Twitch.tv/vbsof
Steamwheedle Sniper+Gahz'rilla = Win
I'm pretty sure it would still be the same.
Nothing its just a 2/3 minion
Decent card if you can manage to keep it alive. Almost everything kills this thing right away.
His hero power would be able to hit minions, duh
Don't get me wrong, I see how it fits much better in a midrange or control hunter. I just mean if u drop a 2/3 vs something like zo (the other most popular aggro), this can easily survive a turn early with a 1 drop leper gnome etc. If that happens its a targetable knife juggler essentially. The only removal zoo has that isn't creatures attacking creatures is soulfire.. so if this survives one turn u have complete board control and have just won a game vs a usually 50/50 match up that is popular.
A hunter counter face hunter!
Your soul shall be mine!
this card will have a similar arrow animation as Explosive Shot
i prefer handlock over zoo.
Okay. This is clearly broken. The only downside of this card is "weak" body I'd say, but the ability to control it provides will probably force enemy player to spend at least a spell on that thing. GJ Blizzard, more shitty staff for shamans (windfury + overcharge, please, oh, and random damage, we already have the worst AoE in game for 5 mana we don't even know will it either damage for 2 or for 3) and spread the cancer-class even more. I just don't get it, do they have eyes?
Gahz, I'm looking at you. If you survive only one turn I'm done.