Thats a realy nice card and i love it for arena. Im always very happy when hunter gets some beasts and this one is a beauty. Druids "land scaping" is already popular as a arena pick and this card for 1 mana more gets you + a 3/3 with only needing to control a secret. Works specialy good with snake trap and "eaglehorn bow" so this can be a nice currve and with its battlecry its like 4 mana 7/7 divided into 3 bodies which will give you a game adventage. Also can play with "tundra rhino" to go for 9 damage for 9 mana. Also geting a secret is not that hard specialy now with the new spell "hunters pack". For me its a 4/5 and i think it will fit good.
Congratulations hearthstone, meet the card that will be a 2 of in literally every hunter deck for the next year and a half and probably after in wild, cause this is just too easy to pull off especially by turn 4 and being split across multiple bodies is really good for hunter not to mention quest synergy but I highly doubt that’ll be played, but honestly having a secret in play is incredibly easy to do in the first 3 turns and this is just great later anyway cause it’s a pile of stats which can feed a scavenging hyena
Checked in to see the new cards (I stopped playing HS a few months back). Saw this and congratulated myself on the decision. Really looking forward not spending 1,5 years looking at this card (after looking at Spellstone/Zul'jin/Rexxar and other Hunter T1 enablers for the past 1.5 years or whatnot).
So, this forces opponents to try and trigger your Secrets before turn 4. But it's not always possible. If they do trigger it, most of the traps are punishing plays or gives you tempo, so you simply hold onto this for later turns. If they can't trigger the Secret, then you play it on turn 4 and now your opponent MUST have a board clear or the is going to quickly be over.
On turn 6, you can always get this to work and because of that, this is the new Spellstone for Standard. And in Wild, its possibly even worse. You play this on turn 6 with a Secret, then on turn 7, you play your Spellstone if your opponent cleared your board last turn.
And IF your opponent does manage to trigger your Rat Trap, uh, well you now have a 6/6 which they probably couldn't kill before turn 4. This card will force really bad plays. I am think that the new Secret destroyer is now going to be a staple in all decks. Not just because of this card, but because of Mage getting Secret support too.
The insanity un this card lies in Rat trap. If you play Rat trap your opponent will try to test other secrets first by making somewhat suboptimal plays. Afrer you test everything except the rat trap he then is in a pickle since he has to decide- do I want to pop it and face a 6/6 or not pop it and try to deal with the 4 mana 7/7- which is across more bodies which is sometimes better/ sometimes worse...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Thats a realy nice card and i love it for arena. Im always very happy when hunter gets some beasts and this one is a beauty. Druids "land scaping" is already popular as a arena pick and this card for 1 mana more gets you + a 3/3 with only needing to control a secret. Works specialy good with snake trap and "eaglehorn bow" so this can be a nice currve and with its battlecry its like 4 mana 7/7 divided into 3 bodies which will give you a game adventage. Also can play with "tundra rhino" to go for 9 damage for 9 mana. Also geting a secret is not that hard specialy now with the new spell "hunters pack". For me its a 4/5 and i think it will fit good.
Checked in to see the new cards (I stopped playing HS a few months back). Saw this and congratulated myself on the decision. Really looking forward not spending 1,5 years looking at this card (after looking at Spellstone/Zul'jin/Rexxar and other Hunter T1 enablers for the past 1.5 years or whatnot).
So, this forces opponents to try and trigger your Secrets before turn 4. But it's not always possible. If they do trigger it, most of the traps are punishing plays or gives you tempo, so you simply hold onto this for later turns. If they can't trigger the Secret, then you play it on turn 4 and now your opponent MUST have a board clear or the is going to quickly be over.
On turn 6, you can always get this to work and because of that, this is the new Spellstone for Standard. And in Wild, its possibly even worse. You play this on turn 6 with a Secret, then on turn 7, you play your Spellstone if your opponent cleared your board last turn.
And IF your opponent does manage to trigger your Rat Trap, uh, well you now have a 6/6 which they probably couldn't kill before turn 4. This card will force really bad plays. I am think that the new Secret destroyer is now going to be a staple in all decks. Not just because of this card, but because of Mage getting Secret support too.
This card is gonna make you quit more than you know
The insanity un this card lies in Rat trap. If you play Rat trap your opponent will try to test other secrets first by making somewhat suboptimal plays. Afrer you test everything except the rat trap he then is in a pickle since he has to decide- do I want to pop it and face a 6/6 or not pop it and try to deal with the 4 mana 7/7- which is across more bodies which is sometimes better/ sometimes worse...