If the meta is more swarm token decks, this will see play. Is a 2 mana 3/4 rush strong? Underbelly Fence is good but the winrates are not overly strong, so it remains to be seen. Has a good chance of being the 30th card in a swarm deck.
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If we had more evolution mechanics in standard, this would be a really scary card. Play it early, trade off against an enemy and then evolve into an 8-mana threat. If you can manage this by turn 3-4, it would likely end many games.
Thought it was pretty mediocre at first glance but took a double check and noticed that it's effect is ALL minions. Thankfully I don't think this is as strong as pre Nerf Corridor Creeper but it serves relatively the same good purpose: powerful with evolve tools.
Not sure if it's good enough for standard, but I'll definitely be running this in my wild Evolve Shaman deck. Trade into a minion, then Evolve it into an 8-drop.
very strong. u need 5 minion on board (counting even the opponent's) and this is a 2 mana 3/4 with rush, with further minion this card is insanely cheap.
Nerf to Conjurer's Calling maybe and a tiny buff to Big Bad Voodoo if you manage to Rush and kill it on the same turn, which means you need 5 minions on board on turn 4 to be worth it. I think this is a playable card but I don't see it being included vs Aggro/Token as Shaman already have impressive board-clears.
Discuss!
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Token/Evolve Shaman approves
How cute it's trying to be a druid card
Those who are given more in life, must not cling to it, but risk it all at every moment!
Works with enemy minions like Sea Giant, very good card but not impressive.
Could use this with Big Bad Voodoo maybe
and then when it dies it summons a giant octopuss that draws you 8
Never underestimate mana cheat but this realy doesnt look impressive.
Yikes, lol!!!
If the meta is more swarm token decks, this will see play. Is a 2 mana 3/4 rush strong? Underbelly Fence is good but the winrates are not overly strong, so it remains to be seen. Has a good chance of being the 30th card in a swarm deck.
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I was not expecting to see such a sexy Rush card for Shaman. Well played, Blizz!
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just a solid addition to any murloc deck or overload deck with Thunderhead
I thought it was good, but then I saw it cost 7, 3 cards on board will make it ok, 4 will make it worth it.
If we had more evolution mechanics in standard, this would be a really scary card. Play it early, trade off against an enemy and then evolve into an 8-mana threat. If you can manage this by turn 3-4, it would likely end many games.
Thought it was pretty mediocre at first glance but took a double check and noticed that it's effect is ALL minions. Thankfully I don't think this is as strong as pre Nerf Corridor Creeper but it serves relatively the same good purpose: powerful with evolve tools.
Not sure if it's good enough for standard, but I'll definitely be running this in my wild Evolve Shaman deck. Trade into a minion, then Evolve it into an 8-drop.
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Just another reason to never Conjurer's Calling a 7 drop (seriously, don't do it!).
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very strong. u need 5 minion on board (counting even the opponent's) and this is a 2 mana 3/4 with rush, with further minion this card is insanely cheap.
Whaaaat
Corridor creeper + sea giant rushed out a baby for evolve shaman to run 2 copies of.
Nerf to Conjurer's Calling maybe and a tiny buff to Big Bad Voodoo if you manage to Rush and kill it on the same turn, which means you need 5 minions on board on turn 4 to be worth it. I think this is a playable card but I don't see it being included vs Aggro/Token as Shaman already have impressive board-clears.
0 mana 3/4 rush is meta-defining for sure.
Remember that this is "go wide or go sticky" expansion