Yes, but what should the paladin do? Playing random cards for what?to complete a quest of which nothing is done !?Then ?how should he win?This card could have rush or taunt, at least it would have been decent, so it is right the candle on the cake full of shit that blizzard has prepared for paladin this expanition ...!
What a sneaky good card, if they have to run 2 minions into this that's a huge upside. 2 of in every Quest Pally, imagine buffing this and they have to run more than 2 minions into it. Very strong.
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4/2 lifesteal reborn is pretty bad, its super slow and basically will only be used for the reborn tag. Lifesteal means nothing if you are not gaining life from it and paladin already have so many better options that are faster as well.
A 4/2 deathrattle summon a 4/1 is meh at best, especially as the 4/1 can be removed super easily by hero powers. It doens't even have taunt or anything, this card is bad and will only see use if the paladin quest turns out to be good.
This card seems really bad. I don't even think you would run this in Quest Paladin. 4/2 is bad stats most of the time both will get killed without ever triggering the lifesteal.
This feels like a Truesilver champion on a minion 4/2 then reborns as a 4/1 - this just got a better healing potential and you don't take face damage, but the downside is weakness to spell removale.
This card seems really bad. I don't even think you would run this in Quest Paladin. 4/2 is bad stats most of the time both will get killed without ever triggering the lifesteal.
Good that this isn't just 4/2.
4/2 is worth 2.5 Mana
4/1 is worth 2 Mana
2+2.5=4.5
This means the 2x Lifesteal are for free, as it should be on any good minion that doesn't have Rush or Charge, because it has no immediate impact.
This card is already 0.5 above curve in terms of Stats and thus should be strong as a 4 Mana card but would be terrible as a 5 Mana card.
Well stats and effects wise this card screams value and is powerful, but the stats distribution could have been better for sure as it is very situational. I know that 3/3 might be very good but so what? This is very weak to aggro and ping classes. And you are kind of forced to play it anyway if you are going for Making Mummies, hopefully this card will receive a buff in the next round.
Well stats and effects wise this card screams value and is powerful, but the stats distribution could have been better for sure as it is very situational. I know that 3/3 might be very good but so what? This is very weak to aggro and ping classes. And you are kind of forced to play it anyway if you are going for Making Mummies, hopefully this card will receive a buff in the next round.
It's not nearly as weak vs ping classes as it's made out to be. Only Mage is exceptional at removing this. Rogues and Druids have to attack it, meaning they take 4 damage (which is high for Rogue) and this triggers the Lifesteal, healing you for four. Also the Reborn deck is guaranteed to run the +2 Health Secret, which should be taken into account when evaluating all these cards.
Discuss!
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Really good. I mean, "8/3" for 4 mana and heal 8? That's really good.
Maybe... nah nah nah nah
Yes, but what should the paladin do?
Playing random cards for what? to complete a quest of which nothing is done !? Then ? how should he win? This card could have rush or taunt, at least it would have been decent, so it is right the candle on the cake full of shit that blizzard has prepared for paladin this expanition ...!
What a sneaky good card, if they have to run 2 minions into this that's a huge upside. 2 of in every Quest Pally, imagine buffing this and they have to run more than 2 minions into it. Very strong.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Not good enough to see play why is this even a class Card? The neutral 4 mana Card with reborn has even more stats. Not enough stats.
Seems, really nice to have with the reborn mechanic, it's a lot of heal and annoying to clear
Paladin has not gotten sh*t this expansion
It is kinda like a Shredder with liftsteal
Paladin already has SOOO much heal!!
4/2 lifesteal reborn is pretty bad, its super slow and basically will only be used for the reborn tag. Lifesteal means nothing if you are not gaining life from it and paladin already have so many better options that are faster as well.
A 4/2 deathrattle summon a 4/1 is meh at best, especially as the 4/1 can be removed super easily by hero powers. It doens't even have taunt or anything, this card is bad and will only see use if the paladin quest turns out to be good.
great in arena at least, prolly not in constructed unless quest paladin is good, this is one of the better midrange reborn cards
Maybe I wrong but looks like warrior can easily destroy everything this expansion brings to the table...
Sad.
This card seems really bad. I don't even think you would run this in Quest Paladin. 4/2 is bad stats most of the time both will get killed without ever triggering the lifesteal.
If this had rush or taunt this would be one of the most broken cards in hearthstone history
Like walking fountain but cheaper
This feels like a Truesilver champion on a minion 4/2 then reborns as a 4/1 - this just got a better healing potential and you don't take face damage, but the downside is weakness to spell removale.
Good that this isn't just 4/2.
4/2 is worth 2.5 Mana
4/1 is worth 2 Mana
2+2.5=4.5
This means the 2x Lifesteal are for free, as it should be on any good minion that doesn't have Rush or Charge, because it has no immediate impact.
This card is already 0.5 above curve in terms of Stats and thus should be strong as a 4 Mana card but would be terrible as a 5 Mana card.
So here is what is supposed to happen with this card and Paladin. This is your 'perfect curve'.
Turn 1, play the Mummy Quest.
Turn 2, play Micro Mummy for quest progress.
Turn 3, play High Priest Thekal so that you can now use all of your Lifegain cards.
Turn 4, play this card, Ancestral Guardian, gain progress in Quest AND get your heal yourself next turn.
Turn 5, play Righteousness to give all your Reborn minions (who are still alive after dying once), Divine Shield. Gain more life.
Turn 6, Play Pharoah's Blessing on anything that still lives.
Hope your opponent doesn't have single target removal. Kidding about turns 5 and 6 though.
Well stats and effects wise this card screams value and is powerful, but the stats distribution could have been better for sure as it is very situational. I know that 3/3 might be very good but so what? This is very weak to aggro and ping classes. And you are kind of forced to play it anyway if you are going for Making Mummies, hopefully this card will receive a buff in the next round.
It's not nearly as weak vs ping classes as it's made out to be. Only Mage is exceptional at removing this. Rogues and Druids have to attack it, meaning they take 4 damage (which is high for Rogue) and this triggers the Lifesteal, healing you for four. Also the Reborn deck is guaranteed to run the +2 Health Secret, which should be taken into account when evaluating all these cards.
why is it guaranteed to run the +2 health secret?